Weapon Balance: Revision history

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30 August 2026

  • curprev 17:2217:22, 30 August 2026 Jimmie talk contribs 8,314 bytes +8,314 Created page with "==Weapon Balance== Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types. == Weapon Rebalance Logic == === 1. Fair Average Damage === '''DAMAGE''' = 4 + (Materials x 0.5) + (Weight x 0.75) We used this formula to tie a weapon's baseline power directly to i..."