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= Advanced Weapon Synergies = The Advanced Combat system applies specific bonuses when weapons are forged from designated materials. Some weapons also carry innate effects regardless of the material used. === Swords and Blades === {| class="wikitable sortable" style="text-align: center; width: 100%;" |- ! Weapon !! Synergy Materials !! Synergy Effects |- | '''Katana''' || Verite, Valorite, Skargard, Bloodrock, Entit || -5 Damage |- | '''Cutlass''' || Verminard, Shadow || +10 Damage |- | '''Scimitar''' || Terathane || +20 Anti-Beast |- | '''Thin Sword''' || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage |- | rowspan="2" | '''Longsword''' || Mytheril || +5 Damage |- | Titanium || +2 Damage |- | rowspan="2" | '''Broadsword''' || Steel || +7 Damage |- | Adamantine || +12 Damage |- | '''Great Sword''' || Terathane, Agapite, Stronghold, Elementium || +10 Anti-Evil, Greater Jewel Socket |} === Axes and Polearms === {| class="wikitable sortable" style="text-align: center; width: 100%;" |- ! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects |- | '''Double Axe''' || Greater Jewel Socket || Terathane, Hardened Bronze || +20 Anti-Beast, +20 Anti-Elemental |- | '''Executioner's Axe''' || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant |- | '''Large Battle Axe''' || Greater Jewel Socket || Steel, Shadow, Verminard, Adamantine || +10 Anti-Good |- | '''Halberd''' || Greater Jewel Socket || Steel, Adamantine, Blackrock || +10 Damage |- | '''Bardiche''' || - || Steel, Agapite, Stronghold, Adamantine || +15 Anti-Evil, Anti-Daemon, Anti-Undead |- | rowspan="2" | '''Two-Handed Axe''' || rowspan="2" | - || Mytheril || +5 Damage |- | Titanium || +2 Damage |- | '''War Axe''' || Greater Jewel Socket, +25 Armor Ignore || - || - |} === Maces and Blunt Weapons === {| class="wikitable sortable" style="text-align: center; width: 100%;" |- ! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects |- | '''Maul''' || Greater Jewel Socket || Verite, Valorite, Skargard, Bloodrock, Entit || +15 Armor Ignore, +10 Damage |- | rowspan="2" | '''Mace''' || rowspan="2" | +15 Armor Ignore || Titanium || +2 Damage |- | Mytheril || +5 Damage |- | '''War Mace''' || +15 Armor Ignore || Terathane, Agapite, Stronghold, Elementium, Blackrock || +10 Anti-Evil, Greater Jewel Socket |- | rowspan="2" | '''Hammer Pick''' || rowspan="2" | +25 Armor Ignore || Steel || +3 Damage |- | Adamantine || +5 Damage |- | '''War Hammer''' || +25 Armor Ignore || Steel, Shadow, Verminard, Adamantine, Hardened Bronze || +10 Anti-Good, Greater Jewel Socket |} === Piercing Weapons === {| class="wikitable sortable" style="text-align: center; width: 100%;" |- ! Weapon !! Innate Effects !! Synergy Materials !! Synergy Effects |- | '''War Fork''' || +15% Critical Hit || - || - |- | '''Kryss''' || - || Verite, Valorite, Skargard, Bloodrock, Entit || +10 Damage |- | '''Pitchfork''' || - || Steel, Agapite, Stronghold, Adamantine || +20 Anti-Evil, Anti-Daemon, Anti-Undead |- | '''Spear / Short Spear''' || - || Steel, Shadow, Verminard, Adamantine || +10 Anti-Dragon, Anti-Good, Anti-Giant |} === Conduits (Staves, Clubs, and Bows) === Certain wood types resonate with specific Tinkering Jewels, creating a '''Conduit''' that enhances the jewel's effect when socketed into compatible weapons. Each wood and jewel combination is associated with a specific weapon type. When the correct combination is used, the weapon's '''Conduit Multiplier''' increases the power of the jewel's effect. Only the appropriate wood and jewel combination can activate a weapon's Conduit bonus. {| class="wikitable sortable" ! Weapon !! Bonus |- | Club || +25% |- | Quarter Staff || +25% |- | Gnarled Staff || +35% |- | Black Staff || +50% |- | Bow || +50% |- | Crossbow || +75% |- | Heavy Crossbow || +100% |} {| class="wikitable sortable" ! Wood !! Tinkering Jewel !! Conduit Effect |- | Eucalyptus || Emerald || Acid Damage |- | Holly || Star Sapphire || Energy Damage |- | Rose || Citrine || Fire Damage |- | Oak || Elemental Fury, Elemental Mayhem || Elemental Damage |- | Interleaved || Citrine, Emerald || Fire Damage, Acid Damage |- | Ironwood || Diamond || Additional Damage |- | Mahogany || TBA || TBA |- | Cherry || Ruby || Drain Life |- | Composite || Ruby, Diamond || Drain Life, Additional Damage |- | Imbued Cherry || Ruby || Drain Life |- | Myst || Amber, Amethyst || Spell Drain, Mana Drain |- | White Oak || Sapphire || Stamina Drain, Cold Damage |} ''Note: Tinkering skill also increases the jewel power based on your skill level: '''''(100 + (<Tinkering Skill>/ 15))''''' ---
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