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Songs of War
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==Songs of War== Once known as Provocation, this is a Lore skill that gives you access to a series of songs for Musicians. The majority of the available songs with this skill can make you go criminal if used in certain fashions so make sure you consider your surroundings and the karma/kill counts of the person to which you are singing. There are several songs available with this skill, which require different amount of skill to sing and have different effects: *War Cry (0%) β This song gives no bonuses or effects. It simply causes fighting players in the vicinity to shout a battle cry. *Exhaustion (10%) β This song, as the name suggests, tires the targeted subject, draining its dexterity multiple times during the duration of the song. *Lulls of Meditation (20%) β This song focuses the targeted subject, increasing its intelligence and boosting mana multiple times during the duration of the song. The intelligence gain lasts for approximately 4 minutes. The effect can only be added once (not stack-able). *Courage of Heroes (30%) β This song inspires courage upon a given subject, increasing its dexterity and strength. The effect lasts for approximately 4 minutes. The effect can only be added once (not stack-able). *Minute of Forests (40%) β This song attracts the aid of a forest sprite but cannot be sung in town. The forest sprite will appear and attack the targeted player but they are not under your control and may decide to attack other things that are around, including yourself. *Whispers of Discord (50%) β This song allows you to provoke 2 monsters against each other. They will fight for a certain amount of time and then disengage the fight. *Rhymes of the Mind (60%) β All players and NPCs involved in battle in an area around the musician become focused, increasing their intelligence and boosting mana multiple times during the duration of the song. Notice that this song chooses no targets, as it affects everyone who listens. The intelligence gain lasts for approximately 4 minutes. The effect can only be added once (not stack-able). *Drums of Battle (70%) β All players and NPCs involved in battle in an area around the musician gain strength and dexterity bonuses. Notice that this song chooses no targets, as it affects everyone who listens. The effect lasts for approximately 4 minutes. The effect can only be added once (not stack-able). *Mind Cloud (80%) β This song causes the target to hallucinate. The effect lasts the duration of the song. *Screech of Wrath (90%) β This song deals direct damage to whom you sing to and although it requires line of sight to be initiated you can continue dealing damage even if you lose your line of sight. *Spiritβs Uprising (100%) β This song can only be sung to a mounted player or NPC. If you have enough animal lore, it will cause the rider to be bucked from their mount.
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