{"batchcomplete":"","continue":{"lecontinue":"20260830100755|182","continue":"-||"},"query":{"logevents":[{"logid":192,"ns":3,"title":"User talk:ZzZzZz","pageid":136,"logpage":136,"revid":180,"params":{},"type":"create","action":"create","user":"ZzZzZz","timestamp":"2026-09-17T19:27:59Z","comment":"/* Combat System */ new section"},{"logid":191,"ns":6,"title":"File:DonatorShadesRobe.png","pageid":135,"logpage":135,"revid":175,"params":{},"type":"create","action":"create","user":"Jimmie","timestamp":"2026-09-09T17:32:20Z","comment":""},{"logid":190,"ns":6,"title":"File:DonatorShadesRobe.png","pageid":135,"logpage":135,"revid":175,"params":{"img_sha1":"cu0v5cux6ma41gl7c231wqkiwy5h2q6","img_timestamp":"2026-09-09T17:32:20Z"},"type":"upload","action":"upload","user":"Jimmie","timestamp":"2026-09-09T17:32:20Z","comment":""},{"logid":189,"ns":0,"title":"Donate","pageid":134,"logpage":134,"revid":172,"params":{},"type":"create","action":"create","user":"Jimmie","timestamp":"2026-09-09T17:18:05Z","comment":"Created page with \"= Ignis UO - Donation Rewards =  We are opening optional donations to assist with the ongoing development and server running costs of Ignis UO. Donations are purely voluntary to help support the project. To show our gratitude, we offer cosmetic in-game rewards and supporter perks.  '''Donate Here:''' [https://ko-fi.com/ignisuo https://ko-fi.com/ignisuo]  ----  == Recurring Support ==  '''\u00a31 / month''' * '''Discord Role:''' <code>[Ignis UO Regular Supporter]</code> * '''...\""},{"logid":188,"ns":2,"title":"User:Yonic","pageid":0,"logpage":0,"params":{"userid":7},"type":"newusers","action":"create","user":"Yonic","timestamp":"2026-09-04T09:29:46Z","comment":""},{"logid":187,"ns":2,"title":"User:Yoni","pageid":0,"logpage":0,"params":{"userid":6},"type":"newusers","action":"create","user":"Yoni","timestamp":"2026-09-04T09:09:06Z","comment":""},{"logid":186,"ns":0,"title":"Mortar and Pestle","pageid":133,"logpage":133,"revid":154,"params":{},"type":"create","action":"create","user":"Xotapt","timestamp":"2026-09-03T15:38:03Z","comment":"Redirect to Tinkering#Miscellaneous"},{"logid":185,"ns":2,"title":"User:Xotapt","pageid":0,"logpage":0,"params":{"userid":5},"type":"newusers","action":"create","user":"Xotapt","timestamp":"2026-09-03T15:21:54Z","comment":""},{"logid":184,"ns":2,"title":"User:Benny Benassi","pageid":0,"logpage":0,"params":{"userid":4},"type":"newusers","action":"create","user":"Benny Benassi","timestamp":"2026-08-31T22:22:50Z","comment":""},{"logid":183,"ns":0,"title":"Weapon Balance","pageid":132,"logpage":132,"revid":149,"params":{},"type":"create","action":"create","user":"Jimmie","timestamp":"2026-08-30T17:22:52Z","comment":"Created page with \"==Weapon Balance==  Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types.  == Weapon Rebalance Logic ==  === 1. Fair Average Damage ===  '''DAMAGE''' = 4 + (Materials x 0.5) + (Weight x 0.75)  We used this formula to tie a weapon's baseline power directly to i...\""}]}}