<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://uo.jmaul.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZzZzZz</id>
	<title>Ignis UO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uo.jmaul.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZzZzZz"/>
	<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Special:Contributions/ZzZzZz"/>
	<updated>2026-10-24T17:06:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=190</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=190"/>
		<updated>2026-10-15T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* 3. Weight &amp;amp; Swing Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=189</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=189"/>
		<updated>2026-10-15T17:16:03Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Damage Calculation &amp;amp; Scaling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=188</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=188"/>
		<updated>2026-10-15T17:14:42Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Combat System: Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=187</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=187"/>
		<updated>2026-09-21T22:58:16Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=186</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=186"/>
		<updated>2026-09-18T08:39:33Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Maces and Blunt Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=185</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=185"/>
		<updated>2026-09-18T08:37:51Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Combat Effects =&lt;br /&gt;
The system hosts multiple weapon-generated effects that impact active battles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor Penetration (Armor Ignore):&#039;&#039;&#039; A constant modifier that reduces the target&#039;s total Armor (AC) by a flat percentage on every strike before damage is calculated.&lt;br /&gt;
* &#039;&#039;&#039;Critical Hit (Armor Piercing):&#039;&#039;&#039; A chance-based proc (scaling with weapon stats, material, quality, and Anatomy) that partially bypasses armor and guarantees a minimum of 10 to 15 pure damage.&lt;br /&gt;
* &#039;&#039;&#039;Elemental Strikes (Fire, Cold, Acid, Energy):&#039;&#039;&#039; Magical or Elementium weapons (20% proc chance per element) deal direct elemental damage, mitigated by the target&#039;s specific elemental resistances.&lt;br /&gt;
* &#039;&#039;&#039;Double Shot:&#039;&#039;&#039; Specific ammunition triggers two consecutive hits instantly.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric Drains (Mana/Stam/Life):&#039;&#039;&#039; Specific alloys restore the attacker&#039;s attributes based on the amount of damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Spelldrain (Dispel):&#039;&#039;&#039; A proc-based effect (primarily on Entit weapons, scaling with weight) that randomly strips one active magical buff from the target (e.g., Magic Reflection, Protection, Reactive Armor, Stat Modifiers).&lt;br /&gt;
* &#039;&#039;&#039;Reactive Defenses:&#039;&#039;&#039; Stronghold armors deal reactive damage to Evil attackers; Verminard armors deal reactive damage to Good attackers.&lt;br /&gt;
* &#039;&#039;&#039;Mounted Dodge:&#039;&#039;&#039; Grants a passive dodge chance based on Dexterity while on horseback. This bonus is halved if the rider is holding a shield.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=184</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=184"/>
		<updated>2026-09-18T08:04:31Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +31%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shepherd&#039;s Crook&#039;&#039;&#039; || 12 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Advanced Weapon Synergies =&lt;br /&gt;
The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used.&lt;br /&gt;
&lt;br /&gt;
=== Swords and Blades ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || Verminard, Shadow || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || Terathane || +20 Anti-Beast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Longsword&#039;&#039;&#039; || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || Steel || +7 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +12 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes and Polearms ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | - || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || Greater Jewel Socket, +25 Armor Ignore || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maces and Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mace&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +15 Armor Ignore || Mytheril || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || +2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot; | +25 Armor Ignore || Steel || +3 Damage&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || +5 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || +15% Critical Hit || - || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear / Short Spear&#039;&#039;&#039; || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduits (Staves, Clubs, and Bows) ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tinkering skill also increases the jewel power based on your skill level:  &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Special Archery Ammunition =&lt;br /&gt;
Archers don&#039;t rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (&amp;lt;TAG.AMMO...&amp;gt;) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +15 || +40 Anti-Elemental Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15 || +20 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +20 Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15 || 15% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35 || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20 || 20% chance to trigger a &#039;&#039;Double Shot&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=183</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=183"/>
		<updated>2026-09-18T07:55:49Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 15))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greater Jewels ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greater Jewels&#039;&#039;&#039; are enhanced versions of regular jewels, with their effects increased by &#039;&#039;&#039;50%&#039;&#039;&#039; compared to the standard version.&lt;br /&gt;
&lt;br /&gt;
However, their increased power comes with a restriction: Greater Jewels can only be socketed into weapons that have a &#039;&#039;&#039;&amp;quot;Greater Gem Slot&amp;quot;&#039;&#039;&#039; in their description. Regular gem slots cannot be used to socket Greater Jewels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amber || 5 Amber Jewels || 100% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Ruby || 5 Ruby Jewels || 100% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Emerald || 5 Emerald Jewels || 100% || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Diamond || 5 Diamond Jewels || 100% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amethyst || 5 Amethyst Jewels || 100% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Citrine || 5 Citrine Jewels || 100% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Star Sapphire || 5 Star Sapphire Jewels || 100% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Sapphire || 5 Sapphire Jewels || 100% || Stamina Drain + Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=182</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=182"/>
		<updated>2026-09-18T03:39:40Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +TBD%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;br /&gt;
&lt;br /&gt;
=== Blade Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Katana&#039;&#039;&#039; || 9 || 5 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutlass&#039;&#039;&#039; || 11 || 6 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Axe&#039;&#039;&#039; || 12 || 7 || One-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axe&#039;&#039;&#039; || 12 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scimitar&#039;&#039;&#039; || 13 || 7 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thin Sword&#039;&#039;&#039; || 14 || 7 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bardiche&#039;&#039;&#039; || 14 || 9 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Sword&#039;&#039;&#039; || 15 || 8 || One-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Two-Handed Axe&#039;&#039;&#039; || 15 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broadsword&#039;&#039;&#039; || 16 || 9 || One-Handed || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Great Sword&#039;&#039;&#039; || 16 || 9 || One-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Axe&#039;&#039;&#039; || 16 || 8 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executioner&#039;s Axe&#039;&#039;&#039; || 16 || 9 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large Battle Axe&#039;&#039;&#039; || 17 || 9 || Two-Handed || 45%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Halberd&#039;&#039;&#039; || 18 || 11 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Club&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarterstaff&#039;&#039;&#039; || 8 || 4 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gnarled Staff&#039;&#039;&#039; || 9 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fine Staff&#039;&#039;&#039; || 10 || 6 || Two-Handed || 60%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer Pick&#039;&#039;&#039; || 12 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mace&#039;&#039;&#039; || 14 || 7 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Hammer&#039;&#039;&#039; || 14 || 7 || Two-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maul&#039;&#039;&#039; || 16 || 8 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Axe&#039;&#039;&#039; || 17 || 10 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Mace&#039;&#039;&#039; || 18 || 9 || One-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Piercing Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dagger&#039;&#039;&#039; || 3 || 3 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;War Fork&#039;&#039;&#039; || 5 || 4 || One-Handed || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Short Spear&#039;&#039;&#039; || 6 || 5 || One-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kryss&#039;&#039;&#039; || 7 || 4 || One-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pitchfork&#039;&#039;&#039; || 7 || 5 || Two-Handed || 65%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spear&#039;&#039;&#039; || 9 || 5 || Two-Handed || 65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bow&#039;&#039;&#039; || 10 || 5 || Two-Handed || 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crossbow&#039;&#039;&#039; || 10 || 8 || Two-Handed || 50%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Crossbow&#039;&#039;&#039; || 12 || 10 || Two-Handed || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unarmed Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Resources !! Weight !! Wield !! Spread&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claws&#039;&#039;&#039; || 7 || 3 || One-Handed || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapon Fundamentals =&lt;br /&gt;
&lt;br /&gt;
== Item Identification (Arms Lore) ==&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the &#039;&#039;Arms Lore&#039;&#039; skill (or an Item Identification method) to reveal the item&#039;s properties. If a weapon or armor lacks the &amp;quot;identified&amp;quot; attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs.&lt;br /&gt;
&lt;br /&gt;
== Innate Weapon Effects ==&lt;br /&gt;
Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; (Quarter Staff, Black Staff, Gnarled Staff, Shepherd&#039;s Crook): +10% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Forks&#039;&#039;&#039; (War Fork, Pitchfork): +15% Weapon Parry (Block) chance.&lt;br /&gt;
* &#039;&#039;&#039;Dagger:&#039;&#039;&#039; +5% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Fencing Weapons&#039;&#039;&#039; (General Fencing): +9% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Kryss:&#039;&#039;&#039; +13% Critical Hit chance.&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; (Spear, Short Spear): +15% Critical Hit chance.&lt;br /&gt;
&lt;br /&gt;
== Crafting Quality Bonuses ==&lt;br /&gt;
A weapon&#039;s crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces &amp;amp; Blunts !! Spears &amp;amp; Forks !! Swords &amp;amp; Blades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Material Properties =&lt;br /&gt;
Metals, alloys, and woods have unique properties that alter how both offensive tools and defensive gear work.&lt;br /&gt;
&lt;br /&gt;
== Metals &amp;amp; Alloys ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Damage Bonus !! Weapon Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || +1 || -25% Durability || -25% Weight, -20% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10 || -15% Durability || +5% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +18 || -10% Durability || +10% Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardened Bronze&#039;&#039;&#039; || +22 || +110% Anti-Elemental, +15% Unarmed Bonus, +1% Critical Hit || +20% Defense, +80% Elemental Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +20 || +80% Anti-Undead, -20% Durability || +20% Defense, -20% Weight, +15% Energy Res, Fire Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10 || +15% Energy Damage, -30% Durability || -30% Weight, +30% Fire Res, Energy Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +26 || +2% Critical Hit, Extra Damage if 2-Handed || +25% Defense, +25% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +30 || +5 Extra Damage for 1-Handed, +40% Durability || +35% Defense, -15% Weight, +40% Durability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +30 || +150% Anti-Shadow, +1% Critical Hit || +40% Defense, +65% Shadow Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +30 || +10% Purity || Divine Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +30 || +10% Tainting || Unholy Intervention&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +30 || +15% Mana Vampire || Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +30 || +15% Stamina Vampire || Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +20 || +2% Critical Hit, +20% Cold Damage, +4 Stamina Drain || +50% Phasing (Invisibility), +30% Fire Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +50 || +3% Critical Hit || +100% Defense, Various Elemental Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +40 || +3% Critical Hit, +10% HP Vampire || +60% Defense, Health Regeneration, Various Resistances (45%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +30 || Extra Damage if 1-Handed || Reduced Weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +20 || +110% Anti-Daemon / Undead, +15% Anti-Evil || +50% Defense, Holy Retribution, +80% Daemon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +20 || +150% Anti-Dragon / Giant, +15% Anti-Good || +50% Defense, Dark Vengeance, +80% Dragon Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039;|| +40 || +3% Critical Hit, Extra Damage if 2-Handed || +60% Defense, +60% Durability, +30% Energy Res&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +35 || +35% Fire Damage, -20% Durability || +30% Defense, +80% Rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enriched Titanium&#039;&#039;&#039; || +35 || Spell Drain based on weapon weight || +100% Defense, Spell Absorb&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elementium&#039;&#039;&#039; || +35 || +30% Unarmed Bonus, +2% Critical Hit || +50% Defense, All Elemental Resistances (45%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Bonus !! Special Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || +1% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +8% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +14% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +20% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +28% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +30% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +30% || +3% Critical Hit, 110% Slaying (Daemon/Undead/Dragon)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +32% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +36% || -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +40% || +2% Critical Hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +45% || +3% Critical Hit, +4% Mana Drain, +5% Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +45% || +3% Critical Hit, +5% Cold Damage, +4% Stamina Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=181</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=181"/>
		<updated>2026-09-17T19:30:00Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Weight &amp;amp; Swing Speed ==&lt;br /&gt;
A weapon&#039;s weight dictates not only its damage output but also its swing speed tier. The heavier the weapon, the slower it swings, requiring strategic timing in combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight !! Swing Speed Tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || Extremely Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Quite Fast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Below Normal Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || A Bit Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039; || Extremely Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;12+&#039;&#039;&#039; || Stupidly Slow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4. Playstyle Identities (Damage Spread) ==&lt;br /&gt;
Every weapon applies a percentage-based &#039;&#039;&#039;Spread (Variance)&#039;&#039;&#039; around the calculated Average Damage to give it a distinct combat identity. &lt;br /&gt;
&lt;br /&gt;
When two weapons share the same Average Damage (DPS), they deal the exact same total amount of damage over a long fight. Manipulating variance redistributes how that damage is delivered per hit, creating strategic trade-offs (consistent chip damage vs. volatile burst damage).&lt;br /&gt;
&lt;br /&gt;
The minimum and maximum damage range is calculated as:&lt;br /&gt;
* &#039;&#039;&#039;Min. Damage:&#039;&#039;&#039; Average Damage × (1 - Spread)&lt;br /&gt;
* &#039;&#039;&#039;Max. Damage:&#039;&#039;&#039; Average Damage × (1 + Spread)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example (Long Sword: 15 Ingots, 9 Weight, 45% Spread):&#039;&#039;&lt;br /&gt;
* &#039;&#039;Base Average: 4 + (15 × 0.5) + (9 × 0.75) = 18.25&#039;&#039;&lt;br /&gt;
* &#039;&#039;Min Damage: 18.25 × (1 - 0.45) = 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;Max Damage: 18.25 × (1 + 0.45) = 26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Final Damage Range: 10 to 26&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Spread Guidelines ===&lt;br /&gt;
* &#039;&#039;&#039;Maces (30% Spread):&#039;&#039;&#039; Consistent, reliable, heavy hits. Very low variance.&lt;br /&gt;
* &#039;&#039;&#039;Swords (45% Spread):&#039;&#039;&#039; Balanced variance. Good mix of reliability and burst.&lt;br /&gt;
* &#039;&#039;&#039;Axes &amp;amp; Polearms (60%+ Spread):&#039;&#039;&#039; High volatility. Risky, but capable of devastating critical spikes.&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=180</id>
		<title>User talk:ZzZzZz</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=User_talk:ZzZzZz&amp;diff=180"/>
		<updated>2026-09-17T19:27:59Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Combat System */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat System ==&lt;br /&gt;
&lt;br /&gt;
= Combat System: Overview =&lt;br /&gt;
Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:&lt;br /&gt;
# &#039;&#039;&#039;Base Damage:&#039;&#039;&#039; A random value rolled between the weapon&#039;s minimum and maximum damage.&lt;br /&gt;
# &#039;&#039;&#039;Hit Location Modifier:&#039;&#039;&#039; An extra +10 bonus for headshots or +2 for chest hits.&lt;br /&gt;
# &#039;&#039;&#039;Strength (STR) Bonus:&#039;&#039;&#039; Characters with low Strength (&amp;lt; 30) suffer a penalty, while high values grant scaling bonuses.&lt;br /&gt;
# &#039;&#039;&#039;Mount Bonus:&#039;&#039;&#039; Dodge and damage bonuses calculated by your Dexterity and &#039;&#039;Creature Lore&#039;&#039; skill regarding your mount.&lt;br /&gt;
# &#039;&#039;&#039;Skills:&#039;&#039;&#039; Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).&lt;br /&gt;
# &#039;&#039;&#039;Material and Weapon Effects:&#039;&#039;&#039; Modifiers originating from the forged material and specific weapon rules.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Damage Calculation &amp;amp; Scaling =&lt;br /&gt;
The combat system uses a strict mathematical foundation that ties a weapon&#039;s baseline power directly to its resource cost and speed.&lt;br /&gt;
&lt;br /&gt;
== 1. Average Damage ==&lt;br /&gt;
The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
== 2. Material Multipliers ==&lt;br /&gt;
Before the final damage spread is calculated, the weapon&#039;s material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon&#039;s overall damage potential before the final damage range is determined.&lt;br /&gt;
&lt;br /&gt;
=== Metal Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copper&#039;&#039;&#039; || -20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agapite&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow&#039;&#039;&#039; || +18%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valorite&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skargard&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blackrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodrock&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wood Materials ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood !! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine&#039;&#039;&#039; || Base (100%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus&#039;&#039;&#039; || +6%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose&#039;&#039;&#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || +14%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany&#039;&#039;&#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry&#039;&#039;&#039; || +22%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak&#039;&#039;&#039; || +33%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Carpentry&amp;diff=171</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Carpentry&amp;diff=171"/>
		<updated>2026-09-07T02:35:32Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Conduit Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carpentry ==&lt;br /&gt;
&lt;br /&gt;
Carpentry is used to craft staves, furniture, and other miscellaneous wooden items. The skill is best combined with several other skills, such as Lumberjacking for gathering logs, Bowery for crafting ranged weapons and imbued cherry logs, Arms Lore for quality control, and Tinkering for crafting staff jewels.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Saw]]&lt;br /&gt;
* [[Dovetail Saw]]&lt;br /&gt;
* [[Lumber]]&lt;br /&gt;
&lt;br /&gt;
== General Craftables ==&lt;br /&gt;
&lt;br /&gt;
=== Storage Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjack’s Crate || 30 Pine Logs, 10 Iron Nails || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Potion Rack || 10 Pine Logs, 10 Iron Nails, 5 Iron Hinges, 4 Empty Bottles || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Reagents Chest || 30 Pine Logs, 10 Iron Nails || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Grey) || 10 Scales (Grey), 1 Versatile Steel Parts, 1 Large Crate || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Green) || 10 Acid Scales, 1 Versatile Steel Parts, 1 Large Crate || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Red) || 10 Fire Scales, 1 Versatile Steel Parts, 1 Large Crate || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Ice) || 10 Ice Scales, 1 Versatile Steel Parts, 1 Large Crate || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Crystal) || 10 Crystal Scales, 1 Versatile Steel Parts, 1 Large Crate || 98.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dye Cabinet || 20 Mahogany Logs, 10 Iron Nails, 5 Dyes, 1 Versatile Wood Parts, 1 Versatile Cloth Parts || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rare Dye Multi-Vat || 20 Mahogany Logs, 10 Iron Nails, 5 Dyes, 1 Versatile Wood Parts, 1 Versatile Cloth Parts || 100.0% Carpentry, 100.0% Tailoring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Blank Scroll || 1 Pine Log || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dying Tub || 5 Pine Logs || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye Tub || 5 Pine Logs, 5 Iron Nails || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye Tub || 5 Pine Logs, 5 Iron Nails || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Shrine to the Dark Lords || 40 Ironwood Logs, 20 Iron Nails, 2 Candles, 1 Dyes || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Thin Sword || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Mace || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Kryss || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Forge || 30 Pine Logs, 1 Forge Part || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Spinning Wheel || 30 Pine Logs, 2 Iron Nails, 1 Spinning Wheel Part || 73.6%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to an Anvil || 20 Pine Logs, 1 Anvil Part || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Small Ship || 10 Iron Ship Parts, 12 Ship Hull Parts, 10 Sail Panels || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Medium Ship || 10 Steel Ship Parts, 15 Ship Hull Parts, 15 Sail Panels || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Medium Dragon Ship || 12 Steel Ship Parts, 17 Ship Hull Parts, 15 Sail Panels || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Long Ship || 15 Steel Ship Parts, 20 Ship Hull Parts, 20 Sail Panels || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Long Dragon Ship || 17 Steel Ship Parts, 22 Ship Hull Parts, 20 Sail Panels || 95.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Components ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ship Hull Part || 100 Pine Logs || 75% Carpentry, 30% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ship Part || 100 Iron Ingots || 75% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Steel Ship Part || 50 Steel Ingots || 85% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Sail Panel || 100 Folded Cloth || 75% Tailoring, 30% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Carpentered House Part || 100 Eucalyptus Logs || 95% Carpentry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Yield !! Speed !! Materials Needed&lt;br /&gt;
|-&lt;br /&gt;
| Club || One-Handed || Quite Fast || 5 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff || Two-Handed || Quite Fast Speed || 8 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || Two-Handed || Normal Speed || 9 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Fine Staff || Two-Handed || Below Normal Speed || 10 Logs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduit Effects ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pine ==&lt;br /&gt;
&lt;br /&gt;
=== Pine Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Quarterstaff || 8 Logs || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Club || 5 Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Gnarled Staff || 9 Logs || 47.9%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Fine Staff || 10 Logs || 75.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Round Shield || 7 Logs, 1 Iron Nail || 22.6%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Kite Shield || 10 Logs, 1 Iron Nail || 52.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 55.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 56.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 65.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 74.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Night Stand || 14 Logs, 3 Iron Nails || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Pine Table || 10 Logs, 3 Iron Nails || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Writing Table || 17 Logs, 3 Iron Nails || 59.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Pine Table || 23 Logs, 1 Iron Nail || 63.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Pine Table || 35 Logs, 3 Iron Nails || 78.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Stool || 9 Logs, 1 Iron Nail || 11.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Stool with Bar || 9 Logs, 1 Iron Nail || 13.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Pine Chair || 10 Logs, 1 Iron Nail || 16.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chair || 13 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chair with Cushion || 13 Logs, 1 Iron Nail, 5 Clothes || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Wicker Seat Chair || 13 Logs, 1 Iron Nail || 24.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Pine Chair with Cushion || 13 Logs, 1 Iron Nail, 5 Clothes || 33.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Bench || 10 Logs, 1 Iron Nail || 44.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Throne || 17 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eucalyptus ==&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Quarterstaff || 8 Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Club || 5 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Gnarled Staff || 9 Logs || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Fine Staff || 10 Logs || 52.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Round Shield || 7 Logs, 1 Iron Nail || 27.6%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Kite Shield || 10 Logs, 1 Iron Nail || 57.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 59.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 69.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 77.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Night Stand || 14 Logs, 3 Iron Nails || 45.6%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Eucalyptus Table || 10 Logs, 3 Iron Nails || 53.6%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Writing Table || 17 Logs, 3 Iron Nails || 62.6%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Eucalyptus Table || 23 Logs, 1 Iron Nail || 66.6%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Eucalyptus Table || 35 Logs, 3 Iron Nails || 81.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Stool || 9 Logs, 1 Iron Nail || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Stool with Bar || 9 Logs, 1 Iron Nail || 16.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Eucalyptus Chair || 10 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Chair || 13 Logs, 1 Iron Nail || 21.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Wicker Seat Chair || 13 Logs, 1 Iron Nail || 27.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Bench || 10 Logs, 1 Iron Nail || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Throne || 17 Logs, 1 Iron Nail || 66.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holly ==&lt;br /&gt;
&lt;br /&gt;
=== Holly Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Quarterstaff || 8 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Club || 5 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Gnarled Staff || 9 Logs || 56.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Fine Staff || 10 Logs || 56.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Round Shield || 7 Logs, 1 Iron Nail || 32.6%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Kite Shield || 10 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 63.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 81.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Night Stand || 14 Logs, 3 Iron Nails || 49.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Holly Table || 10 Logs, 3 Iron Nails || 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Writing Table || 17 Logs, 3 Iron Nails || 66.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Holly Table || 23 Logs, 1 Iron Nail || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Holly Table || 35 Logs, 3 Iron Nails || 85.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Stool || 9 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Stool with Bar || 9 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Holly Chair || 10 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Chair || 13 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Wicker Seat Chair || 13 Logs, 1 Iron Nail || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Bench || 10 Logs, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Throne || 17 Logs, 1 Iron Nail || 69.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rose ==&lt;br /&gt;
&lt;br /&gt;
=== Rose Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Quarterstaff || 8 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Club || 5 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Gnarled Staff || 9 Logs || 56.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Fine Staff || 10 Logs || 56.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Round Shield || 7 Logs, 1 Iron Nail || 32.6%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Kite Shield || 10 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 63.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 81.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Night Stand || 14 Logs, 3 Iron Nails || 49.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Rose Table || 10 Logs, 3 Iron Nails || 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Writing Table || 17 Logs, 3 Iron Nails || 66.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Rose Table || 23 Logs, 1 Iron Nail || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Rose Table || 35 Logs, 3 Iron Nails || 85.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Stool || 9 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Stool with Bar || 9 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Rose Chair || 10 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Chair || 13 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Wicker Seat Chair || 13 Logs, 1 Iron Nail || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Bench || 10 Logs, 1 Iron Nail || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Throne || 17 Logs, 1 Iron Nail || 69.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oak ==&lt;br /&gt;
&lt;br /&gt;
=== Oak Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Quarterstaff || 8 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Club || 5 Logs || 44.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Gnarled Staff || 9 Logs || 57.6%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Fine Staff || 10 Logs || 57.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Round Shield || 7 Logs, 1 Iron Nail || 38.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Kite Shield || 10 Logs, 1 Iron Nail || 62.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 68.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 86.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Night Stand || 14 Logs, 3 Iron Nails || 54.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Oak Table || 10 Logs, 3 Iron Nails || 62.1%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Writing Table || 17 Logs, 3 Iron Nails || 71.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Oak Table || 23 Logs, 1 Iron Nail || 75.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Oak Table || 35 Logs, 3 Iron Nails || 90.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stool || 9 Logs, 1 Iron Nail || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stool with Bar || 9 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Oak Chair || 10 Logs, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Chair || 13 Logs, 1 Iron Nail || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Wicker Seat Chair || 13 Logs, 1 Iron Nail || 36.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Bench || 10 Logs, 1 Iron Nail || 70.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Throne || 17 Logs, 1 Iron Nail || 74.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interleaved ==&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Quarterstaff || 8 Logs || 47.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Club || 5 Logs || 51.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Gnarled Staff || 9 Logs || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Fine Staff || 10 Logs || 64.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Round Shield || 7 Logs, 1 Iron Nail || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Kite Shield || 10 Logs, 1 Iron Nail || 69.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 68.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 87.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Night Stand || 14 Logs, 3 Iron Nails || 54.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Interleaved Table || 10 Logs, 3 Iron Nails || 62.1%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Writing Table || 17 Logs, 3 Iron Nails || 71.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Interleaved Table || 23 Logs, 1 Iron Nail || 75.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Interleaved Table || 35 Logs, 3 Iron Nails || 90.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Stool || 9 Logs, 1 Iron Nail || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Stool with Bar || 9 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Interleaved Chair || 10 Logs, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Chair || 13 Logs, 1 Iron Nail || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Wicker Seat Chair || 13 Logs, 1 Iron Nail || 36.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Bench || 10 Logs, 1 Iron Nail || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Throne || 17 Logs, 1 Iron Nail || 74.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ironwood ==&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Quarterstaff || 8 Logs || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Club || 5 Logs || 54.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Gnarled Staff || 9 Logs || 67.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Fine Staff || 10 Logs || 67.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Round Shield || 7 Logs, 1 Iron Nail || 48.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Kite Shield || 10 Logs, 1 Iron Nail || 72.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 72.7%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 73.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 82.7%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 82.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Night Stand || 14 Logs, 3 Iron Nails || 66.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Ironwood Table || 10 Logs, 3 Iron Nails || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Writing Table || 17 Logs, 3 Iron Nails || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Ironwood Table || 23 Logs, 1 Iron Nail || 76.5%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Ironwood Table || 35 Logs, 3 Iron Nails || 91.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Stool || 9 Logs, 1 Iron Nail || 50.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Stool with Bar || 9 Logs, 1 Iron Nail || 51.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Ironwood Chair || 10 Logs, 1 Iron Nail || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Chair || 13 Logs, 1 Iron Nail || 54.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Wicker Seat Chair || 13 Logs, 1 Iron Nail || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Bench || 10 Logs, 1 Iron Nail || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Throne || 17 Logs, 1 Iron Nail || 76.3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mahogany ==&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Quarterstaff || 8 Logs || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Club || 5 Logs || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Gnarled Staff || 9 Logs || 70.6%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Fine Staff || 10 Logs || 70.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Round Shield || 7 Logs, 1 Iron Nail || 51.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Kite Shield || 10 Logs, 1 Iron Nail || 75.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 82.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 83.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 92.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 92.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Night Stand || 14 Logs, 3 Iron Nails || 76.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Mahogany Table || 10 Logs, 3 Iron Nails || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Writing Table || 17 Logs, 3 Iron Nails || 84.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Mahogany Table || 23 Logs, 1 Iron Nail || 86.5%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Mahogany Table || 35 Logs, 3 Iron Nails || 99.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Stool || 9 Logs, 1 Iron Nail || 60.5%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Stool with Bar || 9 Logs, 1 Iron Nail || 61.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Mahogany Chair || 10 Logs, 1 Iron Nail || 63.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Chair || 13 Logs, 1 Iron Nail || 64.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Wicker Seat Chair || 13 Logs, 1 Iron Nail || 67.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Bench || 10 Logs, 1 Iron Nail || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Throne || 17 Logs, 1 Iron Nail || 86.3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry ==&lt;br /&gt;
&lt;br /&gt;
=== Cherry Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Quarterstaff || 8 Logs || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Club || 5 Logs || 59.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Gnarled Staff || 9 Logs || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Fine Staff || 10 Logs || 72.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Round Shield || 7 Logs, 1 Iron Nail || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Kite Shield || 10 Logs, 1 Iron Nail || 77.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 90.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 91.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Night Stand || 14 Logs, 3 Iron Nails || 83.9%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Cherry Table || 10 Logs, 3 Iron Nails || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Writing Table || 17 Logs, 3 Iron Nails || 92.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cherry Table || 23 Logs, 1 Iron Nail || 94.4%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Cherry Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Stool || 9 Logs, 1 Iron Nail || 68.4%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Stool with Bar || 9 Logs, 1 Iron Nail || 69.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cherry Chair || 10 Logs, 1 Iron Nail || 73.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Chair || 13 Logs, 1 Iron Nail || 71.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Wicker Seat Chair || 13 Logs, 1 Iron Nail || 74.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Bench || 10 Logs, 1 Iron Nail || 92.5%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Throne || 17 Logs, 1 Iron Nail || 94.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composite ==&lt;br /&gt;
&lt;br /&gt;
=== Composite Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Quarterstaff || 8 Logs || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Club || 5 Logs || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Gnarled Staff || 9 Logs || 87.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Fine Staff || 10 Logs || 87.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Round Shield || 7 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Kite Shield || 10 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 90.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 91.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Night Stand || 14 Logs, 3 Iron Nails || 83.9%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Composite Table || 10 Logs, 3 Iron Nails || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Writing Table || 17 Logs, 3 Iron Nails || 92.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Composite Table || 23 Logs, 1 Iron Nail || 94.4%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Composite Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Stool || 9 Logs, 1 Iron Nail || 68.4%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Stool with Bar || 9 Logs, 1 Iron Nail || 69.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Composite Chair || 10 Logs, 1 Iron Nail || 73.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Chair || 13 Logs, 1 Iron Nail || 71.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Wicker Seat Chair || 13 Logs, 1 Iron Nail || 74.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bench || 10 Logs, 1 Iron Nail || 92.5%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Throne || 17 Logs, 1 Iron Nail || 94.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imbued Cherry ==&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Quarterstaff || 8 Logs || 65.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Club || 5 Logs || 70.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Gnarled Staff || 9 Logs || 87.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Shepherd’s Crook || 9 Logs || 100.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Fine Staff || 10 Logs || 87.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Round Shield || 7 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Kite Shield || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Imbued Cherry Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Imbued Cherry Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Imbued Cherry Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Imbued Cherry Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Myst ==&lt;br /&gt;
&lt;br /&gt;
=== Myst Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Quarterstaff || 8 Logs || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Club || 5 Logs || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Gnarled Staff || 9 Logs || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Fine Staff || 10 Logs || 87.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Round Shield || 7 Logs, 1 Iron Nail || 82.6%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Kite Shield || 10 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Myst Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Myst Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Myst Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Myst Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== White Oak ==&lt;br /&gt;
&lt;br /&gt;
=== White Oak Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Quarterstaff || 8 Logs || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Club || 5 Logs || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Gnarled Staff || 9 Logs || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Fine Staff || 10 Logs || 87.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Round Shield || 7 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Kite Shield || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth White Oak Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough White Oak Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough White Oak Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough White Oak Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Carpentry&amp;diff=170</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Carpentry&amp;diff=170"/>
		<updated>2026-09-07T02:34:00Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carpentry ==&lt;br /&gt;
&lt;br /&gt;
Carpentry is used to craft staves, furniture, and other miscellaneous wooden items. The skill is best combined with several other skills, such as Lumberjacking for gathering logs, Bowery for crafting ranged weapons and imbued cherry logs, Arms Lore for quality control, and Tinkering for crafting staff jewels.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Saw]]&lt;br /&gt;
* [[Dovetail Saw]]&lt;br /&gt;
* [[Lumber]]&lt;br /&gt;
&lt;br /&gt;
== General Craftables ==&lt;br /&gt;
&lt;br /&gt;
=== Storage Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjack’s Crate || 30 Pine Logs, 10 Iron Nails || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Potion Rack || 10 Pine Logs, 10 Iron Nails, 5 Iron Hinges, 4 Empty Bottles || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Reagents Chest || 30 Pine Logs, 10 Iron Nails || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Grey) || 10 Scales (Grey), 1 Versatile Steel Parts, 1 Large Crate || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Green) || 10 Acid Scales, 1 Versatile Steel Parts, 1 Large Crate || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Red) || 10 Fire Scales, 1 Versatile Steel Parts, 1 Large Crate || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Ice) || 10 Ice Scales, 1 Versatile Steel Parts, 1 Large Crate || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Tanner’s Crate (Crystal) || 10 Crystal Scales, 1 Versatile Steel Parts, 1 Large Crate || 98.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dye Cabinet || 20 Mahogany Logs, 10 Iron Nails, 5 Dyes, 1 Versatile Wood Parts, 1 Versatile Cloth Parts || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rare Dye Multi-Vat || 20 Mahogany Logs, 10 Iron Nails, 5 Dyes, 1 Versatile Wood Parts, 1 Versatile Cloth Parts || 100.0% Carpentry, 100.0% Tailoring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Blank Scroll || 1 Pine Log || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Dying Tub || 5 Pine Logs || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backpack Dye Tub || 5 Pine Logs, 5 Iron Nails || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Hair Dye Tub || 5 Pine Logs, 5 Iron Nails || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Shrine to the Dark Lords || 40 Ironwood Logs, 20 Iron Nails, 2 Candles, 1 Dyes || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wooden Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Thin Sword || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Mace || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Kryss || 9 Eucalyptus Logs || 4.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Forge || 30 Pine Logs, 1 Forge Part || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Spinning Wheel || 30 Pine Logs, 2 Iron Nails, 1 Spinning Wheel Part || 73.6%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to an Anvil || 20 Pine Logs, 1 Anvil Part || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Small Ship || 10 Iron Ship Parts, 12 Ship Hull Parts, 10 Sail Panels || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Medium Ship || 10 Steel Ship Parts, 15 Ship Hull Parts, 15 Sail Panels || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Medium Dragon Ship || 12 Steel Ship Parts, 17 Ship Hull Parts, 15 Sail Panels || 92.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Long Ship || 15 Steel Ship Parts, 20 Ship Hull Parts, 20 Sail Panels || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Deed to a Long Dragon Ship || 17 Steel Ship Parts, 22 Ship Hull Parts, 20 Sail Panels || 95.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Components ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ship Hull Part || 100 Pine Logs || 75% Carpentry, 30% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ship Part || 100 Iron Ingots || 75% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Steel Ship Part || 50 Steel Ingots || 85% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Sail Panel || 100 Folded Cloth || 75% Tailoring, 30% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Carpentered House Part || 100 Eucalyptus Logs || 95% Carpentry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Yield !! Speed !! Materials Needed&lt;br /&gt;
|-&lt;br /&gt;
| Club || One-Handed || Quite Fast || 5 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff || Two-Handed || Quite Fast Speed || 8 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || Two-Handed || Normal Speed || 9 Logs&lt;br /&gt;
|-&lt;br /&gt;
| Fine Staff || Two-Handed || Below Normal Speed || 10 Logs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Conduit Effects ===&lt;br /&gt;
&lt;br /&gt;
Certain wood types resonate with specific Tinkering Jewels, creating a &#039;&#039;&#039;Conduit&#039;&#039;&#039; that enhances the jewel&#039;s effect when socketed into compatible weapons.&lt;br /&gt;
&lt;br /&gt;
Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon&#039;s &#039;&#039;&#039;Conduit Multiplier&#039;&#039;&#039; increases the power of the jewel&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
The base Conduit Multiplier is &#039;&#039;&#039;100%&#039;&#039;&#039;. Higher values increase the effect proportionally. For example, a weapon with a &#039;&#039;&#039;150%&#039;&#039;&#039; Conduit Multiplier increases the jewel&#039;s effect by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Only the appropriate wood and jewel combination can activate a weapon&#039;s Conduit bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Club || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Quarter Staff || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || +35%&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || +75%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wood !! Tinkering Jewel !! Conduit Effect&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus || Emerald || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Holly || Star Sapphire || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Citrine || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Oak || Elemental Fury, Elemental Mayhem || Elemental Damage&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved || Citrine, Emerald || Fire Damage, Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood || Diamond || Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany || TBA || TBA&lt;br /&gt;
|-&lt;br /&gt;
| Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Composite || Ruby, Diamond || Drain Life, Additional Damage&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry || Ruby || Drain Life&lt;br /&gt;
|-&lt;br /&gt;
| Myst || Amber, Amethyst || Spell Drain, Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| White Oak || Sapphire || Stamina Drain, Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pine ==&lt;br /&gt;
&lt;br /&gt;
=== Pine Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Quarterstaff || 8 Logs || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Club || 5 Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Gnarled Staff || 9 Logs || 47.9%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Fine Staff || 10 Logs || 75.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Round Shield || 7 Logs, 1 Iron Nail || 22.6%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Kite Shield || 10 Logs, 1 Iron Nail || 52.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 55.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 56.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 65.5%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 74.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Night Stand || 14 Logs, 3 Iron Nails || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Pine Table || 10 Logs, 3 Iron Nails || 50.1%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Writing Table || 17 Logs, 3 Iron Nails || 59.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Pine Table || 23 Logs, 1 Iron Nail || 63.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Pine Table || 35 Logs, 3 Iron Nails || 78.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pine Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Pine Stool || 9 Logs, 1 Iron Nail || 11.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Stool with Bar || 9 Logs, 1 Iron Nail || 13.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Pine Chair || 10 Logs, 1 Iron Nail || 16.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chair || 13 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Chair with Cushion || 13 Logs, 1 Iron Nail, 5 Clothes || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Wicker Seat Chair || 13 Logs, 1 Iron Nail || 24.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Pine Chair with Cushion || 13 Logs, 1 Iron Nail, 5 Clothes || 33.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Bench || 10 Logs, 1 Iron Nail || 44.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pine Throne || 17 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eucalyptus ==&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Quarterstaff || 8 Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Club || 5 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Gnarled Staff || 9 Logs || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Fine Staff || 10 Logs || 52.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Round Shield || 7 Logs, 1 Iron Nail || 27.6%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Kite Shield || 10 Logs, 1 Iron Nail || 57.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 59.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 69.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 77.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Night Stand || 14 Logs, 3 Iron Nails || 45.6%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Eucalyptus Table || 10 Logs, 3 Iron Nails || 53.6%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Writing Table || 17 Logs, 3 Iron Nails || 62.6%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Eucalyptus Table || 23 Logs, 1 Iron Nail || 66.6%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Eucalyptus Table || 35 Logs, 3 Iron Nails || 81.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eucalyptus Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Stool || 9 Logs, 1 Iron Nail || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Stool with Bar || 9 Logs, 1 Iron Nail || 16.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Eucalyptus Chair || 10 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Chair || 13 Logs, 1 Iron Nail || 21.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Wicker Seat Chair || 13 Logs, 1 Iron Nail || 27.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Bench || 10 Logs, 1 Iron Nail || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus Throne || 17 Logs, 1 Iron Nail || 66.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holly ==&lt;br /&gt;
&lt;br /&gt;
=== Holly Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Quarterstaff || 8 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Club || 5 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Gnarled Staff || 9 Logs || 56.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Fine Staff || 10 Logs || 56.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Round Shield || 7 Logs, 1 Iron Nail || 32.6%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Kite Shield || 10 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 63.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 81.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Night Stand || 14 Logs, 3 Iron Nails || 49.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Holly Table || 10 Logs, 3 Iron Nails || 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Writing Table || 17 Logs, 3 Iron Nails || 66.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Holly Table || 23 Logs, 1 Iron Nail || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Holly Table || 35 Logs, 3 Iron Nails || 85.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Holly Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Holly Stool || 9 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Stool with Bar || 9 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Holly Chair || 10 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Chair || 13 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Wicker Seat Chair || 13 Logs, 1 Iron Nail || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Bench || 10 Logs, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Holly Throne || 17 Logs, 1 Iron Nail || 69.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rose ==&lt;br /&gt;
&lt;br /&gt;
=== Rose Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Quarterstaff || 8 Logs || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Club || 5 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Gnarled Staff || 9 Logs || 56.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Fine Staff || 10 Logs || 56.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Round Shield || 7 Logs, 1 Iron Nail || 32.6%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Kite Shield || 10 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 63.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 81.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Night Stand || 14 Logs, 3 Iron Nails || 49.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Rose Table || 10 Logs, 3 Iron Nails || 57.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Writing Table || 17 Logs, 3 Iron Nails || 66.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Rose Table || 23 Logs, 1 Iron Nail || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Rose Table || 35 Logs, 3 Iron Nails || 85.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rose Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Rose Stool || 9 Logs, 1 Iron Nail || 18.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Stool with Bar || 9 Logs, 1 Iron Nail || 20.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Rose Chair || 10 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Chair || 13 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Wicker Seat Chair || 13 Logs, 1 Iron Nail || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Bench || 10 Logs, 1 Iron Nail || 62.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rose Throne || 17 Logs, 1 Iron Nail || 69.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oak ==&lt;br /&gt;
&lt;br /&gt;
=== Oak Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Quarterstaff || 8 Logs || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Club || 5 Logs || 44.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Gnarled Staff || 9 Logs || 57.6%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Fine Staff || 10 Logs || 57.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Round Shield || 7 Logs, 1 Iron Nail || 38.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Kite Shield || 10 Logs, 1 Iron Nail || 62.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 68.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 86.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Night Stand || 14 Logs, 3 Iron Nails || 54.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Oak Table || 10 Logs, 3 Iron Nails || 62.1%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Writing Table || 17 Logs, 3 Iron Nails || 71.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Oak Table || 23 Logs, 1 Iron Nail || 75.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Oak Table || 35 Logs, 3 Iron Nails || 90.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oak Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stool || 9 Logs, 1 Iron Nail || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Stool with Bar || 9 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Oak Chair || 10 Logs, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Chair || 13 Logs, 1 Iron Nail || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Wicker Seat Chair || 13 Logs, 1 Iron Nail || 36.0%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Bench || 10 Logs, 1 Iron Nail || 70.5%&lt;br /&gt;
|-&lt;br /&gt;
| Oak Throne || 17 Logs, 1 Iron Nail || 74.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interleaved ==&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Quarterstaff || 8 Logs || 47.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Club || 5 Logs || 51.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Gnarled Staff || 9 Logs || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Fine Staff || 10 Logs || 64.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Round Shield || 7 Logs, 1 Iron Nail || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Kite Shield || 10 Logs, 1 Iron Nail || 69.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 68.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 87.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Night Stand || 14 Logs, 3 Iron Nails || 54.1%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Interleaved Table || 10 Logs, 3 Iron Nails || 62.1%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Writing Table || 17 Logs, 3 Iron Nails || 71.1%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Interleaved Table || 23 Logs, 1 Iron Nail || 75.1%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Interleaved Table || 35 Logs, 3 Iron Nails || 90.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interleaved Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Stool || 9 Logs, 1 Iron Nail || 23.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Stool with Bar || 9 Logs, 1 Iron Nail || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Interleaved Chair || 10 Logs, 1 Iron Nail || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Chair || 13 Logs, 1 Iron Nail || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Wicker Seat Chair || 13 Logs, 1 Iron Nail || 36.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Bench || 10 Logs, 1 Iron Nail || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Interleaved Throne || 17 Logs, 1 Iron Nail || 74.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ironwood ==&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Quarterstaff || 8 Logs || 50.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Club || 5 Logs || 54.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Gnarled Staff || 9 Logs || 67.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Fine Staff || 10 Logs || 67.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Round Shield || 7 Logs, 1 Iron Nail || 48.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Kite Shield || 10 Logs, 1 Iron Nail || 72.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 72.7%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 73.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 82.7%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 82.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Night Stand || 14 Logs, 3 Iron Nails || 66.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Ironwood Table || 10 Logs, 3 Iron Nails || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Writing Table || 17 Logs, 3 Iron Nails || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Ironwood Table || 23 Logs, 1 Iron Nail || 76.5%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Ironwood Table || 35 Logs, 3 Iron Nails || 91.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironwood Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Stool || 9 Logs, 1 Iron Nail || 50.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Stool with Bar || 9 Logs, 1 Iron Nail || 51.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Ironwood Chair || 10 Logs, 1 Iron Nail || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Chair || 13 Logs, 1 Iron Nail || 54.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Wicker Seat Chair || 13 Logs, 1 Iron Nail || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Bench || 10 Logs, 1 Iron Nail || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood Throne || 17 Logs, 1 Iron Nail || 76.3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mahogany ==&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Quarterstaff || 8 Logs || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Club || 5 Logs || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Gnarled Staff || 9 Logs || 70.6%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Fine Staff || 10 Logs || 70.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Round Shield || 7 Logs, 1 Iron Nail || 51.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Kite Shield || 10 Logs, 1 Iron Nail || 75.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 90.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 82.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 83.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 92.7%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 92.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Night Stand || 14 Logs, 3 Iron Nails || 76.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Mahogany Table || 10 Logs, 3 Iron Nails || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Writing Table || 17 Logs, 3 Iron Nails || 84.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Mahogany Table || 23 Logs, 1 Iron Nail || 86.5%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Mahogany Table || 35 Logs, 3 Iron Nails || 99.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mahogany Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Stool || 9 Logs, 1 Iron Nail || 60.5%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Stool with Bar || 9 Logs, 1 Iron Nail || 61.5%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Mahogany Chair || 10 Logs, 1 Iron Nail || 63.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Chair || 13 Logs, 1 Iron Nail || 64.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Wicker Seat Chair || 13 Logs, 1 Iron Nail || 67.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Bench || 10 Logs, 1 Iron Nail || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Throne || 17 Logs, 1 Iron Nail || 86.3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cherry ==&lt;br /&gt;
&lt;br /&gt;
=== Cherry Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Quarterstaff || 8 Logs || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Club || 5 Logs || 59.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Gnarled Staff || 9 Logs || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Fine Staff || 10 Logs || 72.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Round Shield || 7 Logs, 1 Iron Nail || 53.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Kite Shield || 10 Logs, 1 Iron Nail || 77.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 90.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 91.6%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Night Stand || 14 Logs, 3 Iron Nails || 83.9%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Cherry Table || 10 Logs, 3 Iron Nails || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Writing Table || 17 Logs, 3 Iron Nails || 92.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cherry Table || 23 Logs, 1 Iron Nail || 94.4%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Cherry Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherry Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Stool || 9 Logs, 1 Iron Nail || 68.4%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Stool with Bar || 9 Logs, 1 Iron Nail || 69.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cherry Chair || 10 Logs, 1 Iron Nail || 73.0%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Chair || 13 Logs, 1 Iron Nail || 71.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Wicker Seat Chair || 13 Logs, 1 Iron Nail || 74.9%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Bench || 10 Logs, 1 Iron Nail || 92.5%&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Throne || 17 Logs, 1 Iron Nail || 94.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composite ==&lt;br /&gt;
&lt;br /&gt;
=== Composite Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Quarterstaff || 8 Logs || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Club || 5 Logs || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Gnarled Staff || 9 Logs || 87.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Fine Staff || 10 Logs || 87.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Round Shield || 7 Logs, 1 Iron Nail || 62.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Kite Shield || 10 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 90.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 91.6%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Night Stand || 14 Logs, 3 Iron Nails || 83.9%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Composite Table || 10 Logs, 3 Iron Nails || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Writing Table || 17 Logs, 3 Iron Nails || 92.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Composite Table || 23 Logs, 1 Iron Nail || 94.4%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Composite Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Composite Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Composite Stool || 9 Logs, 1 Iron Nail || 68.4%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Stool with Bar || 9 Logs, 1 Iron Nail || 69.4%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Composite Chair || 10 Logs, 1 Iron Nail || 73.0%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Chair || 13 Logs, 1 Iron Nail || 71.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Wicker Seat Chair || 13 Logs, 1 Iron Nail || 74.9%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bench || 10 Logs, 1 Iron Nail || 92.5%&lt;br /&gt;
|-&lt;br /&gt;
| Composite Throne || 17 Logs, 1 Iron Nail || 94.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imbued Cherry ==&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Quarterstaff || 8 Logs || 65.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Club || 5 Logs || 70.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Gnarled Staff || 9 Logs || 87.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Shepherd’s Crook || 9 Logs || 100.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Fine Staff || 10 Logs || 87.0% Carpentry, 100.0% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Round Shield || 7 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Kite Shield || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Imbued Cherry Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Imbued Cherry Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Imbued Cherry Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Imbued Cherry Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Imbued Cherry Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Imbued Cherry Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Myst ==&lt;br /&gt;
&lt;br /&gt;
=== Myst Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Quarterstaff || 8 Logs || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Club || 5 Logs || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Gnarled Staff || 9 Logs || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Fine Staff || 10 Logs || 87.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Round Shield || 7 Logs, 1 Iron Nail || 82.6%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Kite Shield || 10 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Myst Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Myst Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough Myst Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myst Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| Myst Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough Myst Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Myst Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== White Oak ==&lt;br /&gt;
&lt;br /&gt;
=== White Oak Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Quarterstaff || 8 Logs || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Club || 5 Logs || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Gnarled Staff || 9 Logs || 87.9%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Fine Staff || 10 Logs || 87.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Round Shield || 7 Logs, 1 Iron Nail || 92.6%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Kite Shield || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Furniture ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Chest || 14 Logs, 2 Iron Hinges, 1 Iron Nail || 95.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Bookshelf || 12 Logs, 6 Iron Nails, 5 Small Books (Blue) || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Drawers || 17 Logs, 3 Iron Nails, 3 Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Dresser || 20 Logs, 5 Iron Nails, Iron Hinges || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Armoir || 23 Logs, 6 Iron Nails, 4 Iron Hinges || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Tables ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Night Stand || 14 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Smooth White Oak Table || 10 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Writing Table || 17 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough White Oak Table || 23 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Large Rough White Oak Table || 35 Logs, 3 Iron Nails || 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Oak Seats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material Needed !! Skill Needed&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Stool || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Stool with Bar || 9 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rough White Oak Chair || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Wicker Seat Chair || 13 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Bench || 10 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|-&lt;br /&gt;
| White Oak Throne || 17 Logs, 1 Iron Nail || 100.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Bowery&amp;diff=169</id>
		<title>Bowery</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Bowery&amp;diff=169"/>
		<updated>2026-09-07T02:01:54Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Arrows &amp;amp; Bolts - Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bowery ==&lt;br /&gt;
&lt;br /&gt;
The bowery skill allows one to create bows, crossbows and even a few special wood types of high quality.&lt;br /&gt;
&lt;br /&gt;
Using a dagger on logs, while carrying the correct resources, will allow you to craft items with this skill. You will require lumberjacking to gather logs, and tinkering for making hinges and wire for the better bows. To begin crafting, equip a Dagger and target a pile of logs with it. You will be prompted with a menu if you have the correct items.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
== Arrows &amp;amp; Bolts - Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! Material !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +15% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +30% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +15% Damage Bonus, +20% Damage vs. Undead Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10% Damage Bonus, +20% Energy Damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +15% Damage Bonus, 15% chance of Double Shot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +15% Damage Bonus, +40% Damage vs. Monstrous Creatures, +40% Damage vs. Shadows.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +15% Damage Bonus, +40% Damage vs. Daemons, +40% Damage vs. Undead Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +15% Damage Bonus, +40% Damage vs. Dragons, +40% Damage vs. Giant Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +35% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +20% Damage Bonus, 20% chance of Double Shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Arrows ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron Arrow&#039;&#039;&#039; || 1 Iron projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 75% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Arrow&#039;&#039;&#039; || 1 Silver projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold Arrow&#039;&#039;&#039; || 1 Gold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium Arrow&#039;&#039;&#039; || 1 Titanium projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane Arrow&#039;&#039;&#039; || 1 Terathane projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold Arrow&#039;&#039;&#039; || 1 Stronghold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard Arrow&#039;&#039;&#039; || 1 Verminard projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril Arrow&#039;&#039;&#039; || 1 Mytheril projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Crossbow Bolts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron Crossbow Bolt&#039;&#039;&#039; || 1 Iron projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 75% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel Crossbow Bolt&#039;&#039;&#039; || 1 Steel projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 80% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Crossbow Bolt&#039;&#039;&#039; || 1 Silver projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold Crossbow Bolt&#039;&#039;&#039; || 1 Gold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane Crossbow Bolt&#039;&#039;&#039; || 1 Terathane projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold Crossbow Bolt&#039;&#039;&#039; || 1 Stronghold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard Crossbow Bolt&#039;&#039;&#039; || 1 Verminard projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine Crossbow Bolt&#039;&#039;&#039; || 1 Adamantine projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 98% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wooden Alloys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Wooden Alloy&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || 6 Eucalyptus Logs, 3 Rose Logs || style=&amp;quot;text-align: center;&amp;quot; | 60% Bowcraft, 30% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || 6 Mahogany Logs, 4 Ironwood Logs, 2 Cherry Logs || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 40% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || 1 Cherry Log, 10 Dragon Blood, 10 Daemon Bones, 10 Vial of Ectoplasm, 1 Empty Bottle || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore, 50% Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Bow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Bow&#039;&#039;&#039; || 10 Pine Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 29.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Bow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 34.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Bow&#039;&#039;&#039; || 10 Holly Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 39.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Bow&#039;&#039;&#039; || 10 Rose Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 39.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Bow&#039;&#039;&#039; || 10 Oak Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 43.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Bow&#039;&#039;&#039; || 10 Interleaved Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 50.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Bow&#039;&#039;&#039; || 10 Ironwood Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 53.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Bow&#039;&#039;&#039; || 10 Mahogany Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Bow&#039;&#039;&#039; || 10 Cherry Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 58.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Bow&#039;&#039;&#039; || 10 Composite Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 69.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Bow&#039;&#039;&#039; || 10 Myst Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 69.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Bow&#039;&#039;&#039; || 10 White Oak Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry Bow&#039;&#039;&#039; || 10 Imbued Cherry Logs, 1 Cut Hide, 1 Red Dragon Scale || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Crossbow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Crossbow&#039;&#039;&#039; || 15 Pine Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 46.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Crossbow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 51.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Crossbow&#039;&#039;&#039; || 10 Holly Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Crossbow&#039;&#039;&#039; || 10 Rose Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Crossbow&#039;&#039;&#039; || 10 Oak Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 57.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Crossbow&#039;&#039;&#039; || 10 Interleaved Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Crossbow&#039;&#039;&#039; || 10 Ironwood Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 67.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Crossbow&#039;&#039;&#039; || 10 Mahogany Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 70.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Crossbow&#039;&#039;&#039; || 10 Cherry Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 72.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Crossbow&#039;&#039;&#039; || 10 Composite Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 86.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Crossbow&#039;&#039;&#039; || 10 Myst Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 86.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Crossbow&#039;&#039;&#039; || 10 White Oak Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry Crossbow&#039;&#039;&#039; || 10 Imbued Cherry Logs, 1 Stronghold Wire || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Heavy Crossbow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Heavy Crossbow&#039;&#039;&#039; || 10 Pine Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 54.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Heavy Crossbow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 59.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Heavy Crossbow&#039;&#039;&#039; || 12 Holly Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Heavy Crossbow&#039;&#039;&#039; || 12 Rose Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Heavy Crossbow&#039;&#039;&#039; || 12 Oak Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 63.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Heavy Crossbow&#039;&#039;&#039; || 12 Interleaved Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 70.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Heavy Crossbow&#039;&#039;&#039; || 12 Ironwood Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 73.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Heavy Crossbow&#039;&#039;&#039; || 12 Mahogany Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 76.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Heavy Crossbow&#039;&#039;&#039; || 12 Cherry Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 78.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Heavy Crossbow&#039;&#039;&#039; || 12 Composite Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 94.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Heavy Crossbow&#039;&#039;&#039; || 12 Myst Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 94.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Heavy Crossbow&#039;&#039;&#039; || 12 White Oak Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=168</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=168"/>
		<updated>2026-09-07T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 20))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greater Jewels ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greater Jewels&#039;&#039;&#039; are enhanced versions of regular jewels, with their effects increased by &#039;&#039;&#039;50%&#039;&#039;&#039; compared to the standard version.&lt;br /&gt;
&lt;br /&gt;
However, their increased power comes with a restriction: Greater Jewels can only be socketed into weapons that have a &#039;&#039;&#039;&amp;quot;Greater Gem Slot&amp;quot;&#039;&#039;&#039; in their description. Regular gem slots cannot be used to socket Greater Jewels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amber || 5 Amber Jewels || 100% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Ruby || 5 Ruby Jewels || 100% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Emerald || 5 Emerald Jewels || 100% || Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Diamond || 5 Diamond Jewels || 100% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amethyst || 5 Amethyst Jewels || 100% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Citrine || 5 Citrine Jewels || 100% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Star Sapphire || 5 Star Sapphire Jewels || 100% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Sapphire || 5 Sapphire Jewels || 100% || Stamina Drain + Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=167</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=167"/>
		<updated>2026-09-07T01:57:10Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 20))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greater Jewels ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greater Jewels&#039;&#039;&#039; are enhanced versions of regular jewels, with their effects increased by &#039;&#039;&#039;50%&#039;&#039;&#039; compared to the standard version.&lt;br /&gt;
&lt;br /&gt;
However, their increased power comes with a restriction: Greater Jewels can only be socketed into weapons that have a &#039;&#039;&#039;&amp;quot;Greater Gem Slot&amp;quot;&#039;&#039;&#039; in their description. Regular gem slots cannot be used to socket Greater Jewels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amber || 5 Amber Jewels || 100% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Ruby || 5 Ruby Jewels || 100% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Greater Emerald || 5 Emerald Jewels || 100% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Greater Diamond || 5 Diamond Jewels || 100% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Amethyst || 5 Amethyst Jewels || 100% || Mana Drain + Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Citrine || 5 Citrine Jewels || 100% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Star Sapphire || 5 Star Sapphire Jewels || 100% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Greater Sapphire || 5 Sapphire Jewels || 100% || Stamina Drain + Cold Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=166</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=166"/>
		<updated>2026-09-07T01:41:25Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with base gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;(100 + (&amp;lt;Tinkering Skill&amp;gt;/ 20))&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=165</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=165"/>
		<updated>2026-09-07T01:39:54Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with base gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;100 + (&amp;lt;Tinkering Skill&amp;gt;/ 20)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=164</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=164"/>
		<updated>2026-09-07T01:38:55Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with base gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: &#039;&#039;&#039;&#039;&#039;100 + (Tinkering Skill / 20)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=163</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=163"/>
		<updated>2026-09-07T01:35:41Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: /* Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Weapons socketed with base gems receive a scaling damage bonus to their effects based on the character&#039;s Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: 100 + (Tinkering Skill / 20)&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=162</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=162"/>
		<updated>2026-09-04T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 projectile heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Iron Projectile Head || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Steel Projectile Head || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Silver Projectile Head || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Gold Projectile Head || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Projectile Head || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Projectile Head || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold Projectile Head || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Verminard Projectile Head || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Projectile Head || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril Projectile Head || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=161</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Tinkering&amp;diff=161"/>
		<updated>2026-09-04T22:00:05Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tinkering ==&lt;br /&gt;
&lt;br /&gt;
Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Tinkers Tools]]&lt;br /&gt;
* [[Ingots]]&lt;br /&gt;
&lt;br /&gt;
== Versatile Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Iron Parts || 100 Iron Ingots || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Steel Parts || 100 Steel Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Bronze Parts || 100 Bronze Ingots || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Silver Parts || 100 Silver Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Gold Parts || 100 Gold Ingots || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Wood Parts || 100 Pine Logs, 50 Oak Logs || 75.0% Carpentry, 50.0% Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Cloth Parts || 100 Cloth || 75.0% Tailoring, 50.0% Tinkering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projectile Heads ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|+ Note: Each ingot used in crafting will yield 20 Projectile Heads.&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 40%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron Projectile Head&#039;&#039;&#039; || 1 Iron Ingot || style=&amp;quot;text-align: center;&amp;quot; | 75.0% Tinkering, 55.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel Projectile Head&#039;&#039;&#039; || 1 Steel Ingot || style=&amp;quot;text-align: center;&amp;quot; | 80.0% Tinkering, 60.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Projectile Head&#039;&#039;&#039; || 1 Silver Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold Projectile Head&#039;&#039;&#039; || 1 Gold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 85.0% Tinkering, 65.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium Projectile Head&#039;&#039;&#039; || 1 Titanium Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane Projectile Head&#039;&#039;&#039; || 1 Terathane Ingot || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Tinkering, 70.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold Projectile Head&#039;&#039;&#039; || 1 Stronghold Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard Projectile Head&#039;&#039;&#039; || 1 Verminard Ingot || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Tinkering, 75.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine Projectile Head&#039;&#039;&#039; || 1 Adamantine Ingot || style=&amp;quot;text-align: center;&amp;quot; | 98.0% Tinkering, 78.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril Projectile Head&#039;&#039;&#039; || 1 Mytheril Ingot || style=&amp;quot;text-align: center;&amp;quot; | 100.0% Tinkering, 80.0% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Parts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Nails || 1 Copper Ingot || 2.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Nails || 1 Iron Ingot || 10.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nails || 1 Bronze Ingot || 15.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Nails || 1 Steel Ingot || 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Gears || 1 Copper Ingot || 17.7%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nails || 1 Silver Ingot || 19.5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gears || 1 Iron Ingot || 25.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Gears || 1 Bronze Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Springs || 1 Copper Ingot || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Wire || 1 Copper Ingot || 32.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Gears || 1 Steel Ingot || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Gears || 1 Silver Ingot || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Springs || 1 Iron Ingot || 38.7%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wire || 1 Iron Ingot || 40.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Springs || 1 Bronze Ingot || 43.7%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Wire || 1 Bronze Ingot || 45.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Springs || 1 Steel Ingot || 46.2%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wire || 1 Steel Ingot || 47.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Springs || 1 Silver Ingot || 48.2%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wire || 1 Silver Ingot || 49.5%&lt;br /&gt;
|-&lt;br /&gt;
| Copper Hinge || 1 Copper Ingot || 42.8%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Hinge || 1 Iron Ingot || 50.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Nails || 1 Titanium Ingot || 52.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Nails || 1 Adamantine Ingot || 55.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Hinge || 1 Bronze Ingot || 55.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Nails || 1 Terathane Ingot || 57.5%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Hinge || 1 Steel Ingot || 58.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Nails || 1 Phoenix Ingot || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Hinge || 1 Silver Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Gears || 1 Titanium Ingot || 60.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Gears || 1 Adamantine Ingot || 62.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Gears || 1 Terathane Ingot || 65.3%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Springs || 1 Titanium Ingot || 66.8%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Wire || 1 Titanium Ingot || 67.5%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Gears || 1 Phoenix Ingot || 67.8%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Springs || 1 Adamantine Ingot || 69.3%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Wire || 1 Adamantine Ingot || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Springs || 1 Terathane Ingot || 71.8%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Wire || 1 Terathane Ingot || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Hinge || 1 Titanium Ingot || 72.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Springs || 1 Phoenix Ingot || 74.3%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Wire || 1 Phoenix Ingot || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Hinge || 1 Adamantine Ingot || 75.4%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Hinge || 1 Terathane Ingot || 77.9%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Hinge || 1 Phoenix Ingot || 80.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Small Copper Brazier || 7 Copper Ingots, 5 Coal || 47.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Iron Brazier || 7 Iron Ingots, 5 Coal || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Bronze Brazier || 7 Bronze Ingots, 5 Coal || 60.1%&lt;br /&gt;
|-&lt;br /&gt;
| Small Steel Brazier || 7 Steel Ingots, 5 Coal || 63.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Silver Brazier || 7 Silver Ingots, 5 Coal || 64.6%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Brazier || 12 Iron Ingots, 5 Coal || 65.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Brazier || 12 Bronze Ingots, 5 Coal || 70.1%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Brazier || 12 Steel Ingots, 5 Coal || 72.6%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Brazier || 12 Silver Ingots, 5 Coal || 74.6%&lt;br /&gt;
|-&lt;br /&gt;
| Small Titanium Brazier || 7 Titanium Ingots, 5 Coal || 75.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Adamantine Brazier || 7 Adamantine Ingots, 5 Coal || 77.5%&lt;br /&gt;
|-&lt;br /&gt;
| Small Terathane Brazier || 7 Terathane Ingots, 5 Coal || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Small Phoenix Brazier || 7 Phoenix Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Brazier || 12 Adamantine Ingots, 5 Coal || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Brazier || 12 Terathane Ingots, 5 Coal || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Brazier || 12 Phoenix Ingots, 5 Coal || 87.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chests ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Tinkering Required&lt;br /&gt;
|-&lt;br /&gt;
| Copper Chest || 14 Ingots, 1 Nail, 2 Hinges || 57.0%&lt;br /&gt;
|-&lt;br /&gt;
| Iron Chest || 14 Ingots, 1 Nail, 2 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chest || 14 Ingots, 1 Nail, 2 Hinges || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Chest || 14 Ingots, 1 Nail, 2 Hinges || 72.5%&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chest || 14 Ingots, 1 Nail, 2 Hinges || 74.5%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Chest || 14 Ingots, 1 Nail, 2 Hinges || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Chest || 14 Ingots, 1 Nail, 2 Hinges || 82.5%&lt;br /&gt;
|-&lt;br /&gt;
| Terathane Chest || 14 Ingots, 1 Nail, 2 Hinges || 85.0%&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Chest || 14 Ingots, 1 Nail, 2 Hinges || 87.5%&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Chest || 100 Tin Ingots, 2 Versatile Steel Parts, 2 Versatile Bronze Parts || 85.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are mechanical creatures that tinkers can control. They are only shrinkable by using Greater Shrinks. They are red karma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Golem !! Resources !! Tinkering to Craft !! Tinkering to Control&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 75% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 80% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 83% || 11%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 87% || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 86% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Terathan || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Verite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Valorite || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 91% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Verminard || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 93% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Blackrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrock || 30 Ingots, 8 Gears, 12 Hinges, 3 Strength Scrolls, 3 Agility Scrolls, 3 Cunning Scrolls || 99% || 80%&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill)&lt;br /&gt;
&lt;br /&gt;
Weapons and armour take one jewel each and can only be jeweled once.&lt;br /&gt;
&lt;br /&gt;
Note: You are unable to encrust a jewel in any unidentified item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect&lt;br /&gt;
|-&lt;br /&gt;
| Amber || 5 Amber Gems || 60% || Spell Drain&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 5 Ruby Gems || 65% || Life Drain&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 5 Emerald Gems || 70% || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 5 Diamond Gems || 70% || Enhanced Damage&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || 5 Amethyst Gems || 75% || Mana Drain&lt;br /&gt;
|-&lt;br /&gt;
| Citrine || 5 Citrine Gems || 80% || Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy &amp;amp; Acid Damage&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Resources !! Tinkering Skill&lt;br /&gt;
|-&lt;br /&gt;
| Scissors || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 14.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sewing Kit || 2 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 18.8%&lt;br /&gt;
|-&lt;br /&gt;
| Empty Bottle || 1 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 21.3%&lt;br /&gt;
|-&lt;br /&gt;
| Dice and Cup || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Game Board || 3 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Backgammon Game || 10 Pine Logs || 30.0%&lt;br /&gt;
|-&lt;br /&gt;
| Axel and Gears || Iron Gears || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || 1 Pine Logs || 30.4%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Parts || Axel and Gears, Iron Springs || 30.5%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant || Sextant Parts || 30.7%&lt;br /&gt;
|-&lt;br /&gt;
| Sextant Parts || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 31.0%&lt;br /&gt;
|-&lt;br /&gt;
| Saw || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Logs || 31.3%&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 33.9%&lt;br /&gt;
|-&lt;br /&gt;
| Tinker’s Tool || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 35.0%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Hoops || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet 2 || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pewter Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pitcher || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Skull Mug || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Spittoon || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 42.0%&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 4 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 1 Pine Log || 42.1%&lt;br /&gt;
|-&lt;br /&gt;
| Lock Pick || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 48.5%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel Tap || [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 52.0%&lt;br /&gt;
|-&lt;br /&gt;
| Clock Frame || Pine Logs, Iron Nails || 53.7%&lt;br /&gt;
|-&lt;br /&gt;
| Clock || Clock Parts, Clock Frame || 55.1%&lt;br /&gt;
|-&lt;br /&gt;
| Anvil Parts || 40 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 60.0%&lt;br /&gt;
|-&lt;br /&gt;
| Forge Parts || 30 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]], 4 Hinges || 65.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Mortar_and_Pestle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Alchemy|Mortar and Pestle]] || 5 [[Ores &amp;amp; Ingots#Ingots|Iron Ingots]] || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Keg || 12 Pine Logs, 1 Barrel Tap, 2 Barrel Hoops, 36 Iron Nails, 1 Beeswax, 1 Hinge || 70.0%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer Wand || 2 Silver Ingots, 2 Gold Ingots, 1 Bone || 80.0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Bowery&amp;diff=160</id>
		<title>Bowery</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Bowery&amp;diff=160"/>
		<updated>2026-09-04T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bowery ==&lt;br /&gt;
&lt;br /&gt;
The bowery skill allows one to create bows, crossbows and even a few special wood types of high quality.&lt;br /&gt;
&lt;br /&gt;
Using a dagger on logs, while carrying the correct resources, will allow you to craft items with this skill. You will require lumberjacking to gather logs, and tinkering for making hinges and wire for the better bows. To begin crafting, equip a Dagger and target a pile of logs with it. You will be prompted with a menu if you have the correct items.&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
&lt;br /&gt;
* [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
== Arrows &amp;amp; Bolts - Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! Material !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron&#039;&#039;&#039; || +10% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel&#039;&#039;&#039; || +20% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver&#039;&#039;&#039; || +10% Damage Bonus, +20% Damage vs. Undead Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold&#039;&#039;&#039; || +10% Damage Bonus, +20% Energy Damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium&#039;&#039;&#039; || +10% Damage Bonus, 10% chance of Double Shot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane&#039;&#039;&#039; || +10% Damage Bonus, +40% Damage vs. Monstrous Creatures, +40% Damage vs. Shadows.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold&#039;&#039;&#039; || +10% Damage Bonus, +40% Damage vs. Daemons, +40% Damage vs. Undead Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard&#039;&#039;&#039; || +10% Damage Bonus, +40% Damage vs. Dragons, +40% Damage vs. Giant Creatures.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine&#039;&#039;&#039; || +30% Damage Bonus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril&#039;&#039;&#039; || +15% Damage Bonus, 15% chance of Double Shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Arrows ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron Arrow&#039;&#039;&#039; || 1 Iron projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 75% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Arrow&#039;&#039;&#039; || 1 Silver projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold Arrow&#039;&#039;&#039; || 1 Gold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Titanium Arrow&#039;&#039;&#039; || 1 Titanium projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane Arrow&#039;&#039;&#039; || 1 Terathane projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold Arrow&#039;&#039;&#039; || 1 Stronghold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard Arrow&#039;&#039;&#039; || 1 Verminard projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mytheril Arrow&#039;&#039;&#039; || 1 Mytheril projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metal Crossbow Bolts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Ammo Type&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iron Crossbow Bolt&#039;&#039;&#039; || 1 Iron projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 75% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steel Crossbow Bolt&#039;&#039;&#039; || 1 Steel projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 80% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Crossbow Bolt&#039;&#039;&#039; || 1 Silver projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gold Crossbow Bolt&#039;&#039;&#039; || 1 Gold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 85% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terathane Crossbow Bolt&#039;&#039;&#039; || 1 Terathane projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 90% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stronghold Crossbow Bolt&#039;&#039;&#039; || 1 Stronghold projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Verminard Crossbow Bolt&#039;&#039;&#039; || 1 Verminard projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 95% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adamantine Crossbow Bolt&#039;&#039;&#039; || 1 Adamantine projectile head, 1 Shaft, 1 Feather || style=&amp;quot;text-align: center;&amp;quot; | 98% Bowcraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wooden Alloys ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Wooden Alloy&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved&#039;&#039;&#039; || 6 Eucalyptus Logs, 3 Rose Logs || style=&amp;quot;text-align: center;&amp;quot; | 60% Bowcraft, 30% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite&#039;&#039;&#039; || 6 Mahogany Logs, 4 Ironwood Logs, 2 Cherry Logs || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 40% Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry&#039;&#039;&#039; || 1 Cherry Log, 10 Dragon Blood, 10 Daemon Bones, 10 Vial of Ectoplasm, 1 Empty Bottle || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore, 50% Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Bow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Bow&#039;&#039;&#039; || 10 Pine Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 29.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Bow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 34.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Bow&#039;&#039;&#039; || 10 Holly Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 39.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Bow&#039;&#039;&#039; || 10 Rose Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 39.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Bow&#039;&#039;&#039; || 10 Oak Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 43.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Bow&#039;&#039;&#039; || 10 Interleaved Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 50.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Bow&#039;&#039;&#039; || 10 Ironwood Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 53.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Bow&#039;&#039;&#039; || 10 Mahogany Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Bow&#039;&#039;&#039; || 10 Cherry Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 58.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Bow&#039;&#039;&#039; || 10 Composite Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 69.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Bow&#039;&#039;&#039; || 10 Myst Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 69.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Bow&#039;&#039;&#039; || 10 White Oak Logs, 1 Cut Hide || style=&amp;quot;text-align: center;&amp;quot; | 90.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry Bow&#039;&#039;&#039; || 10 Imbued Cherry Logs, 1 Cut Hide, 1 Red Dragon Scale || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Crossbow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Crossbow&#039;&#039;&#039; || 15 Pine Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 46.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Crossbow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 51.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Crossbow&#039;&#039;&#039; || 10 Holly Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Crossbow&#039;&#039;&#039; || 10 Rose Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 56.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Crossbow&#039;&#039;&#039; || 10 Oak Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 57.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Crossbow&#039;&#039;&#039; || 10 Interleaved Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Crossbow&#039;&#039;&#039; || 10 Ironwood Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 67.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Crossbow&#039;&#039;&#039; || 10 Mahogany Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 70.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Crossbow&#039;&#039;&#039; || 10 Cherry Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 72.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Crossbow&#039;&#039;&#039; || 10 Composite Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 86.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Crossbow&#039;&#039;&#039; || 10 Myst Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 86.8% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Crossbow&#039;&#039;&#039; || 10 White Oak Logs, 1 Iron Wire || style=&amp;quot;text-align: center;&amp;quot; | 95.0% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imbued Cherry Crossbow&#039;&#039;&#039; || 10 Imbued Cherry Logs, 1 Stronghold Wire || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft, 100% Arms Lore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Crossbows ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; | Heavy Crossbow&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Resources Required&lt;br /&gt;
! style=&amp;quot;width: 20%; text-align: center;&amp;quot; | Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pine Heavy Crossbow&#039;&#039;&#039; || 10 Pine Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 54.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eucalyptus Heavy Crossbow&#039;&#039;&#039; || 10 Eucalyptus Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 59.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Holly Heavy Crossbow&#039;&#039;&#039; || 12 Holly Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rose Heavy Crossbow&#039;&#039;&#039; || 12 Rose Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 64.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oak Heavy Crossbow&#039;&#039;&#039; || 12 Oak Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 63.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Interleaved Heavy Crossbow&#039;&#039;&#039; || 12 Interleaved Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 70.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironwood Heavy Crossbow&#039;&#039;&#039; || 12 Ironwood Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 73.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mahogany Heavy Crossbow&#039;&#039;&#039; || 12 Mahogany Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 76.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cherry Heavy Crossbow&#039;&#039;&#039; || 12 Cherry Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 78.5% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composite Heavy Crossbow&#039;&#039;&#039; || 12 Composite Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 94.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Myst Heavy Crossbow&#039;&#039;&#039; || 12 Myst Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 94.4% Bowcraft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Oak Heavy Crossbow&#039;&#039;&#039; || 12 White Oak Logs, 1 Iron Hinge, 1 Steel Wire || style=&amp;quot;text-align: center;&amp;quot; | 100% Bowcraft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Alchemy&amp;diff=3</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Alchemy&amp;diff=3"/>
		<updated>2026-08-23T15:54:56Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The alchemy skill allows one to prepare a wide range of potions out of the most varied ingredients. It is also the skill of choice for several transformations on materials. You will require a [[Mortar and Pestle]], the correct [[Reagents]], as well as some Alchemy skill to begin making potions.&lt;br /&gt;
&lt;br /&gt;
Common colored dyes are created using an empty tub, and dyes, which can be purchased from [[Tailoring]] NPCs. Rare dyes can be crafted by alchemists but require tailoring to use.&lt;br /&gt;
&lt;br /&gt;
All colors can be seen in the [[Color Showroom]].&lt;br /&gt;
&lt;br /&gt;
=== Related Items ===&lt;br /&gt;
* [[Mortar and Pestle]]&lt;br /&gt;
* [[Reagents]]&lt;br /&gt;
* [[Empty Bottles]]&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Potion !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Cure Poison || 1 Garlic || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Night Sight || 1 Spiders Silk || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Refresh || 1 Black Pearl || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Heal || 2 Ginseng || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Empower || 1 Garlic, 1 Mandrake Root, 1 Mongbat Jaw || 36%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Explosion || 2 Sulfurous Ash || 36%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Agility || 1 Bloodmoss || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Strength || 1 Obsidian || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Poison || 2 Nightshade || 45%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Cleverness || 1 Wyrms Heart || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Refresh || 1 Black Pearl || 52%&lt;br /&gt;
|-&lt;br /&gt;
| Heal || 3 Ginseng || 54%&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || 3 Sulfurous Ash || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Cure Poison || 3 Garlic || 56%&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 3 Blood Moss || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Permanence || 2 Blackmoor, 2 Executioners Cap || 61%&lt;br /&gt;
|-&lt;br /&gt;
| Stone Skin || 1 Black Pearl, 3 Pig Iron || 63%&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 3 Obsidian || 64%&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 3 Nightshade, 1 Dragonheart || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Mana Refresh || 2 Black Pearl, 3 Wyrms Heart || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Empower || 2 Garlic, 2 Mandrake Root, 1 Orc Spine || 67%&lt;br /&gt;
|-&lt;br /&gt;
| Cleverness || 3 Wyrms Heart || 68%&lt;br /&gt;
|-&lt;br /&gt;
| Permanence || 3 Blackmoor, 3 Executioners Cap || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Cure Poison || 4 Garlic, 2 Mandrake Root || 71%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Refresh || 2 Black Pearl, 1 Mandrake Root || 72%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Agility || 3 Blood Moss, 2 Mandrake Root || 74%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Explosion || 5 Sulfurous Ash, 2 Mandrake Root || 76%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Strength || 3 Obsidian, 2 Mandrake Root || 78%&lt;br /&gt;
|-&lt;br /&gt;
| Steel Skin || 1 Black Pearl, 4 Pig Iron, 2 Mandrake Root || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Mana Refresh || 3 Black Pearl, 6 Wyrms Heart || 84%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Heal || 4 Ginseng, 2 Mandrake Root || 86%&lt;br /&gt;
|-&lt;br /&gt;
| Geater Cleverness || 3 Wyrms Heart, 2 Mandrake Root || 88%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Permanence || 3 Blackmoor, 3 Executioners Cap, 2 Mandrake Root || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Poison || 3 Dragon hearts, 20 Daemon Bones, 20 Dragon Blood || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Empower || 3 Garlic, 3 Mandrake roots, 1 Dragon Heart || 93%&lt;br /&gt;
|-&lt;br /&gt;
| Translucency || 5 Darkwood, 5 Spiders Silk, 2 Mandrake Root || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Shrink || 5 Blackmoor, 5 Pumice, 2 Mandrake Root || 97%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Mana Refresh || 3 Black Pearl, 6 Wyrms Heart, 3 Mandrake Root || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Shrink || 10 Blackmoor, 10 Pumice, 10 Mandrake Root || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Armor || 1 Garlic, 1 Sulfurous Ash, 1 Spiders Silk || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Emblaze || 4 Garlic, 4 Mandrake Root, 1 Balron Bone || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Food Poison || 8 Nightshade, 1 Dragonheart || 101%&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison || 10 Dragon Hearts, 50 Daemon Bones, 50 Dragon Blood || 105%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy Dyes ==&lt;br /&gt;
Regular “common” dyes are created using an empty tub, and dyes, which can be purchased from npcs. Rare dyes can be crafted by alchemists…..but need a high amount of tailoring to apply to items.&lt;br /&gt;
&lt;br /&gt;
Note : To apply the actual dye to a tub, does not require any skill. Some dyes you will require another dye as a reagent and 1 empty bottle each.&lt;br /&gt;
&lt;br /&gt;
=== Normal Dyes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dye !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Soft Purple || 20 Blood Moss, 20 Black Pearl, 20 Sulfurous Ash || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales, 1 Venomous Tooth || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Pitch Black || 20 Obsidian, 20 Batwing, 20 Pig Iron, 20 Black Pearls || 63%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt || 64%&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt, 2 Poisonous Eyes || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Passion Purple || 20 Wryms hearts, 20 pumice, 20 black pearls || 67%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 20 Blood Spawn, 20 Blackmoor, 20 Fertile Dirt || 69%&lt;br /&gt;
|-&lt;br /&gt;
| Purple || 20 Brimstone, 20 Executioners Cap, 20 Blood Vials || 72%&lt;br /&gt;
|-&lt;br /&gt;
| Pure White || 20 Bone, 20 Pumice, 20 Volcanic Ash, 1 White Dye || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Strong Pink || 20 Brimstone, 20 Blood Vials, 20 Dragon Blood || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 20 nightshade, 20 Toxic Feather, 20 fertile dirt || 76%&lt;br /&gt;
|-&lt;br /&gt;
| White || 20 Bone, 20 Pumice, 20 Wyrms Heart, 1 Infected Skeleton Spine || 77%&lt;br /&gt;
|-&lt;br /&gt;
| Passion Pink || 20 Bone, 20 Pumice, 20 Wyrms Heart || 78%&lt;br /&gt;
|-&lt;br /&gt;
| Fog || 20 pumice, 20 spider silk, 20mongbat jaw, 20 dragon blood || 82%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Bronze || 20 Bloodspawn, 30 Blackmoor, 25 Fertile Dirt || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Angel || 20 Obsidian, 20 Pumice, 20 Wyrms Heart || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 20 Brimstone, 20 Dragon Blood, 20 Blood Vials || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal || 20 Blood Vials, 20 Toxic feather, 1 Infected Skeleton Spine, 20 Blood Moss, 1 Dread Dye || 87%&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blue || 20 Obsidian, 20 Pumice, 10 Frost Lizard Scales, 20 Wyrm Hearts, 2 Ice Titan Eyes || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Black || 20 Obsidian, 20 Batwing, 20 Black Pearl, 20 Pig Iron || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Rain || 20 black pearls, 20 spider silk, 20 obsidian, 20 Darkwood || 97%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset || 20 sulfurous ash, 20 blood moss, 20 blood vials, 20 brimstone || 99%&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Yellow || 20 Sulfurous Ash , 20 Volcanic Ash,20 Nightshade || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 20 Nightshade, 20 Garlic, 20 Bone || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Peppermint || 20 black pearl,20 pumice,20 wyrm’s hearth || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Silken Purple || 20 Black Pearl, 20 Brimstone, 20 Mandrake Root || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean || 20 Black Pearl, 20 Spider’s Silk, 20 Wyrm’s Heart, 20 Mongbat Jaw || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Dread || 20 Mandrake Root, 20 Brimstone, 20 Blood Moss || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Blue || 20 Obsidian, 20 Nightshade, 20 Wyrm’s Heart, 10 Dragons Heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Phantom || 20 Blood Vial, 20 Garlic, 20 Wyrm’s Heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Spectre || 1 white, 20 dark wood, 20 Executioner’s Cap, 20 Obsidian || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Electric Blue || 1 soft blue, 20 nox cristal, 20 dragon blood, 20 wyrms heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Purple Rain || 1 rain dye, 1 soft purple, 20 pumice, 20 mongbat jaw, 1 empty bottle || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Blue || 1 blue, 1 ice blue, 20 wyrms hear, 20 orc spine || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Citrus || 1 fire , 20 blood moss, 20 daemon bones, 20 blood vials || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Passion Pink || 20 bone, 20 Pumice, 20 Wyrm’s Heart, 10 Brimstone, 20 Sulfurous Ash || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Strong Pink || 20 Blood Vial, 20 Brimstone, 20 Dragons Blood, 20 Wyrm’s Heart || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Fire || 1 fire, 20 sulf ash, 20 blood moss, 20 brimstone, 20 volcanic ash || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Heavenly White || 1 angel, 1 white, 2 angel dust, 50 ginseng, 1 white oak log, 50 obsidian || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Vorpal || 50 black pearls, 1 black dye, 1 rare black dye, 1 purple rain dye || 115%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rare Dyes ===&lt;br /&gt;
These dyes are only found in [[Enchanted Chests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dyes&lt;br /&gt;
|-&lt;br /&gt;
| Azure&lt;br /&gt;
|-&lt;br /&gt;
| Bubblegum&lt;br /&gt;
|-&lt;br /&gt;
| Camou (Highlighted Dark Camouflage)&lt;br /&gt;
|-&lt;br /&gt;
| Camou (Highlighted Light Camouflage)&lt;br /&gt;
|-&lt;br /&gt;
| Camou (Shadowed Dark Camouflage)&lt;br /&gt;
|-&lt;br /&gt;
| Camou (Shadowed Light Camouflage)&lt;br /&gt;
|-&lt;br /&gt;
| Equinox&lt;br /&gt;
|-&lt;br /&gt;
| Firebrick&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| Moon&lt;br /&gt;
|-&lt;br /&gt;
| Mytheril&lt;br /&gt;
|-&lt;br /&gt;
| Not Pink&lt;br /&gt;
|-&lt;br /&gt;
| Pinky&lt;br /&gt;
|-&lt;br /&gt;
| Primal Fire&lt;br /&gt;
|-&lt;br /&gt;
| Proudly&lt;br /&gt;
|-&lt;br /&gt;
| Ruptured Maroon&lt;br /&gt;
|-&lt;br /&gt;
| Salmon&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| Terror&lt;br /&gt;
|-&lt;br /&gt;
| Verminard&lt;br /&gt;
|-&lt;br /&gt;
| Waycool&lt;br /&gt;
|-&lt;br /&gt;
| Yollord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Scribe Powder || 2 Coal, 1 Spiders Silk || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Copper Acid Vat || 18 Sulfurous Ash, 2 Copper ingot, Dye Tub || 65%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
	<entry>
		<id>https://uo.jmaul.co.uk/index.php?title=Alchemy&amp;diff=2</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://uo.jmaul.co.uk/index.php?title=Alchemy&amp;diff=2"/>
		<updated>2026-08-23T15:40:49Z</updated>

		<summary type="html">&lt;p&gt;ZzZzZz: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; ! Dye !! Resources !! Skill Required |- | Soft Purple || 20 Blood Moss, 20 Black Pearl, 20 Sulfurous Ash || 55% |- | Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales, 1 Venomous Tooth || 60% |- | Soft Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales || 60% |- | Pitch Black || 20 Obsidian, 20 Batwing, 20 Pig Iron, 20 Black Pearls || 63% |- | Soft Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt || 64% |- | Blue || 20 Obsidian, 20 Bone,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dye !! Resources !! Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Soft Purple || 20 Blood Moss, 20 Black Pearl, 20 Sulfurous Ash || 55%&lt;br /&gt;
|-&lt;br /&gt;
| Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales, 1 Venomous Tooth || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Pitch Black || 20 Obsidian, 20 Batwing, 20 Pig Iron, 20 Black Pearls || 63%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt || 64%&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt, 2 Poisonous Eyes || 66%&lt;br /&gt;
|-&lt;br /&gt;
| Passion Purple || 20 Wryms hearts, 20 pumice, 20 black pearls || 67%&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 20 Blood Spawn, 20 Blackmoor, 20 Fertile Dirt || 69%&lt;br /&gt;
|-&lt;br /&gt;
| Purple || 20 Brimstone, 20 Executioners Cap, 20 Blood Vials || 72%&lt;br /&gt;
|-&lt;br /&gt;
| Pure White || 20 Bone, 20 Pumice, 20 Volcanic Ash, 1 White Dye || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Strong Pink || 20 Brimstone, 20 Blood Vials, 20 Dragon Blood || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 20 nightshade, 20 Toxic Feather, 20 fertile dirt || 76%&lt;br /&gt;
|-&lt;br /&gt;
| White || 20 Bone, 20 Pumice, 20 Wyrms Heart, 1 Infected Skeleton Spine || 77%&lt;br /&gt;
|-&lt;br /&gt;
| Passion Pink || 20 Bone, 20 Pumice, 20 Wyrms Heart || 78%&lt;br /&gt;
|-&lt;br /&gt;
| Fog || 20 pumice, 20 spider silk, 20mongbat jaw, 20 dragon blood || 82%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Bronze || 20 Bloodspawn, 30 Blackmoor, 25 Fertile Dirt || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Angel || 20 Obsidian, 20 Pumice, 20 Wyrms Heart || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 20 Brimstone, 20 Dragon Blood, 20 Blood Vials || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal || 20 Blood Vials, 20 Toxic feather, 1 Infected Skeleton Spine, 20 Blood Moss, 1 Dread Dye || 87%&lt;br /&gt;
|-&lt;br /&gt;
| Ice Blue || 20 Obsidian, 20 Pumice, 10 Frost Lizard Scales, 20 Wyrm Hearts, 2 Ice Titan Eyes || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Black || 20 Obsidian, 20 Batwing, 20 Black Pearl, 20 Pig Iron || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Rain || 20 black pearls, 20 spider silk, 20 obsidian, 20 Darkwood || 97%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset || 20 sulfurous ash, 20 blood moss, 20 blood vials, 20 brimstone || 99%&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Yellow || 20 Sulfurous Ash , 20 Volcanic Ash,20 Nightshade || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 20 Nightshade, 20 Garlic, 20 Bone || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Peppermint || 20 black pearl,20 pumice,20 wyrm’s hearth || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Silken Purple || 20 Black Pearl, 20 Brimstone, 20 Mandrake Root || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean || 20 Black Pearl, 20 Spider’s Silk, 20 Wyrm’s Heart, 20 Mongbat Jaw || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Dread || 20 Mandrake Root, 20 Brimstone, 20 Blood Moss || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Blue || 20 Obsidian, 20 Nightshade, 20 Wyrm’s Heart, 10 Dragons Heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Phantom || 20 Blood Vial, 20 Garlic, 20 Wyrm’s Heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Spectre || 1 white, 20 dark wood, 20 Executioner’s Cap, 20 Obsidian || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Electric Blue || 1 soft blue, 20 nox cristal, 20 dragon blood, 20 wyrms heart || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Purple Rain || 1 rain dye, 1 soft purple, 20 pumice, 20 mongbat jaw, 1 empty bottle || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Blue || 1 blue, 1 ice blue, 20 wyrms hear, 20 orc spine || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Citrus || 1 fire , 20 blood moss, 20 daemon bones, 20 blood vials || ??%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Passion Pink || 20 bone, 20 Pumice, 20 Wyrm’s Heart, 10 Brimstone, 20 Sulfurous Ash || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Strong Pink || 20 Blood Vial, 20 Brimstone, 20 Dragons Blood, 20 Wyrm’s Heart || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Classic Fire || 1 fire, 20 sulf ash, 20 blood moss, 20 brimstone, 20 volcanic ash || 105%&lt;br /&gt;
|-&lt;br /&gt;
| Heavenly White || 1 angel, 1 white, 2 angel dust, 50 ginseng, 1 white oak log, 50 obsidian || 110%&lt;br /&gt;
|-&lt;br /&gt;
| Vorpal || 50 black pearls, 1 black dye, 1 rare black dye, 1 purple rain dye || 115%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZzZzZz</name></author>
	</entry>
</feed>