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Tinkering
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== Jewels == To jewel a weapon or piece of armour simply double click the jewel and target the desired item to encrust the jewel. (Note: having 50% Arms Lore or Item Lore allows one to encrust jewels on weapons and armour without needing the Tinkering skill) Weapons and armour take one jewel each and can only be jeweled once. Weapons socketed with gems receive a scaling damage bonus to their effects based on the character's Tinkering skill. The resulting value is applied as a percentage multiplier using the following formula: '''''(100 + (<Tinkering Skill>/ 15))''''' Note: You are unable to encrust a jewel in any unidentified item. {| class="wikitable sortable" ! Jewel Name !! Resources !! Tinkering Required !! Jewel Effect |- | Amber || 5 Amber Gems || 60% || Spell Drain |- | Ruby || 5 Ruby Gems || 65% || Life Drain |- | Emerald || 5 Emerald Gems || 70% || Acid Damage |- | Diamond || 5 Diamond Gems || 70% || Enhanced Damage |- | Amethyst || 5 Amethyst Gems || 75% || Mana Drain + Energy Damage |- | Citrine || 5 Citrine Gems || 80% || Fire Damage |- | Star Sapphire || 5 Sapphire Gems || 85% || Energy Damage |- | Sapphire || 5 Sapphire Gems || 90% || Stamina Drain + Cold Damage |- | Elemental Fury || 4 Sapphire Gems, 4 Star Sapphire Gems, 4 Citrines, 4 Emeralds || 95% || Fire, Cold, Energy & Acid Damage |- | Elemental Mayhem || 10 Sapphire Gems, 10 Star Sapphire Gems, 10 Citrines, 10 Emeralds || 100% || Fire, Cold, Energy & Acid Damage |}
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