Combat System

Combat System: Overview

Our custom combat system works through layered bonuses that stack up sequentially to calculate the final damage. The basic flow follows this order:

  1. Base Damage: A random value rolled between the weapon's minimum and maximum damage.
  2. Hit Location Modifier: An extra +10 bonus for headshots or +2 for chest hits.
  3. Strength (STR) Bonus: Characters with low Strength (< 30) suffer a penalty, while high values grant scaling bonuses.
  4. Mount Bonus: Dodge and damage bonuses calculated by your Dexterity and Creature Lore skill regarding your mount.
  5. Skills: Modifiers from Tactics, Anatomy, and the specific weapon skill (Swordsmanship, Macefighting, etc.).
  6. Material and Weapon Effects: Modifiers originating from the forged material and specific weapon rules.

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Damage Calculation & Scaling

The combat system uses a strict mathematical foundation that ties a weapon's baseline power directly to its resource cost and speed.

1. Average Damage

The core of our combat mechanics relies on a universal formula that determines the baseline power (Average Damage) of every weapon:

Average Damage = 4 + (Materials × 0.5) + (Weight × 0.75)

This formula ensures that heavier, more resource-intensive weapons inherently hit harder, scaling logically alongside crafting costs.

2. Material Multipliers

Before the final damage spread is calculated, the weapon's material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon's overall damage potential before the final damage range is determined.

2. Material Multipliers

Before the final damage spread is calculated, the weapon's material multiplier is applied to its Average Damage. This means the chosen metal or wood directly scales the weapon's overall damage potential before the final damage range is determined.

Metal Materials

Metal Damage Multiplier
Copper -20%
Iron Base (100%)
Bronze +6%
Steel +6%
Silver +10%
Gold +10%
Titanium +15%
Terathane +15%
Agapite +18%
Shadow +18%
Verite +20%
Valorite +20%
Stronghold +22%
Verminard +22%
Adamantine +24%
Skargard +24%
Blackrock +30%
Bloodrock +30%
Phoenix +33%

Wood Materials

Wood Damage Multiplier
Pine Base (100%)
Eucalyptus +6%
Holly +10%
Rose +10%
Oak +14%
Interleaved +14%
Ironwood +20%
Mahogany +20%
Cherry +22%
Composite +24%
Imbued Cherry +24%
Myst +30%
White Oak +33%