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= Weapon Fundamentals = == Item Identification (Arms Lore) == '''Important:''' None of the material, quality, or innate combat effects will apply if the gear is not identified. A character must successfully use the ''Arms Lore'' skill (or an Item Identification method) to reveal the item's properties. If a weapon or armor lacks the "identified" attribute, it will behave purely as a basic piece of equipment, granting zero bonus damage, extra defense, or special procs. == Innate Weapon Effects == Regardless of the material they are forged from, certain weapon types possess innate baseline bonuses that reflect their combat style and shape. * '''Staves''' (Quarter Staff, Black Staff, Gnarled Staff, Shepherd's Crook): +10% Weapon Parry (Block) chance. * '''Forks''' (War Fork, Pitchfork): +15% Weapon Parry (Block) chance. * '''Dagger:''' +5% Critical Hit chance. * '''Fencing Weapons''' (General Fencing): +9% Critical Hit chance. * '''Kryss:''' +13% Critical Hit chance. * '''Spears''' (Spear, Short Spear): +15% Critical Hit chance. == Crafting Quality Bonuses == A weapon's crafted Quality directly enhances its combat capabilities. As the craftsmanship tier increases (from Regular to Exceptional), weapons gain scaling bonuses across the board. {| class="wikitable" style="text-align: center; width: 100%;" |- ! Tier !! Quality Title !! Damage Bonus !! Critical Hit Bonus !! Maces & Blunts !! Spears & Forks !! Swords & Blades |- | '''0''' || Regular || +0 || +0% || +10% Parry, +5% Anti-Undead || +15% Anti-Dragon || +10% Parry |- | '''1''' || Fine || +2 || +1% || +11% Parry, +6% Anti-Undead || +17% Anti-Dragon || +11% Parry |- | '''2''' || Superior || +4 || +3% || +12% Parry, +7% Anti-Undead || +19% Anti-Dragon || +12% Parry |- | '''3''' || Superb || +6 || +5% || +13% Parry, +8% Anti-Undead || +22% Anti-Dragon || +13% Parry |- | '''4''' || Exceptional || +8 || +7% || +15% Parry, +10% Anti-Undead || +25% Anti-Dragon || +15% Parry |} ---
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