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Blacksmithing
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== Additional Bonuses == Some of the harder to find ingots/alloys, when crafted into armour and weapons yield different effects and/or resistances. {| class="wikitable sortable" ! Ingot/Alloy !! Armour Effect !! Weapon Effect !! Notes |- | Agapite || gods protection, randomly nullifies melee or magery attacks || Purifying, damage based on karma kill/karma || requires Blue Karma |- | Shadow || shadow protection, identical to agapite ( see above ) || Tainting, damage based on karma kill/karma || requires Red Karma |- | Verite || mana regeneration, restores mana periodically while equiped || Mana Vampire || |- | Valorite || stamina regeneration, restores stamina periodically while equipped || Stamina Vampire || |- | Bloodrock || health regeneration, restores health periodically while equipped || Health vampire || |- | Mytheril || yields high amount of AR || not available || armour only |- | Stronghold || retribution (reactive armour like effect), protection vs daemon || daemon/undead slaying || formerly the official Holy Knights equipment |- | Verminard || vengeance, protection vs shadows || shadow bane || formerly the official Dark Knights equipment |- | Skargard || phasing || cold damage/stamina drain || can be smelted only in Deceit Dungeon |- | Phoenix || rebirth || fire damage || feathers obtained by killing Phoenix |- | Enriched Titanium || spell absorb || not available || spell absorb (includes your own spells and potions!) and will only offer full immunity when wearing full platemail armour with heater shield |}
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