<?xml version="1.0"?>
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	<id>https://uo.jmaul.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimmie</id>
	<title>Ignis UO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uo.jmaul.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimmie"/>
	<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Special:Contributions/Jimmie"/>
	<updated>2026-10-24T16:13:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=178</id>
		<title>Donate</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=178"/>
		<updated>2026-09-11T21:22:16Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: /* Donator Token Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ignis UO - Donation Rewards =&lt;br /&gt;
&lt;br /&gt;
We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Donate Here:&#039;&#039;&#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recurring Support ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;£1 / month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Event Rewards:&#039;&#039;&#039; Unique gifts during server anniversaries and events while subscribed.&lt;br /&gt;
* &#039;&#039;&#039;Future Perks:&#039;&#039;&#039; Additional subscriber features as development continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One-Off Donations ==&lt;br /&gt;
&lt;br /&gt;
Donating grants Donation Tokens for the shop below. Tokens never expire and can be freely traded to other players in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• £5   ➜  1 Token  (£5.00/ea)&lt;br /&gt;
• £10  ➜  3 Tokens (£3.33/ea)&lt;br /&gt;
• £20  ➜  7 Tokens (£2.86/ea)&lt;br /&gt;
• £30  ➜ 12 Tokens (£2.50/ea)&lt;br /&gt;
• £50  ➜ 22 Tokens (£2.27/ea)&lt;br /&gt;
• £75  ➜ 35 Tokens (£2.14/ea)&lt;br /&gt;
• £100 ➜ 50 Tokens (£2.00/ea)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Donator Token Shop ==&lt;br /&gt;
&lt;br /&gt;
[[File:DonatorShadesRobe.png|thumb|right|Here is the ever fashionable Jimmie wearing September 2026 Donator Shades with a September 2026 Donator Robe in Heavenly White]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shop Rules:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Labelling:&#039;&#039;&#039; Items show purchase month/year in text hued to match the item.&lt;br /&gt;
* &#039;&#039;&#039;Colouring:&#039;&#039;&#039; Permanent choice from any hue in the Colour Showroom.&lt;br /&gt;
* &#039;&#039;&#039;Account Lock:&#039;&#039;&#039; Wearables and mounts are character-bound on creation.&lt;br /&gt;
* &#039;&#039;&#039;Pricing:&#039;&#039;&#039; Costs are per item (e.g. Robe + Cape = 2 Tokens total).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 — 1 Token Each ===&lt;br /&gt;
* Donator Robe&lt;br /&gt;
* Donator Cape&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 — 2 Tokens Each ===&lt;br /&gt;
* Donator Steed (Permanent Choice of one type of blessed and auto-shrinking Horse, Llama or Ostard. It is not the old BFUO Multi-Steed Switcher).&lt;br /&gt;
* Donator Shroud&lt;br /&gt;
* Full Dyed Spellbook&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 — 3 Tokens Each ===&lt;br /&gt;
* Donator Shades 😎&lt;br /&gt;
* Donator Gravestone (decorative item)&lt;br /&gt;
* Donator Cake (decorative item)&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=177</id>
		<title>Donate</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=177"/>
		<updated>2026-09-09T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: /* Tier 3 — 3 Tokens Each */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ignis UO - Donation Rewards =&lt;br /&gt;
&lt;br /&gt;
We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Donate Here:&#039;&#039;&#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recurring Support ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;£1 / month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Event Rewards:&#039;&#039;&#039; Unique gifts during server anniversaries and events while subscribed.&lt;br /&gt;
* &#039;&#039;&#039;Future Perks:&#039;&#039;&#039; Additional subscriber features as development continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One-Off Donations ==&lt;br /&gt;
&lt;br /&gt;
Donating grants Donation Tokens for the shop below. Tokens never expire and can be freely traded to other players in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• £5   ➜  1 Token  (£5.00/ea)&lt;br /&gt;
• £10  ➜  3 Tokens (£3.33/ea)&lt;br /&gt;
• £20  ➜  7 Tokens (£2.86/ea)&lt;br /&gt;
• £30  ➜ 12 Tokens (£2.50/ea)&lt;br /&gt;
• £50  ➜ 22 Tokens (£2.27/ea)&lt;br /&gt;
• £75  ➜ 35 Tokens (£2.14/ea)&lt;br /&gt;
• £100 ➜ 50 Tokens (£2.00/ea)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Donator Token Shop ==&lt;br /&gt;
&lt;br /&gt;
[[File:DonatorShadesRobe.png|thumb|right|Here is the ever fashionable Jimmie wearing September 2026 Donator Shades with a September 2026 Donator Robe in Heavenly White]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shop Rules:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Labelling:&#039;&#039;&#039; Items show purchase month/year in text hued to match the item.&lt;br /&gt;
* &#039;&#039;&#039;Colouring:&#039;&#039;&#039; Permanent choice from any hue in the Colour Showroom.&lt;br /&gt;
* &#039;&#039;&#039;Account Lock:&#039;&#039;&#039; Wearables and mounts are account-bound on creation.&lt;br /&gt;
* &#039;&#039;&#039;Pricing:&#039;&#039;&#039; Costs are per item (e.g. Robe + Cape = 2 Tokens total).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 — 1 Token Each ===&lt;br /&gt;
* Donator Robe&lt;br /&gt;
* Donator Cape&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 — 2 Tokens Each ===&lt;br /&gt;
* Donator Steed (Permanent Choice of one type of blessed and auto-shrinking Horse, Llama or Ostard. It is not the old BFUO Multi-Steed Switcher).&lt;br /&gt;
* Donator Shroud&lt;br /&gt;
* Full Dyed Spellbook&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 — 3 Tokens Each ===&lt;br /&gt;
* Donator Shades 😎&lt;br /&gt;
* Donator Gravestone (decorative item)&lt;br /&gt;
* Donator Cake (decorative item)&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=176</id>
		<title>Donate</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=176"/>
		<updated>2026-09-09T17:33:49Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ignis UO - Donation Rewards =&lt;br /&gt;
&lt;br /&gt;
We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Donate Here:&#039;&#039;&#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recurring Support ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;£1 / month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Event Rewards:&#039;&#039;&#039; Unique gifts during server anniversaries and events while subscribed.&lt;br /&gt;
* &#039;&#039;&#039;Future Perks:&#039;&#039;&#039; Additional subscriber features as development continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One-Off Donations ==&lt;br /&gt;
&lt;br /&gt;
Donating grants Donation Tokens for the shop below. Tokens never expire and can be freely traded to other players in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• £5   ➜  1 Token  (£5.00/ea)&lt;br /&gt;
• £10  ➜  3 Tokens (£3.33/ea)&lt;br /&gt;
• £20  ➜  7 Tokens (£2.86/ea)&lt;br /&gt;
• £30  ➜ 12 Tokens (£2.50/ea)&lt;br /&gt;
• £50  ➜ 22 Tokens (£2.27/ea)&lt;br /&gt;
• £75  ➜ 35 Tokens (£2.14/ea)&lt;br /&gt;
• £100 ➜ 50 Tokens (£2.00/ea)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Donator Token Shop ==&lt;br /&gt;
&lt;br /&gt;
[[File:DonatorShadesRobe.png|thumb|right|Here is the ever fashionable Jimmie wearing September 2026 Donator Shades with a September 2026 Donator Robe in Heavenly White]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shop Rules:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Labelling:&#039;&#039;&#039; Items show purchase month/year in text hued to match the item.&lt;br /&gt;
* &#039;&#039;&#039;Colouring:&#039;&#039;&#039; Permanent choice from any hue in the Colour Showroom.&lt;br /&gt;
* &#039;&#039;&#039;Account Lock:&#039;&#039;&#039; Wearables and mounts are account-bound on creation.&lt;br /&gt;
* &#039;&#039;&#039;Pricing:&#039;&#039;&#039; Costs are per item (e.g. Robe + Cape = 2 Tokens total).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 — 1 Token Each ===&lt;br /&gt;
* Donator Robe&lt;br /&gt;
* Donator Cape&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 — 2 Tokens Each ===&lt;br /&gt;
* Donator Steed (Permanent Choice of one type of blessed and auto-shrinking Horse, Llama or Ostard. It is not the old BFUO Multi-Steed Switcher).&lt;br /&gt;
* Donator Shroud&lt;br /&gt;
* Full Dyed Spellbook&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 — 3 Tokens Each ===&lt;br /&gt;
* Donator Shades 😎 (note that they cannot be seen with a donator shroud)&lt;br /&gt;
* Donator Gravestone (decorative item)&lt;br /&gt;
* Donator Cake (decorative item)&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:DonatorShadesRobe.png&amp;diff=175</id>
		<title>File:DonatorShadesRobe.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:DonatorShadesRobe.png&amp;diff=175"/>
		<updated>2026-09-09T17:32:20Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=174</id>
		<title>Donate</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=174"/>
		<updated>2026-09-09T17:26:04Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: /* Tier 3 — 3 Tokens Each */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ignis UO - Donation Rewards =&lt;br /&gt;
&lt;br /&gt;
We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Donate Here:&#039;&#039;&#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recurring Support ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;£1 / month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Event Rewards:&#039;&#039;&#039; Unique gifts during server anniversaries and events while subscribed.&lt;br /&gt;
* &#039;&#039;&#039;Future Perks:&#039;&#039;&#039; Additional subscriber features as development continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One-Off Donations ==&lt;br /&gt;
&lt;br /&gt;
Donating grants Donation Tokens for the shop below. Tokens never expire and can be freely traded to other players in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• £5   ➜  1 Token  (£5.00/ea)&lt;br /&gt;
• £10  ➜  3 Tokens (£3.33/ea)&lt;br /&gt;
• £20  ➜  7 Tokens (£2.86/ea)&lt;br /&gt;
• £30  ➜ 12 Tokens (£2.50/ea)&lt;br /&gt;
• £50  ➜ 22 Tokens (£2.27/ea)&lt;br /&gt;
• £75  ➜ 35 Tokens (£2.14/ea)&lt;br /&gt;
• £100 ➜ 50 Tokens (£2.00/ea)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Donator Token Shop ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shop Rules:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Labelling:&#039;&#039;&#039; Items show purchase month/year in text hued to match the item.&lt;br /&gt;
* &#039;&#039;&#039;Colouring:&#039;&#039;&#039; Permanent choice from any hue in the Colour Showroom.&lt;br /&gt;
* &#039;&#039;&#039;Account Lock:&#039;&#039;&#039; Wearables and mounts are account-bound on creation.&lt;br /&gt;
* &#039;&#039;&#039;Pricing:&#039;&#039;&#039; Costs are per item (e.g. Robe + Cape = 2 Tokens total).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 — 1 Token Each ===&lt;br /&gt;
* Donator Robe&lt;br /&gt;
* Donator Cape&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 — 2 Tokens Each ===&lt;br /&gt;
* Donator Steed (Permanent Choice of one type of blessed and auto-shrinking Horse, Llama or Ostard. It is not the old BFUO Multi-Steed Switcher).&lt;br /&gt;
* Donator Shroud&lt;br /&gt;
* Full Dyed Spellbook&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 — 3 Tokens Each ===&lt;br /&gt;
* Donator Shades 😎 (note that they cannot be seen with a donator shroud)&lt;br /&gt;
* Donator Gravestone (decorative item)&lt;br /&gt;
* Donator Cake (decorative item)&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Main_Page&amp;diff=173</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Main_Page&amp;diff=173"/>
		<updated>2026-09-09T17:20:15Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IgnisUO mid.png|135px|left|link=]]&lt;br /&gt;
&#039;&#039;&#039;Welcome to the IgnisUO Wiki.&#039;&#039;&#039; Here you can find guides, server mechanics, skill details, and commands to help you get started in Britannia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Players:&#039;&#039;&#039; Read [[Getting Started]] to set up and start playing.&lt;br /&gt;
* &#039;&#039;&#039;Guides &amp;amp; Mechanics:&#039;&#039;&#039; Explore [[Skill Guides]] and [[Server Feature Guides]].&lt;br /&gt;
* &#039;&#039;&#039;Support the Project:&#039;&#039;&#039; View rewards and contribution tiers on the [[Donate]] page.&lt;br /&gt;
* &#039;&#039;&#039;Community:&#039;&#039;&#039; Join the conversation on our [https://discord.gg/ntBaU7bKBa Official Discord].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== About IgnisUO ==&lt;br /&gt;
&lt;br /&gt;
IgnisUO (formerly JIMUO) launched in August 2024 to fulfill a nostalgic itch for classic SphereUO-style gameplay. &lt;br /&gt;
&lt;br /&gt;
Our scripts and player community trace their roots back through historic Sphere servers, including &#039;&#039;&#039;MPZ UO&#039;&#039;&#039;, &#039;&#039;&#039;Burstfire UO&#039;&#039;&#039;, &#039;&#039;&#039;The UO Project&#039;&#039;&#039;, and &#039;&#039;&#039;Imperial UO&#039;&#039;&#039;. We bring together players who love classic Ultima Online and wish to return to a familiar, fast-paced Britannia.&lt;br /&gt;
&lt;br /&gt;
=== Server Highlights ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP &amp;amp; PvE Systems:&#039;&#039;&#039; A deep combat experience based around classic magery cast times and fizzle mechanics, alongside actively developed PvE content.&lt;br /&gt;
* &#039;&#039;&#039;Instant Action:&#039;&#039;&#039; New characters start with &#039;&#039;&#039;10 skills at 90%&#039;&#039;&#039;, allowing you to jump straight into combat and exploration without spending weeks macroing.&lt;br /&gt;
* &#039;&#039;&#039;Community Driven:&#039;&#039;&#039; Voluntary donations help keep the server online, offering purely cosmetic rewards and account perks. Learn more on the [[Donate]] page.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=172</id>
		<title>Donate</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Donate&amp;diff=172"/>
		<updated>2026-09-09T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;= Ignis UO - Donation Rewards =  We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.  &amp;#039;&amp;#039;&amp;#039;Donate Here:&amp;#039;&amp;#039;&amp;#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]  ----  == Recurring Support ==  &amp;#039;&amp;#039;&amp;#039;£1 / month&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Discord Role:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt; * &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ignis UO - Donation Rewards =&lt;br /&gt;
&lt;br /&gt;
We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Donate Here:&#039;&#039;&#039; [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Recurring Support ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;£1 / month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;[Ignis UO Regular Supporter]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Event Rewards:&#039;&#039;&#039; Unique gifts during server anniversaries and events while subscribed.&lt;br /&gt;
* &#039;&#039;&#039;Future Perks:&#039;&#039;&#039; Additional subscriber features as development continues.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== One-Off Donations ==&lt;br /&gt;
&lt;br /&gt;
Donating grants Donation Tokens for the shop below. Tokens never expire and can be freely traded to other players in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• £5   ➜  1 Token  (£5.00/ea)&lt;br /&gt;
• £10  ➜  3 Tokens (£3.33/ea)&lt;br /&gt;
• £20  ➜  7 Tokens (£2.86/ea)&lt;br /&gt;
• £30  ➜ 12 Tokens (£2.50/ea)&lt;br /&gt;
• £50  ➜ 22 Tokens (£2.27/ea)&lt;br /&gt;
• £75  ➜ 35 Tokens (£2.14/ea)&lt;br /&gt;
• £100 ➜ 50 Tokens (£2.00/ea)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Donator Token Shop ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shop Rules:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Labelling:&#039;&#039;&#039; Items show purchase month/year in text hued to match the item.&lt;br /&gt;
* &#039;&#039;&#039;Colouring:&#039;&#039;&#039; Permanent choice from any hue in the Colour Showroom.&lt;br /&gt;
* &#039;&#039;&#039;Account Lock:&#039;&#039;&#039; Wearables and mounts are account-bound on creation.&lt;br /&gt;
* &#039;&#039;&#039;Pricing:&#039;&#039;&#039; Costs are per item (e.g. Robe + Cape = 2 Tokens total).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 — 1 Token Each ===&lt;br /&gt;
* Donator Robe&lt;br /&gt;
* Donator Cape&lt;br /&gt;
* Hair Dye&lt;br /&gt;
* Backpack Dye&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 — 2 Tokens Each ===&lt;br /&gt;
* Donator Steed (Permanent Choice of one type of blessed and auto-shrinking Horse, Llama or Ostard. It is not the old BFUO Multi-Steed Switcher).&lt;br /&gt;
* Donator Shroud&lt;br /&gt;
* Full Dyed Spellbook&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 — 3 Tokens Each ===&lt;br /&gt;
* Donator Shades 😎&lt;br /&gt;
* Donator Gravestone (decorative item)&lt;br /&gt;
* Donator Cake (decorative item)&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Weapon_Balance&amp;diff=149</id>
		<title>Weapon Balance</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Weapon_Balance&amp;diff=149"/>
		<updated>2026-08-30T17:22:52Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Weapon Balance==  Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types.  == Weapon Rebalance Logic ==  === 1. Fair Average Damage ===  &amp;#039;&amp;#039;&amp;#039;DAMAGE&amp;#039;&amp;#039;&amp;#039; = 4 + (Materials x 0.5) + (Weight x 0.75)  We used this formula to tie a weapon&amp;#039;s baseline power directly to i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon Balance==&lt;br /&gt;
&lt;br /&gt;
Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types.&lt;br /&gt;
&lt;br /&gt;
== Weapon Rebalance Logic ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Fair Average Damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAMAGE&#039;&#039;&#039; = 4 + (Materials x 0.5) + (Weight x 0.75)&lt;br /&gt;
&lt;br /&gt;
We used this formula to tie a weapon&#039;s baseline power directly to its resource cost and speed, preserving overall server DPS and the classic game feel.&lt;br /&gt;
&lt;br /&gt;
=== 2. Weight and Swing Speed ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weight !! Swing Speed&lt;br /&gt;
|-&lt;br /&gt;
| 0 || ultra fast&lt;br /&gt;
|-&lt;br /&gt;
| 1 || extremely fast&lt;br /&gt;
|-&lt;br /&gt;
| 2 || very fast&lt;br /&gt;
|-&lt;br /&gt;
| 3 || fast&lt;br /&gt;
|-&lt;br /&gt;
| 4 || quite fast&lt;br /&gt;
|-&lt;br /&gt;
| 5 || normal speed&lt;br /&gt;
|-&lt;br /&gt;
| 6 || below normal speed&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a bit slow&lt;br /&gt;
|-&lt;br /&gt;
| 8 || slow&lt;br /&gt;
|-&lt;br /&gt;
| 9 || very slow&lt;br /&gt;
|-&lt;br /&gt;
| 10 || extremely slow&lt;br /&gt;
|-&lt;br /&gt;
| 11 || ultra slow&lt;br /&gt;
|-&lt;br /&gt;
| 12+ || stupidly slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3. Playstyle Identities ===&lt;br /&gt;
&lt;br /&gt;
Instead of leaving weapons as simple reskins, we applied a percentage-based Spread (variance) around that average to give each weapon a distinct playstyle.&lt;br /&gt;
&lt;br /&gt;
The spread formula calculates the minimum and maximum damage around the Average Damage (derived from the base formula) using a specific percentage modifier for each weapon class or style:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; (Average x (1 - Spread))&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; (Average x (1 + Spread))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight and Spread 45%):&#039;&#039;&#039;&lt;br /&gt;
* Base Average: 4 + (15 x 0.5) + (9 x 0.75) = 18.25&lt;br /&gt;
* Min Damage: (18.25 x (1 - 0.45)) = 10&lt;br /&gt;
* Max Damage: (18.25 x (1 + 0.45)) = 26&lt;br /&gt;
* Final Damage = 10, 26&lt;br /&gt;
&lt;br /&gt;
=== 4. Spread Percentage ===&lt;br /&gt;
&lt;br /&gt;
Based on the old server values, we found some consistency on how weapons played:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maces:&#039;&#039;&#039; 30% (0.30) -&amp;gt; Consistent, heavy hits.&lt;br /&gt;
* &#039;&#039;&#039;Swords:&#039;&#039;&#039; 45% (0.45) -&amp;gt; Balanced variance.&lt;br /&gt;
* &#039;&#039;&#039;Axes/Polearms:&#039;&#039;&#039; 60% (0.60) -&amp;gt; High volatility.&lt;br /&gt;
&lt;br /&gt;
However, since there is a high number of weapons, we adjusted a few to make sure all players have ample options on how they will play and which weapon they will pick.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| Katana || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Axe || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Scimitar || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Thin Sword || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Bardiche || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed Axe || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Double Axe || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Executioner&#039;s Axe || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Large Battle Axe || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Halberd || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Pick || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Maul || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| War Axe || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| War Mace || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Club || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Fine Staff || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| War Fork || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Kryss || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| Bow || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4.1. Why Spread? ===&lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance (spread) simply redistributes how that damage is delivered per hit, creating strategic trade-offs rather than power imbalances.&lt;br /&gt;
&lt;br /&gt;
=== 5. Material Multipliers ===&lt;br /&gt;
&lt;br /&gt;
Material multipliers are applied to the weapon&#039;s average damage before the Spread Variance. This means the material of the weapon directly affects its overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Materials:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; -20%&lt;br /&gt;
* &#039;&#039;&#039;Iron:&#039;&#039;&#039; Base Damage (100%)&lt;br /&gt;
* &#039;&#039;&#039;Bronze / Steel:&#039;&#039;&#039; +6%&lt;br /&gt;
* &#039;&#039;&#039;Silver / Gold:&#039;&#039;&#039; +10%&lt;br /&gt;
* &#039;&#039;&#039;Titanium / Terathane:&#039;&#039;&#039; +15%&lt;br /&gt;
* &#039;&#039;&#039;Agapite / Shadow:&#039;&#039;&#039; +18%&lt;br /&gt;
* &#039;&#039;&#039;Verite / Valorite:&#039;&#039;&#039; +20%&lt;br /&gt;
* &#039;&#039;&#039;Stronghold / Verminard:&#039;&#039;&#039; +22%&lt;br /&gt;
* &#039;&#039;&#039;Adamantine / Skargard:&#039;&#039;&#039; +24%&lt;br /&gt;
* &#039;&#039;&#039;Blackrock / Bloodrock:&#039;&#039;&#039; +30%&lt;br /&gt;
* &#039;&#039;&#039;Phoenix:&#039;&#039;&#039; +33%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Materials:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pine:&#039;&#039;&#039; Base Damage (100%)&lt;br /&gt;
* &#039;&#039;&#039;Eucalyptus:&#039;&#039;&#039; +6%&lt;br /&gt;
* &#039;&#039;&#039;Holly / Rose:&#039;&#039;&#039; +10%&lt;br /&gt;
* &#039;&#039;&#039;Oak / Interleaved:&#039;&#039;&#039; +14%&lt;br /&gt;
* &#039;&#039;&#039;Ironwood / Mahogany:&#039;&#039;&#039; +20%&lt;br /&gt;
* &#039;&#039;&#039;Cherry:&#039;&#039;&#039; +22%&lt;br /&gt;
* &#039;&#039;&#039;Composite / Imbued Cherry:&#039;&#039;&#039; +24%&lt;br /&gt;
* &#039;&#039;&#039;Myst:&#039;&#039;&#039; +30%&lt;br /&gt;
* &#039;&#039;&#039;White Oak:&#039;&#039;&#039; +33%&lt;br /&gt;
&lt;br /&gt;
=== 6. Additional Effects - (TO BE CHANGED) ===&lt;br /&gt;
&lt;br /&gt;
These bonuses are &amp;quot;hidden&amp;quot; from the player, but they further deepen combat and give weapons more character.&lt;br /&gt;
&lt;br /&gt;
Assuming a superb quality weapon:&lt;br /&gt;
* &#039;&#039;&#039;All Weapons:&#039;&#039;&#039; 5% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Two Handed Weapons:&#039;&#039;&#039; +15% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Katana, Cutlass, Battle Axe, Axe, Scimitar, Thin Sword, Bardiche, Long Sword, Two Handed Axe, Broadsword, Great Sword, Double Axe, Executioner&#039;s Axe, Large Battle Axe, Halberd:&#039;&#039;&#039; 13% Parry, 6% Damage&lt;br /&gt;
* &#039;&#039;&#039;Hammer Pick, Mace, War Hammer, Maul, War Axe, War Mace, Club, Gnarled Staff, Fine Staff:&#039;&#039;&#039; 13% Parry, 8% Undead Damage&lt;br /&gt;
* &#039;&#039;&#039;Quarterstaff:&#039;&#039;&#039; 23% Parry, 8% Undead Damage&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; 5% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Short Spear:&#039;&#039;&#039; 15% Critical Hit Chance, 22% Dragon Damage&lt;br /&gt;
* &#039;&#039;&#039;War Fork:&#039;&#039;&#039; 22% Dragon Damage, 15% Parry&lt;br /&gt;
* &#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; 22% Dragon Damage, 15% Parry&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; 13% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Spear:&#039;&#039;&#039; 15% Critical Hit Chance, 22% Dragon Damage&lt;br /&gt;
&lt;br /&gt;
=== 7. Damage Bonus ===&lt;br /&gt;
&lt;br /&gt;
Each material has its own built-in damage bonus modifier. This modifier determines the additional damage provided by weapons made from that material and can be viewed using the Arms Lore skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 1% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Iron:&#039;&#039;&#039; 10% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 20% Damage Bonus, 60% Damage Against Undead&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Titanium:&#039;&#039;&#039; 30% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Terathane:&#039;&#039;&#039; 30% Damage Bonus, 1% Critical Hit Chance, 150% Damage Against Shadows&lt;br /&gt;
* &#039;&#039;&#039;Agapite:&#039;&#039;&#039; 30% Damage Bonus, 10% Purity (Damage against Low Karma)&lt;br /&gt;
* &#039;&#039;&#039;Shadow:&#039;&#039;&#039; 30% Damage Bonus, 10% Tainting (Damage against High Karma)&lt;br /&gt;
* &#039;&#039;&#039;Verite:&#039;&#039;&#039; 30% Damage Bonus, 15% Mana Vampire&lt;br /&gt;
* &#039;&#039;&#039;Valorite:&#039;&#039;&#039; 30% Damage Bonus, 15% Stamina Vampire&lt;br /&gt;
* &#039;&#039;&#039;Skargard:&#039;&#039;&#039; 20% Damage, 2% Critical Hit Chance, 20% Cold Damage, 4% Drain Stamina&lt;br /&gt;
* &#039;&#039;&#039;Blackrock:&#039;&#039;&#039; 50% Damage, 3% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Bronze:&#039;&#039;&#039; 18% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Steel:&#039;&#039;&#039; 26% Damage Bonus, 2% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Stronghold:&#039;&#039;&#039; 20% Damage Bonus, 15% Damage Against Evil (Above 3 Kills or -3000 Karma), +110% Damage Against Undead, +110% Damage Against Daemons&lt;br /&gt;
* &#039;&#039;&#039;Verminard:&#039;&#039;&#039; 20% Damage Bonus, 15% Damage Against Good (3000+ Karma), +150% Damage Against Dragons&lt;br /&gt;
* &#039;&#039;&#039;Adamantine:&#039;&#039;&#039; 40% Damage Bonus, 3% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Bloodrock:&#039;&#039;&#039; 40% Damage Bonus, 10% Health Vampire, 3% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Phoenix:&#039;&#039;&#039; 35% Damage Bonus, 35% Fire Damage&lt;br /&gt;
* &#039;&#039;&#039;Pine:&#039;&#039;&#039; 1% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Eucalyptus:&#039;&#039;&#039; 8% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Holly:&#039;&#039;&#039; 14% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Rose:&#039;&#039;&#039; 14% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Oak:&#039;&#039;&#039; 20% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Interleaved:&#039;&#039;&#039; 28% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Ironwood:&#039;&#039;&#039; 30% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Mahogany:&#039;&#039;&#039; 32% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Cherry:&#039;&#039;&#039; 36% Damage Bonus&lt;br /&gt;
* &#039;&#039;&#039;Composite:&#039;&#039;&#039; 40% Damage Bonus, 2% Critical Hit Chance&lt;br /&gt;
* &#039;&#039;&#039;Imbued Cherry:&#039;&#039;&#039; 30% Damage Bonus, 3% Critical Hit Chance, +110% Damage Against Daemons, +110% Damage Against Dragons, +110% Damage Against Undead&lt;br /&gt;
* &#039;&#039;&#039;Myst:&#039;&#039;&#039; 45% Damage Bonus, 3% Critical Hit Chance, 5% Energy Damage, 4% Drain Mana&lt;br /&gt;
* &#039;&#039;&#039;White Oak:&#039;&#039;&#039; 45% Damage Bonus, 3% Critical Hit Chance, 5% Cold Damage, 4% Drain Stamina&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Zoo&amp;diff=148</id>
		<title>Zoo</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Zoo&amp;diff=148"/>
		<updated>2026-08-30T10:07:55Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Zoo==  A Zoo is a location only accessed through the Moonglow Telepads. This location has all the Steeds spawned on the world.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Zoo==&lt;br /&gt;
&lt;br /&gt;
A Zoo is a location only accessed through the Moonglow Telepads. This location has all the Steeds spawned on the world.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Quizzes&amp;diff=147</id>
		<title>Quizzes</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Quizzes&amp;diff=147"/>
		<updated>2026-08-30T10:07:45Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Quizzes==  Quizzes are automatic events that happen every 2 hours.  A message will appear in the chat saying .quiz “Password” . To enter the event you have to type it with the correct password and answer 3 questions. The first people to correctly answer the 3 questions gets a PvP Ticket&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quizzes==&lt;br /&gt;
&lt;br /&gt;
Quizzes are automatic events that happen every 2 hours.&lt;br /&gt;
&lt;br /&gt;
A message will appear in the chat saying .quiz “Password” . To enter the event you have to type it with the correct password and answer 3 questions. The first people to correctly answer the 3 questions gets a PvP Ticket&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Quests&amp;diff=146</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Quests&amp;diff=146"/>
		<updated>2026-08-30T10:07:30Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Quests ==  There are a few quests available in the game. While none are strictly required for progression, completing them is recommended for their unique rewards—especially those in the Newbie Dungeon. Note that some quest NPCs may have varying names due to periodic respawns.  == Newbie Dungeon ==  === Capo Quests ===  * &amp;#039;&amp;#039;&amp;#039;NPC:&amp;#039;&amp;#039;&amp;#039; Capo * &amp;#039;&amp;#039;&amp;#039;Start Commands:&amp;#039;&amp;#039;&amp;#039; Say &amp;lt;code&amp;gt;Quest 1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Quest 2&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Quest 3&amp;lt;/code&amp;gt; * &amp;#039;&amp;#039;&amp;#039;Objective:&amp;#039;&amp;#039;&amp;#039; Defeat bosses i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quests ==&lt;br /&gt;
&lt;br /&gt;
There are a few quests available in the game. While none are strictly required for progression, completing them is recommended for their unique rewards—especially those in the Newbie Dungeon. Note that some quest NPCs may have varying names due to periodic respawns.&lt;br /&gt;
&lt;br /&gt;
== Newbie Dungeon ==&lt;br /&gt;
&lt;br /&gt;
=== Capo Quests ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Capo&lt;br /&gt;
* &#039;&#039;&#039;Start Commands:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest 1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Quest 2&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Quest 3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Defeat bosses in the Newbie Dungeon to retrieve magical reagents:&lt;br /&gt;
** &#039;&#039;&#039;Chief Orc:&#039;&#039;&#039; Drops Magical Ginseng (Quest 1)&lt;br /&gt;
** &#039;&#039;&#039;Chief Zombie:&#039;&#039;&#039; Drops Magical Nightshade (Quest 2)&lt;br /&gt;
** &#039;&#039;&#039;Chief Spider:&#039;&#039;&#039; Drops Magical Mandrake Root (Quest 3)&lt;br /&gt;
* &#039;&#039;&#039;Completion Commands:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Complete Orc Quest&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Complete Zombie Quest&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;Complete Spider Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Quest 1:&#039;&#039;&#039; 4th Circle Spells&lt;br /&gt;
** &#039;&#039;&#039;Quest 2:&#039;&#039;&#039; 5th Circle Spells&lt;br /&gt;
** &#039;&#039;&#039;Quest 3:&#039;&#039;&#039; 6th Circle Spells&lt;br /&gt;
&lt;br /&gt;
=== Jess Quest ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Jess&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Defeat the Chief Scorpion in the Newbie Dungeon to retrieve the Gem of the Spirit.&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 7th Circle Spells&lt;br /&gt;
&lt;br /&gt;
== Britain ==&lt;br /&gt;
&lt;br /&gt;
=== Nurse Jun ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near the entrance to the Britain Sewers&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 500 gold per certificate&lt;br /&gt;
&lt;br /&gt;
=== Knobbler ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near Nurse Jun&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Defeat De Berg (located northeast of the quest giver)&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 15,000 gold&lt;br /&gt;
&lt;br /&gt;
=== Garrett, the Ranger &amp;amp; Morrian (Part 1) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Morrian (Pub near Britain Bank) or Garrett (South East Britain)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; Players can only accept this quest from one of the two NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Accept&amp;lt;/code&amp;gt; to receive a scroll.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver the scroll to Belek.&lt;br /&gt;
** &#039;&#039;Note: If you open the scroll against instructions, visit Tono Groopa in Skara Brae and say &amp;lt;code&amp;gt;Fix&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;Agree&amp;lt;/code&amp;gt; to repair it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 15,000 gold&lt;br /&gt;
&lt;br /&gt;
=== Belek (Part 2) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; Must complete Part 1 first&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Retrieve the Golden Staff located in the Yew Crypts (East of the Yew Moongate).&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Return to Belek and say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
=== Aran Shiftblade (Part 3) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; Must complete Part 2 first&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Dark Ranger Dragon Statue, 20,000 gold, and a world-wide broadcast message&lt;br /&gt;
&lt;br /&gt;
=== Kevin ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; East Britain&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Defeat the Evil Piper&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; World Message and 1,000 gold&lt;br /&gt;
&lt;br /&gt;
== Minoc ==&lt;br /&gt;
&lt;br /&gt;
=== Garth ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near the Minoc Bank&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Agree&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Collect&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 750 gold&lt;br /&gt;
&lt;br /&gt;
=== Clarissa ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near the bridge to Minoc Cave&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10,000 gold and a world message&lt;br /&gt;
&lt;br /&gt;
== Serpent’s Hold ==&lt;br /&gt;
&lt;br /&gt;
=== Shrek ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near the Serpent&#039;s Hold Telepad&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate Lady Fiona inside Fire Dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 gold and a world message&lt;br /&gt;
&lt;br /&gt;
== Cove ==&lt;br /&gt;
&lt;br /&gt;
=== Darcey ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Road intersection leading to Minoc, Britain, and Vesper&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Retrieve Darcey&#039;s staff&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 4,000 gold and a world message&lt;br /&gt;
&lt;br /&gt;
== Britain Territory ==&lt;br /&gt;
&lt;br /&gt;
=== Edwin ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; South of the Britain Bridge&lt;br /&gt;
* &#039;&#039;&#039;Requirement:&#039;&#039;&#039; Negative Karma and Player Killer (PK) status required&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Hi&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Agree&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Staff&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 3,000 gold and a world message&lt;br /&gt;
&lt;br /&gt;
== Buccaneer’s Den ==&lt;br /&gt;
&lt;br /&gt;
=== Lenard ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Local Pub&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Agree&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Procedure:&#039;&#039;&#039;&lt;br /&gt;
# Say &amp;lt;code&amp;gt;Location&amp;lt;/code&amp;gt; to get details on the target.&lt;br /&gt;
# Locate Old Man Flynn and say &amp;lt;code&amp;gt;Lenard&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Retrieve the 3 requested items (say item names to Flynn for location clues).&lt;br /&gt;
# Return to Old Man Flynn and say &amp;lt;code&amp;gt;Complete&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Return to Lenard and say &amp;lt;code&amp;gt;Reward&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,000 gold, World Message, and Wrestler Outfit&lt;br /&gt;
&lt;br /&gt;
== Hythloth ==&lt;br /&gt;
&lt;br /&gt;
=== Harper ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Start Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Quest&amp;lt;/code&amp;gt;, then &amp;lt;code&amp;gt;Agree&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Defeat Flint inside Hythloth Dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Completion Command:&#039;&#039;&#039; Say &amp;lt;code&amp;gt;Collect&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 2,000 gold&lt;br /&gt;
&lt;br /&gt;
== Covetous ==&lt;br /&gt;
&lt;br /&gt;
=== Covetous Level 5 Quest ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Final level of Covetous Dungeon (no starter NPC required)&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 8,500 gold and a world message&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Stats&amp;diff=145</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Stats&amp;diff=145"/>
		<updated>2026-08-30T10:07:01Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Stats==  Stats is a command that you can access by typing .stats  It’s the only way to change the stats of your character.  You should know the max total stats you can have without fluxes is 275 with fluxes is 295. The maximum any stat can be is 120.  A Higher STR means you can do better damage and have more HP, making you harder to kill.  A Higher INT means you have more mana to cast spells and have a better chance to craft items with Higher Quality. Tip: If you go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
&lt;br /&gt;
Stats is a command that you can access by typing .stats&lt;br /&gt;
&lt;br /&gt;
It’s the only way to change the stats of your character.&lt;br /&gt;
&lt;br /&gt;
You should know the max total stats you can have without fluxes is 275 with fluxes is 295.&lt;br /&gt;
The maximum any stat can be is 120.&lt;br /&gt;
&lt;br /&gt;
A Higher STR means you can do better damage and have more HP, making you harder to kill.&lt;br /&gt;
&lt;br /&gt;
A Higher INT means you have more mana to cast spells and have a better chance to craft items with Higher Quality. Tip: If you go too low on INT, you can’t cast some spells without buffing your character.&lt;br /&gt;
&lt;br /&gt;
A Higher DEX means you can hit faster, heal with bandages faster and have a higher chance to dodge physical attacks. Tip: You should never have less than 90dex if your character uses Weapons.&lt;br /&gt;
&lt;br /&gt;
A Standard Warrior has 110 STR / 90 DEX / 75 INT. Tip: Warriors have Magery Skill too. Unless you’re going a Pure Tank.&lt;br /&gt;
&lt;br /&gt;
A Standard Pure Mage has 110 STR / 45 DEX / 120 INT. Tip: Pure Mage don’t use Combat Skills, the only use skills like Bard, Necro and Mage.&lt;br /&gt;
&lt;br /&gt;
A Standard Trader has 120 STR / 35 DEX / 120 INT. Tip: A Trader need High INT to craft better items.&lt;br /&gt;
&lt;br /&gt;
You can always customize your character the way you want!&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Skill_Teacher&amp;diff=144</id>
		<title>Skill Teacher</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Skill_Teacher&amp;diff=144"/>
		<updated>2026-08-30T10:06:51Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Skill Teacher==  Skill Teachers are located in the Academy locations of Trinsic, Britain and Minoc  They teach you to 90% all the skills available in the game for a price of 10,000gps. All you have to do is go to the teacher and say Teach.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Teacher==&lt;br /&gt;
&lt;br /&gt;
Skill Teachers are located in the Academy locations of Trinsic, Britain and Minoc&lt;br /&gt;
&lt;br /&gt;
They teach you to 90% all the skills available in the game for a price of 10,000gps. All you have to do is go to the teacher and say Teach.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Skillrolls&amp;diff=143</id>
		<title>Skillrolls</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Skillrolls&amp;diff=143"/>
		<updated>2026-08-30T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Skillrolls==  Skillrolls is a simple feature that allows you to check your percentage of gaining skillpoints while training and what action gives the highest chance for rolling. To enable skillrolls simply type .skillrolls and while performing actions, you will now see a message for example: [Hiding(21.2%): need 4.7% or lower, got 35.1%]. So what does everything mean? It’s simple, the first bit will tell you what skill you are rolling in, which is hiding in this case...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skillrolls==&lt;br /&gt;
&lt;br /&gt;
Skillrolls is a simple feature that allows you to check your percentage of gaining skillpoints while training and what action gives the highest chance for rolling. To enable skillrolls simply type .skillrolls and while performing actions, you will now see a message for example: [Hiding(21.2%): need 4.7% or lower, got 35.1%]. So what does everything mean? It’s simple, the first bit will tell you what skill you are rolling in, which is hiding in this case. The first number, (21.2%), will tell you how close you are to gaining skill and once it reaches 100%, you will gain skill. The second and the third numbers are connected to something else, On this shard you don’t just gain by having enough experience, see it like an experience bar. You also gain skill at random times. Imagine it like rolling a dice with 1000 sides, the first number (4.7%) is what you need to roll below in order to gain skill, and the second number is what you just rolled (35.1%). Obviously, the higher the second number (4.7%) is, the faster and higher chances you have of gaining skill. When you gain a skill by rolling lower then needed, your experience bar (first numbers) are reset to 0%.&lt;br /&gt;
&lt;br /&gt;
The skillrolls are different for all actions, animals, spells and crafts, take magery for example. Casting a spell such as Night Sight might give you a chance of gaining skill at 2.3%, which is very low, while the spell Reveal might give you a chance of gaining skill at 14.2%, which is very high.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Reward_Tickets&amp;diff=142</id>
		<title>Reward Tickets</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Reward_Tickets&amp;diff=142"/>
		<updated>2026-08-30T10:06:33Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Reward Tickets==  These are tickets that can be dropped by mobs or can be acquired by trading an item in the Reward Board.  These items are used to purchase item in the Reward Board.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reward Tickets==&lt;br /&gt;
&lt;br /&gt;
These are tickets that can be dropped by mobs or can be acquired by trading an item in the Reward Board.&lt;br /&gt;
&lt;br /&gt;
These items are used to purchase item in the Reward Board.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Reward_Board&amp;diff=141</id>
		<title>Reward Board</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Reward_Board&amp;diff=141"/>
		<updated>2026-08-30T10:06:20Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Reward Board==  The Reward Board is a yellow Stone placed near the bank in all the major towns of Britannia and in the Newbie Dungeon. The board gives you options to trade PvP Tickets, gold coins and reward tickets for Magic, Fashion, Decoration and Waste.  Of course, the board also lets you obtain tickets by turning in items, don’t forget to appraise before you trash as there is no way to restore a trashed item.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reward Board==&lt;br /&gt;
&lt;br /&gt;
The Reward Board is a yellow Stone placed near the bank in all the major towns of Britannia and in the Newbie Dungeon. The board gives you options to trade PvP Tickets, gold coins and reward tickets for Magic, Fashion, Decoration and Waste.&lt;br /&gt;
&lt;br /&gt;
Of course, the board also lets you obtain tickets by turning in items, don’t forget to appraise before you trash as there is no way to restore a trashed item.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=PvP_Tickets&amp;diff=140</id>
		<title>PvP Tickets</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=PvP_Tickets&amp;diff=140"/>
		<updated>2026-08-30T10:04:05Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==PvP Tickets==  These items are used as a currency. To win PvP Tickets you have to win PvP Events.  Anything a GM hosts from 1vs1 to Llama Races, rewards will always have PvP Tickets.  These items can be used in the Reward Stone for special prizes, such as Reward Dye Tubs, Mysterious Boxes, Fluxes, etc.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PvP Tickets==&lt;br /&gt;
&lt;br /&gt;
These items are used as a currency. To win PvP Tickets you have to win PvP Events.&lt;br /&gt;
&lt;br /&gt;
Anything a GM hosts from 1vs1 to Llama Races, rewards will always have PvP Tickets.&lt;br /&gt;
&lt;br /&gt;
These items can be used in the Reward Stone for special prizes, such as Reward Dye Tubs, Mysterious Boxes, Fluxes, etc.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Power_Hour&amp;diff=139</id>
		<title>Power Hour</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Power_Hour&amp;diff=139"/>
		<updated>2026-08-30T10:03:55Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Power Hour==  Power Hour is an in game event that happens every 4 hours.  Every 4 hours a command will appear in the chat for 10 minutes saying .power “Password”. If you type it you’ll enter Power Hour for 1 hour.  Entering Power Hour means that during that 1 hour your skill gains will multiply by 2. It will become very easy to raise skills.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Power Hour==&lt;br /&gt;
&lt;br /&gt;
Power Hour is an in game event that happens every 4 hours.&lt;br /&gt;
&lt;br /&gt;
Every 4 hours a command will appear in the chat for 10 minutes saying .power “Password”. If you type it you’ll enter Power Hour for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Entering Power Hour means that during that 1 hour your skill gains will multiply by 2. It will become very easy to raise skills.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Player_Vendors&amp;diff=138</id>
		<title>Player Vendors</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Player_Vendors&amp;diff=138"/>
		<updated>2026-08-30T10:03:43Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Player Vendors==&lt;br /&gt;
&lt;br /&gt;
In JIMUO there are two types of vendors, server controlled and player controlled. The server controller can be found everywhere in the map. All towns have several types of server vendors but here we will explain the ones available for your control, player vendors. Player vendors can be found only in Moonglow. Upon renting a vendor, you will be able to sell your own items and equipment for your desired prices without having to stay logged in. A player vendor can hold up to 50 items at a time and the prices can be anything you want them to be.&lt;br /&gt;
&lt;br /&gt;
To rent a vendor, you need to find a green sign, which means that the vendor doesn’t belong to any other player yet. Once you’ve found a vendor in a location available and suitable for your desire it’s time to rent it. To do this you’re required to have the money for the price of the vendor in your backpack and it will not work if the money is in your bank account. The price of rental is 12500 gold. Renting the shop is done by double clicking the green sign and clicking Rent As Shop.&lt;br /&gt;
&lt;br /&gt;
After renting the vendor the NPC will appear, this is the NPC that will hold, sell and distribute your items. To put items up for sale your recommended to first close your vendor, simply by saying ‘Close’. Now write ‘Stock’ to open the vendor stock, simply drag and drop the items you wish to sell in this area. To select a price, write ‘Price 8500’ to price an item at 8500 coins or whatever your desired price is.&lt;br /&gt;
&lt;br /&gt;
Having a vendor doesn’t come for free. When you first rent the vendor it will only have 4 days of rent paid, so unless you pay the rent for more days you will lose the vendor and all the items for sale after the 4 days pass. Rent is paid by double clicking on the vendor sign and pay, again, money must be placed in your backpack and not in your bank account.&lt;br /&gt;
Vendor Menu&lt;br /&gt;
&lt;br /&gt;
When double clicking the vendor sign you are presented with a menu where you can pay the shop rent, lock items, free the room, and change properties like shop name, vendor title, and sign type as well as access your bank account. To pay the rent for one day you have to select the first option “Extend rent time by 24 hours” and then click ‘Continue’. You need to have the money inside your backpack and you can pay the vendor rent to a maximum of 90 days. Clicking in the second option “Access commercial menu” will bring a new menu on your screen. In this menu you can change the shop name, the sign type, the vendors title or access your bank account by clicking in the blue icon before each option. And to change the vendor name you only need to drag his health bar and edit it. The third option “Lock/Unlock Item” allows you to lock up to 3 items near your vendor like a table, a chair, a book or anything else you want to display outside your vendor. The fourth menu is all the commands you need to use in order to maintain your vendor. And the fifth and last option “Free the room” means you will lose your player vendor and free the room for someone else. Any item still in your player vendor stock will be moved to your bank account.&lt;br /&gt;
Vendor Commands&lt;br /&gt;
&lt;br /&gt;
Vendor commands are used to open and close the shop, to add items to stock, to set item prices and to get the cash earned from item sales. To use a command you just need to be near your player vendor and say the respective word.&lt;br /&gt;
&lt;br /&gt;
*Open – Opens the vendor to allow trading.&lt;br /&gt;
*Close – Closes the vendor to forbid trading.&lt;br /&gt;
*Stock – Opens the vendor stock to add and remove items for sale.&lt;br /&gt;
*Price X – Allows you to price any items inside your stock at any desired price.&lt;br /&gt;
*Status – Tells you how many items and how much gold your vendor currently holds.&lt;br /&gt;
*Cash – Withdraws all the earned coins currently in your vendor.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Player_Vendors&amp;diff=137</id>
		<title>Player Vendors</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Player_Vendors&amp;diff=137"/>
		<updated>2026-08-30T10:03:32Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot; Player Vendors  In JIMUO there are two types of vendors, server controlled and player controlled. The server controller can be found everywhere in the map. All towns have several types of server vendors but here we will explain the ones available for your control, player vendors. Player vendors can be found only in Moonglow. Upon renting a vendor, you will be able to sell your own items and equipment for your desired prices without having to stay logged in. A player ven...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Player Vendors&lt;br /&gt;
&lt;br /&gt;
In JIMUO there are two types of vendors, server controlled and player controlled. The server controller can be found everywhere in the map. All towns have several types of server vendors but here we will explain the ones available for your control, player vendors. Player vendors can be found only in Moonglow. Upon renting a vendor, you will be able to sell your own items and equipment for your desired prices without having to stay logged in. A player vendor can hold up to 50 items at a time and the prices can be anything you want them to be.&lt;br /&gt;
&lt;br /&gt;
To rent a vendor, you need to find a green sign, which means that the vendor doesn’t belong to any other player yet. Once you’ve found a vendor in a location available and suitable for your desire it’s time to rent it. To do this you’re required to have the money for the price of the vendor in your backpack and it will not work if the money is in your bank account. The price of rental is 12500 gold. Renting the shop is done by double clicking the green sign and clicking Rent As Shop.&lt;br /&gt;
&lt;br /&gt;
After renting the vendor the NPC will appear, this is the NPC that will hold, sell and distribute your items. To put items up for sale your recommended to first close your vendor, simply by saying ‘Close’. Now write ‘Stock’ to open the vendor stock, simply drag and drop the items you wish to sell in this area. To select a price, write ‘Price 8500’ to price an item at 8500 coins or whatever your desired price is.&lt;br /&gt;
&lt;br /&gt;
Having a vendor doesn’t come for free. When you first rent the vendor it will only have 4 days of rent paid, so unless you pay the rent for more days you will lose the vendor and all the items for sale after the 4 days pass. Rent is paid by double clicking on the vendor sign and pay, again, money must be placed in your backpack and not in your bank account.&lt;br /&gt;
Vendor Menu&lt;br /&gt;
&lt;br /&gt;
When double clicking the vendor sign you are presented with a menu where you can pay the shop rent, lock items, free the room, and change properties like shop name, vendor title, and sign type as well as access your bank account. To pay the rent for one day you have to select the first option “Extend rent time by 24 hours” and then click ‘Continue’. You need to have the money inside your backpack and you can pay the vendor rent to a maximum of 90 days. Clicking in the second option “Access commercial menu” will bring a new menu on your screen. In this menu you can change the shop name, the sign type, the vendors title or access your bank account by clicking in the blue icon before each option. And to change the vendor name you only need to drag his health bar and edit it. The third option “Lock/Unlock Item” allows you to lock up to 3 items near your vendor like a table, a chair, a book or anything else you want to display outside your vendor. The fourth menu is all the commands you need to use in order to maintain your vendor. And the fifth and last option “Free the room” means you will lose your player vendor and free the room for someone else. Any item still in your player vendor stock will be moved to your bank account.&lt;br /&gt;
Vendor Commands&lt;br /&gt;
&lt;br /&gt;
Vendor commands are used to open and close the shop, to add items to stock, to set item prices and to get the cash earned from item sales. To use a command you just need to be near your player vendor and say the respective word.&lt;br /&gt;
&lt;br /&gt;
*Open – Opens the vendor to allow trading.&lt;br /&gt;
*Close – Closes the vendor to forbid trading.&lt;br /&gt;
*Stock – Opens the vendor stock to add and remove items for sale.&lt;br /&gt;
*Price X – Allows you to price any items inside your stock at any desired price.&lt;br /&gt;
*Status – Tells you how many items and how much gold your vendor currently holds.&lt;br /&gt;
*Cash – Withdraws all the earned coins currently in your vendor.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Party_System&amp;diff=136</id>
		<title>Party System</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Party_System&amp;diff=136"/>
		<updated>2026-08-30T10:03:01Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Party System ==  The party system allows players to adventure together and communicate more effectively.  == Forming &amp;amp; Communicating ==  === Forming a Party ===  Every party must have a party leader. The party leader is assigned by the system as soon as they add the first member to the group.  * &amp;#039;&amp;#039;&amp;#039;Add Member Command:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;/add&amp;lt;/code&amp;gt;  File:party.png  === Communication ===  To speak in party chat, prefix your message with a forward slash (&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;).  * &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Party System ==&lt;br /&gt;
&lt;br /&gt;
The party system allows players to adventure together and communicate more effectively.&lt;br /&gt;
&lt;br /&gt;
== Forming &amp;amp; Communicating ==&lt;br /&gt;
&lt;br /&gt;
=== Forming a Party ===&lt;br /&gt;
&lt;br /&gt;
Every party must have a party leader. The party leader is assigned by the system as soon as they add the first member to the group.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Add Member Command:&#039;&#039;&#039; &amp;lt;code&amp;gt;/add&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:party.png]]&lt;br /&gt;
&lt;br /&gt;
=== Communication ===&lt;br /&gt;
&lt;br /&gt;
To speak in party chat, prefix your message with a forward slash (&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;/your cool message&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Party Interface ==&lt;br /&gt;
&lt;br /&gt;
The party system features a custom dynamic menu designed to make group hunts easier to manage. Open the menu at any time by typing &amp;lt;code&amp;gt;.party&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The interface automatically scales based on the number of players in your party and provides real-time information at a glance.&lt;br /&gt;
&lt;br /&gt;
[[File:party2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tracking:&#039;&#039;&#039; Displays the current health, stamina, mana, and location of everyone in the group.&lt;br /&gt;
* &#039;&#039;&#039;Damage Meter:&#039;&#039;&#039; Tracks total physical damage dealt by each member during combat.&lt;br /&gt;
* &#039;&#039;&#039;Quick Controls:&#039;&#039;&#039; Easily refresh the interface to update stats or toggle open invitations.&lt;br /&gt;
&lt;br /&gt;
=== Visual Indicators ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Party Leader:&#039;&#039;&#039; Identified by a crown icon next to their name.&lt;br /&gt;
* &#039;&#039;&#039;Life Status:&#039;&#039;&#039; Dead members are marked with a skull icon.&lt;br /&gt;
* &#039;&#039;&#039;Murderers (PKs):&#039;&#039;&#039; Highlighted with red names.&lt;br /&gt;
&lt;br /&gt;
=== Party Leader Controls ===&lt;br /&gt;
&lt;br /&gt;
As a party leader, the new interface gives you full control over the group’s management directly from the menu:&lt;br /&gt;
&lt;br /&gt;
[[File:party3.png|none]]&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Leadership Transfer:&#039;&#039;&#039; If you need to step down or log off, you can instantly pass the party leader status to another online member without having to remake the group.&lt;br /&gt;
# &#039;&#039;&#039;Open Invites:&#039;&#039;&#039; The party leader can toggle the “Everyone can invite” setting. When enabled, this allows any current party member to send out group invitations, rather than restricting the ability to the leader.&lt;br /&gt;
# &#039;&#039;&#039;Disband:&#039;&#039;&#039; disbands the entire party.&lt;br /&gt;
# Remove the specific player from the group.&lt;br /&gt;
&lt;br /&gt;
=== Other Controls (Members &amp;amp; Leader) ===&lt;br /&gt;
&lt;br /&gt;
[[File:party4.png|none]]&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Updates the gump to check for new members, updated stats, or the latest damage numbers.&lt;br /&gt;
# Invites players to the group.&lt;br /&gt;
# Leaves the group.&lt;br /&gt;
&lt;br /&gt;
== Additional Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Party Size Limit:&#039;&#039;&#039; Groups are limited to a maximum of 10 members.&lt;br /&gt;
* &#039;&#039;&#039;Friendly Fire:&#039;&#039;&#039; Killing a party member (accidental or intentional) will not add a kill to your murder count.&lt;br /&gt;
* &#039;&#039;&#039;Damage Tracking Scope:&#039;&#039;&#039; The damage meter exclusively records physical damage dealt to monsters via Melee and Archery.&lt;br /&gt;
* &#039;&#039;&#039;Shared Progression:&#039;&#039;&#039; Progress for specific achievements and boss kills (such as Medusa, Isliah, and Jerushal in Shame) is shared among all nearby party members.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Party4.png&amp;diff=135</id>
		<title>File:Party4.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Party4.png&amp;diff=135"/>
		<updated>2026-08-30T10:00:53Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Party3.png&amp;diff=134</id>
		<title>File:Party3.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Party3.png&amp;diff=134"/>
		<updated>2026-08-30T10:00:48Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Party2.png&amp;diff=133</id>
		<title>File:Party2.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Party2.png&amp;diff=133"/>
		<updated>2026-08-30T10:00:43Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Party.png&amp;diff=132</id>
		<title>File:Party.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Party.png&amp;diff=132"/>
		<updated>2026-08-30T10:00:37Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Papers&amp;diff=131</id>
		<title>Papers</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Papers&amp;diff=131"/>
		<updated>2026-08-30T09:58:15Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Papers==  The papers menu is brought up using the in-game command .papers. It’s a very useful command that everyone should learn. Here you will find various information such as your Account Information, Character Info, Guild Info, Bonus Info, Player Ranks, Game Commands and the Loyalty System.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Papers==&lt;br /&gt;
&lt;br /&gt;
The papers menu is brought up using the in-game command .papers. It’s a very useful command that everyone should learn. Here you will find various information such as your Account Information, Character Info, Guild Info, Bonus Info, Player Ranks, Game Commands and the Loyalty System.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Ores_%26_Ingots&amp;diff=130</id>
		<title>Ores &amp; Ingots</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Ores_%26_Ingots&amp;diff=130"/>
		<updated>2026-08-30T09:58:04Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Ores &amp;amp; Ingots ==  This is a list of available ores and ingots on the shard.   From top to bottom, materials range from lowest to highest tier (with Copper being the lowest tier for weapons and armor). Note that not every ingot is obtained directly by smelting ore; some high-tier ingots are created through Blacksmithy crafting recipes.  == Ores ==  * Coal * Copper * Iron * Tin * Silver * Gold * Titanium * Terathane * Shadow * Agapite * Verite * Valorite * Skargard * My...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ores &amp;amp; Ingots ==&lt;br /&gt;
&lt;br /&gt;
This is a list of available ores and ingots on the shard. &lt;br /&gt;
&lt;br /&gt;
From top to bottom, materials range from lowest to highest tier (with Copper being the lowest tier for weapons and armor). Note that not every ingot is obtained directly by smelting ore; some high-tier ingots are created through Blacksmithy crafting recipes.&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
&lt;br /&gt;
* Coal&lt;br /&gt;
* Copper&lt;br /&gt;
* Iron&lt;br /&gt;
* Tin&lt;br /&gt;
* Silver&lt;br /&gt;
* Gold&lt;br /&gt;
* Titanium&lt;br /&gt;
* Terathane&lt;br /&gt;
* Shadow&lt;br /&gt;
* Agapite&lt;br /&gt;
* Verite&lt;br /&gt;
* Valorite&lt;br /&gt;
* Skargard&lt;br /&gt;
* Mytheril&lt;br /&gt;
* Blackrock&lt;br /&gt;
&lt;br /&gt;
== Ingots ==&lt;br /&gt;
&lt;br /&gt;
* Copper&lt;br /&gt;
* Iron&lt;br /&gt;
* Tin&lt;br /&gt;
* Steel&lt;br /&gt;
* Silver&lt;br /&gt;
* Gold&lt;br /&gt;
* Titanium&lt;br /&gt;
* Terathane&lt;br /&gt;
* Shadow&lt;br /&gt;
* Agapite&lt;br /&gt;
* Verite&lt;br /&gt;
* Valorite&lt;br /&gt;
* Stronghold&lt;br /&gt;
* Verminard&lt;br /&gt;
* Skargard&lt;br /&gt;
* Adamantine&lt;br /&gt;
* Enriched Titanium&lt;br /&gt;
* Mytheril&lt;br /&gt;
* Blackrock&lt;br /&gt;
* Bloodrock&lt;br /&gt;
* Phoenix&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Moongates_%26_World_Telepads&amp;diff=129</id>
		<title>Moongates &amp; World Telepads</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Moongates_%26_World_Telepads&amp;diff=129"/>
		<updated>2026-08-30T09:57:38Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Moongates &amp;amp; World Telepads ==  These teleports are located throughout the map as either Moongates or Telepads.  == Moongates ==  Moongates are public travel gates located in the following areas:  * South Trinsic * South Britain * South Buccaneer’s Den * Yew * South Moonglow * East Minoc * West Magincia  == World Telepads ==  {| class=&amp;quot;wikitable sortable&amp;quot; ! Telepad Route !! Location...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moongates &amp;amp; World Telepads ==&lt;br /&gt;
&lt;br /&gt;
These teleports are located throughout the map as either Moongates or Telepads.&lt;br /&gt;
&lt;br /&gt;
== Moongates ==&lt;br /&gt;
&lt;br /&gt;
Moongates are public travel gates located in the following areas:&lt;br /&gt;
&lt;br /&gt;
* [[Trinsic|South Trinsic]]&lt;br /&gt;
* [[Britain|South Britain]]&lt;br /&gt;
* [[Buccaneer’s Den|South Buccaneer’s Den]]&lt;br /&gt;
* [[Yew]]&lt;br /&gt;
* [[Moonglow|South Moonglow]]&lt;br /&gt;
* [[Minoc|East Minoc]]&lt;br /&gt;
* [[Magincia|West Magincia]]&lt;br /&gt;
&lt;br /&gt;
== World Telepads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Telepad Route !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Desert Telepad → Serpent’s Hold Telepad || South West of the Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| North Yew Telepad → Nujel’m Telepad || North Yew ||&lt;br /&gt;
|-&lt;br /&gt;
| Ice Dungeon Telepad → Wrong Level 3 Telepad || [[Ice Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Destard Telepad → Wrong Level 3 Telepad || [[Destard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Wrong Level 1 Telepad → Wrong Level 3 || [[Wrong]] Level 1 || Invisible telepad located near the wall&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Necromancer_Tombs&amp;diff=128</id>
		<title>Necromancer Tombs</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Necromancer_Tombs&amp;diff=128"/>
		<updated>2026-08-30T09:57:10Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Necromancer Tombs==  These are tombs found in every graveyard in the game. You need Necromancy and a Pickaxe to use them.  Find one Necromancer Tomb on a graveyard, and click the top of the tomb. You will have to defeat an horde of undead.  A chest will open after some time, you will have a lot of necromancer goodies in the chest. If you don’t see the chest, press Alt + Shift to see all item names.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necromancer Tombs==&lt;br /&gt;
&lt;br /&gt;
These are tombs found in every graveyard in the game. You need Necromancy and a Pickaxe to use them.&lt;br /&gt;
&lt;br /&gt;
Find one Necromancer Tomb on a graveyard, and click the top of the tomb. You will have to defeat an horde of undead.&lt;br /&gt;
&lt;br /&gt;
A chest will open after some time, you will have a lot of necromancer goodies in the chest. If you don’t see the chest, press Alt + Shift to see all item names.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Merchant_(Gloomwood_Forest)&amp;diff=127</id>
		<title>Merchant (Gloomwood Forest)</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Merchant_(Gloomwood_Forest)&amp;diff=127"/>
		<updated>2026-08-30T09:56:49Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Gloomwood Forest ==  The Gloomwood System is a custom economy and cooperative progression feature. It integrates resource gathering, a dual-currency shop, and a server-wide community event centered around a unique NPC, The Gloomwood Druid.  File:merchant.png  === Map Location ===  The Gloomwood Forest is located nearby Trinsic, hidden inside the mountains.  File:merchant2.png  == Core Mechanics ==  === Spore Exchange (Currency Conversion) ===  Players can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gloomwood Forest ==&lt;br /&gt;
&lt;br /&gt;
The Gloomwood System is a custom economy and cooperative progression feature. It integrates resource gathering, a dual-currency shop, and a server-wide community event centered around a unique NPC, The Gloomwood Druid.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant.png]]&lt;br /&gt;
&lt;br /&gt;
=== Map Location ===&lt;br /&gt;
&lt;br /&gt;
The Gloomwood Forest is located nearby [[Trinsic]], hidden inside the mountains.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant2.png]]&lt;br /&gt;
&lt;br /&gt;
== Core Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Spore Exchange (Currency Conversion) ===&lt;br /&gt;
&lt;br /&gt;
Players can obtain Gloomspores by trading various reagents, monster parts, and special materials at the Gloomwood Merchant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Conversion Process:&#039;&#039;&#039; Through the merchant’s interface, players can target specific items directly within their backpacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Variable Exchange Rates:&#039;&#039;&#039; The system evaluates the targeted item and instantly converts it into Gloomspores. Different materials hold different conversion values based on their rarity or difficulty to obtain.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Dual-Currency Merchant Shop ===&lt;br /&gt;
&lt;br /&gt;
The Gloomwood Merchant offers a dynamic storefront containing exclusive items categorized into decorations, dyes, utility items, and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Currency Requirement:&#039;&#039;&#039; Unlike standard vendors, purchasing items from the Gloomwood Merchant requires a combination of two distinct currencies: Gloomspores and Reward Tickets. Players must gather sufficient amounts of both to acquire the shop’s rewards.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant4.png]]&lt;br /&gt;
&lt;br /&gt;
=== The Summoning Ritual (Global Event) ===&lt;br /&gt;
&lt;br /&gt;
Beyond the individual shop, the Gloomwood system features a community-driven progression mechanic known as the Summoning Ritual.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Contributions:&#039;&#039;&#039; The merchant acts as the hub for the ritual. Players can view the server’s current progress and actively contribute their gathered materials and Gloomspores to the event.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Boss Summoning:&#039;&#039;&#039; The ritual requires a collective effort, demanding thousands of reagents and spores. Once the global contribution threshold is met by the server’s population, a formidable Boss is summoned, unlocking new combat encounters and high-tier loot opportunities.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant5.png]]&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
The Gloomwood Awakening Ritual features two distinct progression paths. The boss that the server will face depends entirely on which contribution bar the community fills up first: the currency (Spores) or the raw materials (Reagents).&lt;br /&gt;
&lt;br /&gt;
=== The Gloomspore Path ===&lt;br /&gt;
&lt;br /&gt;
Progress toward awakening Vidua, Matron of Venom is directly fueled by the flow of Gloomspores. Whenever players interact with the Gloomwood Merchant and spend this currency, the system automatically tracks these spores toward this ritual’s milestone. Once the community reaches a total of 20,000 spent Gloomspores, the ritual reaches its climax, and Vidua is summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant6.png]]&lt;br /&gt;
&lt;br /&gt;
=== The Reagent Path ===&lt;br /&gt;
&lt;br /&gt;
At the same time, the system monitors a second milestone focused on the sacrifice of physical resources. The community’s goal here is to accumulate 6,000 traded reagents. When this specific quota is met, the ritual takes a different form and summons either the Boneflame Wyrm or Vorak, The First Winter to challenge the server.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant7.png]]&lt;br /&gt;
&lt;br /&gt;
=== Boss Rules &amp;amp; Mechanics ===&lt;br /&gt;
&lt;br /&gt;
*If a boss is already active, the system will try to summon the other one.&lt;br /&gt;
&lt;br /&gt;
*If all arenas are active, the ritual resets.&lt;br /&gt;
&lt;br /&gt;
*Any excess reagents contributed during the summon will carry over and continue filling the bar after the reset.&lt;br /&gt;
&lt;br /&gt;
*All boss arenas CAN BE CONTESTED. These areas are not PvP safe.&lt;br /&gt;
&lt;br /&gt;
*There is a 3-minute cooldown before you can re-enter a boss room.&lt;br /&gt;
&lt;br /&gt;
*Field spells cannot be cast near boss gates.&lt;br /&gt;
&lt;br /&gt;
=== Gate Locations ===&lt;br /&gt;
&lt;br /&gt;
The gate to the Scorched Depths (Boneflame Wyrm) is located in Fire Dungeon Level 2.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant8.png]]&lt;br /&gt;
&lt;br /&gt;
The gate to the Frozen Barrens (Vorak, The First Winter) is located in Ice Dungeon Level 2.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant9.png]]&lt;br /&gt;
&lt;br /&gt;
The gate to The Widow’s Nest (Vidua, Matron of Venom) is located at Gloomwood Forest.&lt;br /&gt;
&lt;br /&gt;
[[File:merchant10.png]]&lt;br /&gt;
&lt;br /&gt;
== Vendor Keywords ==&lt;br /&gt;
&lt;br /&gt;
Players can quickly open menus using specific speech keywords near The Gloomwood Druid:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Keyword !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Hi / Hello || Opens the Story / Lore dialog&lt;br /&gt;
|-&lt;br /&gt;
| Trade / Buy || Opens the main store dialog&lt;br /&gt;
|-&lt;br /&gt;
| Currency / Exchange / Sell || Opens the reagent trading dialog&lt;br /&gt;
|-&lt;br /&gt;
| Ritual / Status || Opens the Gloomwood Awakening status dialog&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant10.png&amp;diff=126</id>
		<title>File:Merchant10.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant10.png&amp;diff=126"/>
		<updated>2026-08-30T09:51:59Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant9.png&amp;diff=125</id>
		<title>File:Merchant9.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant9.png&amp;diff=125"/>
		<updated>2026-08-30T09:51:54Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant8.png&amp;diff=124</id>
		<title>File:Merchant8.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant8.png&amp;diff=124"/>
		<updated>2026-08-30T09:51:50Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant7.png&amp;diff=123</id>
		<title>File:Merchant7.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant7.png&amp;diff=123"/>
		<updated>2026-08-30T09:51:45Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant6.png&amp;diff=122</id>
		<title>File:Merchant6.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant6.png&amp;diff=122"/>
		<updated>2026-08-30T09:51:39Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant5.png&amp;diff=121</id>
		<title>File:Merchant5.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant5.png&amp;diff=121"/>
		<updated>2026-08-30T09:51:33Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant4.png&amp;diff=120</id>
		<title>File:Merchant4.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant4.png&amp;diff=120"/>
		<updated>2026-08-30T09:51:28Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant3.png&amp;diff=119</id>
		<title>File:Merchant3.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant3.png&amp;diff=119"/>
		<updated>2026-08-30T09:51:23Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant2.png&amp;diff=118</id>
		<title>File:Merchant2.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant2.png&amp;diff=118"/>
		<updated>2026-08-30T09:51:18Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=File:Merchant.png&amp;diff=117</id>
		<title>File:Merchant.png</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=File:Merchant.png&amp;diff=117"/>
		<updated>2026-08-30T09:51:10Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Magicals&amp;diff=116</id>
		<title>Magicals</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Magicals&amp;diff=116"/>
		<updated>2026-08-29T19:25:03Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Magicals ==  Magicals are wearable items that increase player stats or skills. These items can be found throughout the world from monsters, chests, and quests.  To use magical items, you must identify them using Item Lore (apply Item Lore twice on an item to reveal its priorities).  == Stats Only Items ==  {| class=&amp;quot;wikitable sortable&amp;quot; ! Item !! Effect !! Maximum Bonus |- | Boots of Speed || Extra Dexterity || +10 Dex |- | Circlet of Brilliance || Extra Intelligence |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magicals ==&lt;br /&gt;
&lt;br /&gt;
Magicals are wearable items that increase player stats or skills. These items can be found throughout the world from monsters, chests, and quests.&lt;br /&gt;
&lt;br /&gt;
To use magical items, you must identify them using Item Lore (apply Item Lore twice on an item to reveal its priorities).&lt;br /&gt;
&lt;br /&gt;
== Stats Only Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effect !! Maximum Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Boots of Speed || Extra Dexterity || +10 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Circlet of Brilliance || Extra Intelligence || +10 Int&lt;br /&gt;
|-&lt;br /&gt;
| Floppy Hat of Brilliance || Extra Intelligence || +3 Int&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of Might || Extra Strength || +10 Str&lt;br /&gt;
|-&lt;br /&gt;
| Gloves of Might || Extra Strength || +10 Str&lt;br /&gt;
|-&lt;br /&gt;
| Helm of Brilliance || Extra Intelligence || +10 Int&lt;br /&gt;
|-&lt;br /&gt;
| Sandals of Speed || Extra Dexterity || +10 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Sash of Warriors || Extra Weapon Parry || +20 Parry&lt;br /&gt;
|-&lt;br /&gt;
| Tricorne of Brilliance || Extra Intelligence || +3 Int&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class &amp;amp; Combat Sets ==&lt;br /&gt;
&lt;br /&gt;
=== Blade Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Blade Users Coif || +2 Str, +2 Dex, +3% Blade, +3% Tactics || 100% Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Blade Users Gloves || +2 Str, +2 Dex, +3% Blade, +3% Tactics || 100% Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Blade Users Leggings || +4 Str, +4 Dex, +5% Blade, +5% Tactics || 100% Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Blade Users Sleeves || +3 Str, +3 Dex, +4% Blade, +4% Tactics || 100% Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Blade Users Tunic || +4 Str, +4 Dex, +5% Blade, +5% Tactics || 100% Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Users Coif || +2 Str, +2 Dex, +3% Blunt, +3% Tactics || 100% Macefighting&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Users Gloves || +2 Str, +2 Dex, +3% Blunt, +3% Tactics || 100% Macefighting&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Users Leggings || +4 Str, +4 Dex, +5% Blunt, +5% Tactics || 100% Macefighting&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Users Sleeves || +3 Str, +3 Dex, +4% Blunt, +4% Tactics || 100% Macefighting&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Users Tunic || +4 Str, +4 Dex, +5% Blunt, +5% Tactics || 100% Macefighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fencer Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Fencer Users Coif || +2 Str, +2 Dex, +3% Fencing, +3% Tactics || 100% Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Fencer Users Gloves || +2 Str, +2 Dex, +3% Fencing, +3% Tactics || 100% Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Fencer Users Leggings || +4 Str, +4 Dex, +5% Fencing, +5% Tactics || 100% Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Fencer Users Sleeves || +3 Str, +3 Dex, +4% Fencing, +4% Tactics || 100% Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Fencer Users Tunic || +4 Str, +4 Dex, +5% Fencing, +5% Tactics || 100% Fencing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mage Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Mage Users Hat || +4 Int, +4% Meditation, +3.9% Magery || 100% Magery&lt;br /&gt;
|-&lt;br /&gt;
| Mage Users Gloves || +2 Int, +2% Meditation, +1.9% Magery || 100% Magery&lt;br /&gt;
|-&lt;br /&gt;
| Mage Users Leggings || +3 Int, +3% Meditation, +2.9% Magery || 100% Magery&lt;br /&gt;
|-&lt;br /&gt;
| Mage Users Robe || +2 Int, +2% Meditation, +1.9% Magery || 100% Magery&lt;br /&gt;
|-&lt;br /&gt;
| Mage Users Tunic || +4 Int, +4% Meditation, +3.9% Magery || 100% Magery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Users Coif || +2 Str, +2 Dex, +2% Blade, +2% Tactics, +2% Fencing, +2% Blunt || None&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Users Gloves || +2 Str, +2 Dex, +2% Blade, +2% Tactics, +2% Fencing, +2% Blunt || None&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Users Leggings || +4 Str, +4 Dex, +4% Blade, +4% Tactics, +4% Fencing, +4% Blunt || None&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Users Sleeves || +3 Str, +3 Dex, +3% Blade, +3% Tactics, +3% Fencing, +3% Blunt || None&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Users Tunic || +4 Str, +4 Dex, +4% Blade, +4% Tactics, +4% Fencing, +4% Blunt || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrestler Users ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Effects !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler Shirt || +10% Wrestling || 100% Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler Pants || +5% Wrestling || 100% Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler Bandana || +5% Wrestling || 100% Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Wrestler Plimpsoles || +5% Wrestling || 100% Wrestling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Boosting Gear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Skill Boosted !! Magical !! Ancient !! Mystical&lt;br /&gt;
|-&lt;br /&gt;
| Apron of Cooking || Cooking || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Apron of Alchemy || Alchemy || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Cap of Creature Lore || Creature Lore || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Crook of Animal Taming || Animal Taming || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Cloak of Stealth || Stealth || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Hiding || Hiding || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Gloves of Wrestling || Wrestling || +1% || +2% || +3%&lt;br /&gt;
|-&lt;br /&gt;
| Apron of Carpentry || Carpentry || +1% || +2% || +3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Magic_Jewellery&amp;diff=115</id>
		<title>Magic Jewellery</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Magic_Jewellery&amp;diff=115"/>
		<updated>2026-08-29T19:24:12Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Magic Jewellery==  These items can be Rings, Necklaces, Earrings and Bracelets. You buy them from Reward Boards on the Magic section.  What’s special about these items is that they give you a % of any skill. It can give you +2.3% Magery to +5.9% Lumberjacking.  They are not newbied and they don’t give permanent results. The effect wears off after you take them off.  Rings, Earrings and Bracelets have a maximum percentage of +3.0% and a minimum of +2.0% Necklaces ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Magic Jewellery==&lt;br /&gt;
&lt;br /&gt;
These items can be Rings, Necklaces, Earrings and Bracelets.&lt;br /&gt;
You buy them from Reward Boards on the Magic section.&lt;br /&gt;
&lt;br /&gt;
What’s special about these items is that they give you a % of any skill. It can give you +2.3% Magery to +5.9% Lumberjacking.&lt;br /&gt;
&lt;br /&gt;
They are not newbied and they don’t give permanent results. The effect wears off after you take them off.&lt;br /&gt;
&lt;br /&gt;
Rings, Earrings and Bracelets have a maximum percentage of +3.0% and a minimum of +2.0%&lt;br /&gt;
Necklaces have a maximum percentage of +6.0% and a minimum of +4.0%&lt;br /&gt;
&lt;br /&gt;
You can combine the Rings, Earrings and Bracelets with an item called Jewellery Kit that is bought at the Tinker.&lt;br /&gt;
To use the Jewellery Kit you need to have 90% Tinkering, 75 Mystic Lore and 50% Item Lore.&lt;br /&gt;
&lt;br /&gt;
You can only combine Rings, Earrings and Bracelets of the same Skill and if they have 2.6% skill or less.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Luck_Stones&amp;diff=114</id>
		<title>Luck Stones</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Luck_Stones&amp;diff=114"/>
		<updated>2026-08-29T19:24:01Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Luck Stones==  These stones are dropped by most monsters in the world.  When you use these stones it has one of the two outcomes.  It can give you temporary bonus stats in STR, DEX and INT. Or it can give you 15k gold&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luck Stones==&lt;br /&gt;
&lt;br /&gt;
These stones are dropped by most monsters in the world.&lt;br /&gt;
&lt;br /&gt;
When you use these stones it has one of the two outcomes.&lt;br /&gt;
&lt;br /&gt;
It can give you temporary bonus stats in STR, DEX and INT.&lt;br /&gt;
Or it can give you 15k gold&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Loyalty&amp;diff=113</id>
		<title>Loyalty</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Loyalty&amp;diff=113"/>
		<updated>2026-08-29T19:23:52Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Loyalty==  It is a point based system that with each 45 minutes in game time you can get a loyalty point. In order to see how many points you have you must access the loyalty menu.  Loyalty can be accessed in game by using the command .Loyalty To refresh the time you have, you must restart your game.  For every 45 minutes you can redeem one loyalty point by clicking the Redeem Points option.  Loyalty Points are used in the Loyalty Point Shop  When buying from the Loyal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Loyalty==&lt;br /&gt;
&lt;br /&gt;
It is a point based system that with each 45 minutes in game time you can get a loyalty point.&lt;br /&gt;
In order to see how many points you have you must access the loyalty menu.&lt;br /&gt;
&lt;br /&gt;
Loyalty can be accessed in game by using the command .Loyalty&lt;br /&gt;
To refresh the time you have, you must restart your game.&lt;br /&gt;
&lt;br /&gt;
For every 45 minutes you can redeem one loyalty point by clicking the Redeem Points option.&lt;br /&gt;
&lt;br /&gt;
Loyalty Points are used in the Loyalty Point Shop&lt;br /&gt;
&lt;br /&gt;
When buying from the Loyalty Points Shop your points will be converted to Spent Points that can then be used in the Loyalty Milestone Rewards.&lt;br /&gt;
&lt;br /&gt;
The Loyalty Milestone Rewards can only be used with Spent Points. And every reward has to be purchased in order from the first one to the last one.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Items&amp;diff=112</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Items&amp;diff=112"/>
		<updated>2026-08-29T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;== Items ==  If you don’t know where to get a certain type of item, most likely you’ll find it on this list. If you don’t find it here, use the search bar to locate specific items.  &amp;#039;&amp;#039;Note: Some of these items can be found in more locations than those listed below.&amp;#039;&amp;#039;  == Vendor Items ==  {| class=&amp;quot;wikitable sortable&amp;quot; ! Item !! Where to Get !! Function / Use |- | Mortar and Pestle || Alchemist || Used for Alchemy Skill |- | Empty Bottles || Alchemist || Used for Alc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
If you don’t know where to get a certain type of item, most likely you’ll find it on this list. If you don’t find it here, use the search bar to locate specific items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Some of these items can be found in more locations than those listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vendor Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Where to Get !! Function / Use&lt;br /&gt;
|-&lt;br /&gt;
| Mortar and Pestle || Alchemist || Used for Alchemy Skill&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottles || Alchemist || Used for Alchemy Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bottle of Hair Dye || Alchemist || Used to dye hair in normal colors&lt;br /&gt;
|-&lt;br /&gt;
| Vial of Ectoplasm || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoor || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Executioner’s Cap || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Pig Iron || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Wyrm’s Heart || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Pumice || Alchemist || Used as a Reagent&lt;br /&gt;
|-&lt;br /&gt;
| Songs of War || Mage, Scribe || Required book for Bards (Musicianship and Songs of War)&lt;br /&gt;
|-&lt;br /&gt;
| Pen and Ink || Mage, Scribe || Used for Inscription Skill&lt;br /&gt;
|-&lt;br /&gt;
| Blank Scrolls || Mage, Scribe || Used for Inscription Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scribe Powder || Mage || Used for Inscription Skill&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || Tavern Keeper || Used to roll dice&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Board || Tavern Keeper || Used to play Backgammon&lt;br /&gt;
|-&lt;br /&gt;
| Checkerboard || Tavern Keeper || Used to play Checkers&lt;br /&gt;
|-&lt;br /&gt;
| Chessboard || Tavern Keeper || Used to play Chess&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher of Water || Tavern Keeper || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| All types of Pitchers || Tavern Keeper || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Jug of Cider || Tavern Keeper || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| All types of Bottles || Tavern Keeper || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Skinning Knife || Butcher || Used to skin corpses&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver / Butcher Knife || Butcher || Used to skin corpses&lt;br /&gt;
|-&lt;br /&gt;
| Cuts of Raw Ribs || Skinning almost every monster / animal || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Raw Legs of Lamb || Butcher || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Raw Birds || Butcher || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Cocoa Bean || Cook || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Potato || Cook || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Jars of Honey || Cook || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Sack of Sugar || Cook || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Sack of Flour || Cook || Used for Cooking Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Small Ship Deed || Shipwright || Boat used to navigate the seas&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Shipwright || Gives current map coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Pole || Fisher || Used for Fishing Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bedroll || Provisioner || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| Copper Key || Provisioner || Used to copy keys&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Box || Provisioner || Used to store items&lt;br /&gt;
|-&lt;br /&gt;
| Kindling || Provisioner || Used to ignite fires&lt;br /&gt;
|-&lt;br /&gt;
| Book || Provisioner || Used to write in&lt;br /&gt;
|-&lt;br /&gt;
| Lantern / Torch / Candles || Provisioner || Provides light&lt;br /&gt;
|-&lt;br /&gt;
| Lute / Harp / Tambourine || Carpenter || Required instruments to play songs as a Bard&lt;br /&gt;
|-&lt;br /&gt;
| Jewels || Jeweler || Used for Jewelry Skill&lt;br /&gt;
|-&lt;br /&gt;
| Communication Crystal || Jeweler || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| Jewelry Kit || Tinker || Combines two identical skill Magic Jewels (Requires 90% Tinkering, 75 Mystic Lore, 50% Item Lore)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs, Iron Nails, Iron Wire || Tinker || Used for Tinkering Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Bales of Cotton / Bolts of Cloth / Spools of Thread || Weaver || Used for Tailoring Skill&lt;br /&gt;
|-&lt;br /&gt;
| Dyeing Tub / Dyes || Weaver || Used to dye items&lt;br /&gt;
|-&lt;br /&gt;
| Folded Cloth / Scissors / Sewing Kit || Tailor || Used for Tailoring Skill&lt;br /&gt;
|-&lt;br /&gt;
| Styles of Haircuts || Barber || Changes character hairstyle&lt;br /&gt;
|-&lt;br /&gt;
| Sheaf of Hay || Vegetable Seller || Food for mounts&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Weapon Storage Book || Scribe || Book that stores Armor and Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Cheque || Scribe || Holds large amounts of gold currency&lt;br /&gt;
|-&lt;br /&gt;
| Guildstone || Scribe || Deed that places a Guildstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dropped &amp;amp; Harvested Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Where to Get !! Function / Use&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Heart || Skinning dragons (using a dagger) || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Daemon Bones || Skinning daemons || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wood || Skinning reapers || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Scales || Skinning snakes and giant snakes || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Batwing || Killing witches and wizards || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Blood Vials || Killing blood elementals || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Blood || Skinning dragons || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Bones || Skinning skeletons || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Mongbat Jaw || Skinning mongbats || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Bloodspawn || Killing liches and skeleton mages || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Nox Crystal || Skinning serpents and giant serpents || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Feather || Found in Imperial Chests || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Black Gem || Killing shadow monsters || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Angel Dust || Skinning angel monsters || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Balron Bones || Skinning balrons || Used for Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
| Severed Limb || Killing Undead Dragons, Skeleton Heroes, Liches, and Liche Lords || Used for Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Bone || Killing Undead Dragons, Skeleton Heroes, Liches, and Liche Lords || Used for Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Skull || Killing Undead Dragons, Skeleton Heroes, Liches, and Liche Lords || Used for Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Book of the Undead || Killing Undead Dragons, Skeleton Heroes, Liches, and Liche Lords || Used for Necromancy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Logs&amp;diff=111</id>
		<title>Logs</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Logs&amp;diff=111"/>
		<updated>2026-08-29T19:23:11Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot; ==Logs==  This is a list of available Logs we have on the shard.  The reason for this list is so you know what logs we have available and the color of the items it crafts into. From Top to Bottom are the best logs for weapons/armor. Pine being the worst, White Oak being the best.  Some logs listed here are not found through normal lumberjacking, instead you have to craft them with Bowery.  Pine Logs Eucalyptus Logs Rose Logs Interleaved Logs Holly Logs Oak Logs Ironwood...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Logs==&lt;br /&gt;
&lt;br /&gt;
This is a list of available Logs we have on the shard.&lt;br /&gt;
&lt;br /&gt;
The reason for this list is so you know what logs we have available and the color of the items it crafts into.&lt;br /&gt;
From Top to Bottom are the best logs for weapons/armor. Pine being the worst, White Oak being the best.&lt;br /&gt;
&lt;br /&gt;
Some logs listed here are not found through normal lumberjacking, instead you have to craft them with Bowery.&lt;br /&gt;
&lt;br /&gt;
Pine Logs&lt;br /&gt;
Eucalyptus Logs&lt;br /&gt;
Rose Logs&lt;br /&gt;
Interleaved Logs&lt;br /&gt;
Holly Logs&lt;br /&gt;
Oak Logs&lt;br /&gt;
Ironwood Logs&lt;br /&gt;
Mahogany Logs&lt;br /&gt;
Composite Logs&lt;br /&gt;
Cherry Logs&lt;br /&gt;
Imbued Cherry Logs&lt;br /&gt;
Myst Logs&lt;br /&gt;
White Oak Logs&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Legendary_Scrolls&amp;diff=110</id>
		<title>Legendary Scrolls</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Legendary_Scrolls&amp;diff=110"/>
		<updated>2026-08-29T19:22:58Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==Legendary Scrolls==  These scrolls increase your skill permanently. The value and skill it increases is random. It can be any skill and from 0.1% to 1% increase.  It can’t be used before reaching 100% of a certain skill and can’t go over 120%  It is advised you use these scrolls only after getting 1000% total skill in your character!  The only place this scroll drops is in the last chest of the Shame Dungeon. There is also another way to get these scrolls. But that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Legendary Scrolls==&lt;br /&gt;
&lt;br /&gt;
These scrolls increase your skill permanently.&lt;br /&gt;
The value and skill it increases is random. It can be any skill and from 0.1% to 1% increase.&lt;br /&gt;
&lt;br /&gt;
It can’t be used before reaching 100% of a certain skill and can’t go over 120%&lt;br /&gt;
&lt;br /&gt;
It is advised you use these scrolls only after getting 1000% total skill in your character!&lt;br /&gt;
&lt;br /&gt;
The only place this scroll drops is in the last chest of the Shame Dungeon.&lt;br /&gt;
There is also another way to get these scrolls. But that is a secret!&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=In-Game_Map&amp;diff=109</id>
		<title>In-Game Map</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=In-Game_Map&amp;diff=109"/>
		<updated>2026-08-29T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==In-Game Map==  To access in-game map you type .map or .map1  This map is accessed by everyone and it can be used as a guide to where to go/where you are.  It can’t be used to see in Dungeon, it only works in the main land.  It has an arrow that will tell you at what part of the map you are. To refresh the map you type .map or .map1 again.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In-Game Map==&lt;br /&gt;
&lt;br /&gt;
To access in-game map you type .map or .map1&lt;br /&gt;
&lt;br /&gt;
This map is accessed by everyone and it can be used as a guide to where to go/where you are.&lt;br /&gt;
&lt;br /&gt;
It can’t be used to see in Dungeon, it only works in the main land.&lt;br /&gt;
&lt;br /&gt;
It has an arrow that will tell you at what part of the map you are. To refresh the map you type .map or .map1 again.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=House_Showroom&amp;diff=108</id>
		<title>House Showroom</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=House_Showroom&amp;diff=108"/>
		<updated>2026-08-29T19:22:25Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==House Showroom==  This place has in game exhibitions of what all houses available in the game look like and their prices before you purchase them.  It’s located through a gate in Carpentry Shops around the world.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==House Showroom==&lt;br /&gt;
&lt;br /&gt;
This place has in game exhibitions of what all houses available in the game look like and their prices before you purchase them.&lt;br /&gt;
&lt;br /&gt;
It’s located through a gate in Carpentry Shops around the world.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=House_Decoration&amp;diff=107</id>
		<title>House Decoration</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=House_Decoration&amp;diff=107"/>
		<updated>2026-08-29T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Jimmie: Created page with &amp;quot;==House Decoration==  Some house decorations can only be bought from a GM, through the help page system  Telepads cost 150k (As many as you want.) Stairs cost 150k (As many as you want.) Large forges cost 80k Water troughs cost 80k  Rules are that you cannot have decoration with the intention to block other players and everything has to be approved by the GM.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==House Decoration==&lt;br /&gt;
&lt;br /&gt;
Some house decorations can only be bought from a GM, through the help page system&lt;br /&gt;
&lt;br /&gt;
Telepads cost 150k (As many as you want.)&lt;br /&gt;
Stairs cost 150k (As many as you want.)&lt;br /&gt;
Large forges cost 80k&lt;br /&gt;
Water troughs cost 80k&lt;br /&gt;
&lt;br /&gt;
Rules are that you cannot have decoration with the intention to block other players and everything has to be approved by the GM.&lt;/div&gt;</summary>
		<author><name>Jimmie</name></author>
	</entry>
</feed>