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= Overview = Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order: # '''Base Damage:''' A random value rolled between the weapon's minimum and maximum damage. # '''Hit Location Modifier:''' An extra +10 bonus for headshots or +2 for chest hits. # '''Strength (STR) Bonus:''' Characters with low Strength (< 30) suffer a penalty, while high values grant scaling bonuses. # '''Mount Bonus:''' Dodge and damage bonuses calculated by your Dexterity and ''Creature Lore'' skill regarding your mount. # '''Skills:''' Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.). # '''Material and Weapon Effects:''' Modifiers originating from the forged material and specific weapon rules.
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