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= Special Archery Ammunition = Archers don't rely on the weapon alone; they activate destructive modifiers depending on the base ammunition (<TAG.AMMO...>) used. When attacking actual players, however, bows suffer an innate 30% reduction to their base bonus for balancing purposes. {| class="wikitable sortable" style="text-align: center; width: 100%;" |- ! Ammunition (Arrow/Bolt) !! Additional Damage Bonus !! Extra Effect |- | '''Iron''' || +15 || - |- | '''Steel''' || +30 || - |- | '''Hardened Bronze''' || +15 || +40 Anti-Elemental Bonus |- | '''Silver''' || +15 || +20 Anti-Undead Bonus |- | '''Gold''' || +10 || +20 Energy Damage |- | '''Titanium''' || +15 || 15% chance to trigger a ''Double Shot'' |- | '''Terathane''' || +15 || +40 Anti-Monstrous Bonus, +40 Anti-Shadow Bonus |- | '''Stronghold''' || +15 || +40 Anti-Daemon Bonus, +40 Anti-Undead Bonus |- | '''Verminard''' || +15 || +40 Anti-Dragon Bonus, +40 Anti-Giant Bonus |- | '''Elementium''' || +15 || 20% chance to trigger Fire, Cold, Acid, and Energy attacks |- | '''Adamantine''' || +35 || - |- | '''Mytheril''' || +20 || 20% chance to trigger a ''Double Shot'' |} ---
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