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== Builds == This guide gives you a baseline understanding of how common builds work on the shard. These are standard templates; you are not expected to copy them perfectly. Feel free to tweak anything to match your playstyle, preferred PvP style, or the content you do most. == Warrior == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 4/5 |- | Weapon Combat || 4/5 |- | Vs Mages || 4/5 |- | House Fights || 4/5 |- | Hunting / PvM || 4/5 |} === Stats === *'''Str:''' 120 (140 with fluxes) *'''Dex:''' 90 *'''Int:''' 65 '''Why these stats:''' *High Dex increases your swing speed. *High Str increases your weapon damage. === Skills === *100.0 β [[Assessment]] *100.0 β Weapon skill (choose one: [[Blades]], [[Blunt]], or [[Piercing]]) *100.0 β [[Healing]] *100.0 β [[Hiding]] *100.0 β [[Magery]] *100.0 β [[Meditation]] *100.0 β [[Mystic Lore]] or [[Archery]] *100.0 β [[Resist Magic]] *100.0 β [[Shieldfighting]] *100.0 β [[Tactics]] === Notes === *Archery is good to have. It comes in handy in many situations. Most reliable damage source for PvM. *Assessment and Tactics are a must have for any Warrior. It enhances your combat skills immensely, hit chance and damage output. *Blade / Blunt / Piercing is the skill of your choice. Each of these skills have its upsides. You can combine Poisoning skill with piercing type weapons for extra unexpected damage. *Healing and Hiding are necessary. *Magery is one of your most used skills. *Meditation and Mystic Lore are needed to keep your mana maxed and your spells strong. Mystic Lore also benefits the usage of spell scrolls. *Resist Magic and Shieldfighting is a must to protect you from Spells and Combat Damage. == Trader == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 2/5 |- | Weapon Combat || 0/5 |- | Vs Mages || 3/5 |- | House Fights || 0/5 |- | Hunting / PvM || 1/5 |} === Stats === *'''Str:''' 120 (140 with fluxes) *'''Dex:''' 35 *'''Int:''' 120 '''Why these stats:''' *High Int supports crafting utility, spell usage and crafting quality. *High Str increases carry weight (huge quality-of-life for resource runs). === Skills === *100.0 β [[Arms Lore]] *100.0 β [[Alchemy]] *100.0 β [[Blacksmithy]] *100.0 β [[Mining]] *100.0 β [[Carpentry]] *100.0 β [[Lumberjacking]] *100.0 β [[Tailoring]] *100.0 β [[Inscription]] *100.0 β [[Magery]] *100.0 β [[Bowery]] === Notes === *Arms Lore is a staple for crafters and typically improves crafted quality. *Blacksmithy + Mining go together. *Carpentry + Lumberjacking go together. *Magery + Inscription go together (and Magery helps you escape/defend yourself). == Mage == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 4/5 |- | Weapon Combat || 0/5 |- | Vs Mages || 5/5 |- | House Fights || 2/5 |- | Hunting / PvM || 4/5 |} === Stats === *'''Str:''' 110 *'''Dex:''' 45 *'''Int:''' 120 (140 with fluxes) '''Why these stats:''' *High Str will help you to stay alive longer. *High Int will let you cast more spells. === Skills === *100.0 β [[Magery]] *100.0 β [[Meditation]] *100.0 β [[Musicianship]] *100.0 β [[Mystic Lore]] *100.0 β [[Necromancy]] *100.0 β [[Resist Magic]] *100.0 β [[Songs of War]] *100.0 β [[Hiding]] *100.0 β [[Stealth]] *100.0 β [[Shieldfighting]] === Notes === *Magery, Meditation, Mystic Lore and Magic Resist are your core skills in this magery build. *Hiding + Stealth are excellent for both farming and PvP positioning. *Musicianship and Songs of War are very useful for farming. *Necromancy is very useful for both PvP and Farming. == Dex Healer == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 3/5 |- | Weapon Combat || 5/5 |- | Vs Mages || 1/5 |- | House Fights || 5/5 |- | Hunting / PvM || 4/5 |} === Stats === *'''Str:''' 120 (140 with fluxes) *'''Dex:''' 120 *'''Int:''' 35 '''Why these stats:''' *High Str boosts damage. *High Dex speeds up bandage healing and weapon swings. === Skills === *100.0 β [[Assessment]] *100.0 β [[Piercing Weapons]] *100.0 β [[Healing]] *100.0 β [[Hiding]] *100.0 β [[Poisoning]] *100.0 β [[Resist Magic]] *100.0 β [[Shieldfighting]] *100.0 β [[Tactics]] *100.0 β [[Tinkering]] *70.0 β [[Stealth]] or [[Magery]] (for low circle spells) *30.0 β [[Detection]] === Notes === *Assessment, Tactics, Weapon Skill and Shieldfighting are your core build skills. *Piercing and Poisoning work better together than any other. *Healing and Hiding are necessary if you want to stay alive. *Magery may come in handy sometimes. *Tinkering is included specifically for Golem usage. *Resist Magic will help protect you from spells. *Stealth and Detection are useful in house fighting. *This is a very "in-your-face" build: strong in tight spaces, weaker at long range unless you swap skills around. == Combinations == Besides these standard templates, many other combinations work well, especially once you understand what each skill is doing for your role. *'''Taming on a mage-style character:''' If you travel a lot as a hunter/explorer, you may run into rare steeds or useful creatures. Taming becomes valuable naturally as you roam. *'''Wrestling + Magery:''' Works very well together. You can polymorph into stronger forms and become a serious threat in close combat.
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