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== Dex Healer == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 3/5 |- | Weapon Combat || 5/5 |- | Vs Mages || 1/5 |- | House Fights || 5/5 |- | Hunting / PvM || 4/5 |} === Stats === *'''Str:''' 120 (140 with fluxes) *'''Dex:''' 120 *'''Int:''' 35 '''Why these stats:''' *High Str boosts damage. *High Dex speeds up bandage healing and weapon swings. === Skills === *100.0 β [[Assessment]] *100.0 β [[Piercing Weapons]] *100.0 β [[Healing]] *100.0 β [[Hiding]] *100.0 β [[Poisoning]] *100.0 β [[Resist Magic]] *100.0 β [[Shieldfighting]] *100.0 β [[Tactics]] *100.0 β [[Tinkering]] *70.0 β [[Stealth]] or [[Magery]] (for low circle spells) *30.0 β [[Detection]] === Notes === *Assessment, Tactics, Weapon Skill and Shieldfighting are your core build skills. *Piercing and Poisoning work better together than any other. *Healing and Hiding are necessary if you want to stay alive. *Magery may come in handy sometimes. *Tinkering is included specifically for Golem usage. *Resist Magic will help protect you from spells. *Stealth and Detection are useful in house fighting. *This is a very "in-your-face" build: strong in tight spaces, weaker at long range unless you swap skills around.
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