{"id":462,"date":"2026-08-16T15:52:22","date_gmt":"2026-08-16T15:52:22","guid":{"rendered":"https:\/\/uo.jmaul.co.uk\/?p=462"},"modified":"2026-08-18T16:25:07","modified_gmt":"2026-08-18T16:25:07","slug":"weapon-balance","status":"publish","type":"post","link":"https:\/\/uo.jmaul.co.uk\/?p=462","title":{"rendered":"Weapon Balance"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Weapon Rebalance Logic:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. Fair Average Damage<\/strong><\/p>\n\n\n\n<pre class=\"wp-block-code\"><code><code><strong>DAMAGE = 4 + (Materials x 0.5) + (Weight x 0.75)<\/strong><\/code><\/code><\/pre>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">We used this formula to tie a weapon&#8217;s baseline power directly to its resource cost and speed, preserving overall server DPS and the classic game feel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. Weight and Swing Speed<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEIGHT<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>SWING SPEED<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>0<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">ultra fast<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>1<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">extremely fast<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>2<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">very fast<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>3<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">fast<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>4<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">quite fast<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>5<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">normal speed<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>6<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">below normal speed<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>7<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">a bit slow<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>8<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">slow<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>9<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">very slow<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>10<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">extremely slow<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>11<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">ultra slow<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>12+<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\">stupidly slow<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. Playstyle Identities<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Instead of leaving weapons as simple reskins, we applied a percentage-based <strong>Spread<\/strong> (variance) around that average to give each weapon a distinct playstyle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The spread formula calculates the minimum and maximum damage around the <strong>Average Damage<\/strong> (derived from the base formula) using a specific percentage modifier for each weapon class or style:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code><strong>Min. Damage: (Average x (1 - &lt;Spread&gt;))\nMax. Damage: (Average x (1 + &lt;Spread&gt;))<\/strong><\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Example <\/strong>(Long Sword: 15 Ingots, 9 Weight and Spread 45%):<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>Base Average: 4 + (15 x 0.5) + (9 x 0.75) = 18.25\nMin Damage: (18.25 x (1 - 0.45)) = 10\nMax Damage: (18.25 x (1 + 0.45)) = 26\n<strong>Final Damage = 10, 26<\/strong><\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4. Spread Percentage:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Based on the old server values, we found some consistency on how weapons played:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code><strong>Maces:<\/strong> <span style=\"background-color: initial; font-family: inherit; text-align: initial; font-size: 16.672px;\">30%<\/span> (0.30) --&gt; Consistent, heavy hits.\n<strong>Swords:<\/strong> <span style=\"background-color: initial; font-family: inherit; text-align: initial; font-size: 16.672px;\">45%<\/span> (0.45) --&gt; Balanced variance.\n<strong>Axes\/Polearms:<\/strong> <span style=\"background-color: initial; font-family: inherit; text-align: initial; font-size: 16.672px;\">60%<\/span> (0.60) --&gt; High volatility.<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">However, since there is a high number of weapons, we adjusted a few to make sure all players have ample options on how they will play and which weapon they will pick.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Blade Weapons<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEAPON<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong><strong>RESOURCES<\/strong><\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEIGHT<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WIELD<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>SPREAD<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Katana<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Cutlass<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">45%<\/td><\/tr><tr><td>Battle Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Scimitar<\/td><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">45%<\/td><\/tr><tr><td>Thin Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">65%<\/td><\/tr><tr><td>Bardiche<\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Long Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">15<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">45%<\/td><\/tr><tr><td>Two Handed Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">15<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Broadsword<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">35%<\/td><\/tr><tr><td>Great Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">65%<\/td><\/tr><tr><td>Double Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Executioner&#8217;s Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">65%<\/td><\/tr><tr><td>Large Battle Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">17<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">45%<\/td><\/tr><tr><td>Halberd<\/td><td class=\"has-text-align-center\" data-align=\"center\">18<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Blunt Weapons<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEAPON<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong><strong>RESOURCES<\/strong><\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEIGHT<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WIELD<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>SPREAD<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Hammer Pick<\/td><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Mace<\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>War Hammer<\/td><td class=\"has-text-align-center\" data-align=\"center\">14<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Maul<\/td><td class=\"has-text-align-center\" data-align=\"center\">16<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>War Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">17<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>War Mace<\/td><td class=\"has-text-align-center\" data-align=\"center\">18<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><tr><td>Club<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Quarterstaff<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Gnarled Staff<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">40%<\/td><\/tr><tr><td>Fine Staff<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Piercing Weapons<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEAPON<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong><strong>RESOURCES<\/strong><\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEIGHT<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WIELD<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>SPREAD<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Dagger<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">40%<\/td><\/tr><tr><td>Short Spear<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">50%<\/td><\/tr><tr><td>War Fork<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">30%<\/td><\/tr><tr><td>Pitchfork<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">65%<\/td><\/tr><tr><td>Kryss<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td>One-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">40%<\/td><\/tr><tr><td>Spear<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td>Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">65%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Archery<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEAPON<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong><strong>RESOURCES<\/strong><\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WEIGHT<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>WIELD<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>SPREAD<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Bow<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">40%<\/td><\/tr><tr><td>Crossbow<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">50%<\/td><\/tr><tr><td>Heavy Crossbow<\/td><td class=\"has-text-align-center\" data-align=\"center\">12<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">Two-Handed<\/td><td class=\"has-text-align-center\" data-align=\"center\">60%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4.1. Why Spread?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When two weapons share the same <strong>Average Damage (DPS)<\/strong>, they deal the exact same total amount of damage over a long fight. Manipulating variance (spread) simply redistributes <em>how<\/em> that damage is delivered per hit, creating strategic trade-offs rather than power imbalances.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>5. Material Multipliers<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Material multipliers are applied to the weapon\u2019s average damage before the Spread Variance. This means the material of the weapon directly affects its overall damage potential before the final damage range is determined.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Copper<\/td><td>-20%<\/td><\/tr><tr><td>Iron<\/td><td>Base Damage (100%)<\/td><\/tr><tr><td>Bronze\/Steel<\/td><td>+6%<\/td><\/tr><tr><td>Silver\/Gold<\/td><td>+10%<\/td><\/tr><tr><td>Titanium \/ Terathane<\/td><td>+15%<\/td><\/tr><tr><td>Agapite \/ Shadow<\/td><td>+18%<\/td><\/tr><tr><td>Verite \/ Valorite<\/td><td>+20%<\/td><\/tr><tr><td>Stronghold \/ Verminard<\/td><td>+22%<\/td><\/tr><tr><td>Adamantine \/ Skargard<\/td><td>+24%<\/td><\/tr><tr><td>Blackrock \/ Bloodrock<\/td><td>+30%<\/td><\/tr><tr><td>Phoenix<\/td><td>+33%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Pine<\/td><td>Base Damage (100%)<\/td><\/tr><tr><td>Eucalyptus<\/td><td>+6%<\/td><\/tr><tr><td>Holly \/ Rose<\/td><td>+10%<\/td><\/tr><tr><td>Oak \/ Interleaved<\/td><td>+14%<\/td><\/tr><tr><td>Ironwood \/ Mahogany<\/td><td>+20%<\/td><\/tr><tr><td>Cherry<\/td><td>+22%<\/td><\/tr><tr><td>Composite \/ Imbued Cherry<\/td><td>+24%<\/td><\/tr><tr><td>Myst<\/td><td>+30%<\/td><\/tr><tr><td>White Oak<\/td><td>+33%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>6. Additional Effects<\/strong> &#8211; <em>(TO BE CHANGED)<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These bonuses are &#8220;hidden&#8221; from the player, but they further deepen combat and give weapons more character.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><em>Assuming a superb quality weapon<\/em>:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">All Weapons<\/td><td class=\"has-text-align-center\" data-align=\"center\">5% Critical Hit Chance<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Two Handed Weapons<\/td><td class=\"has-text-align-center\" data-align=\"center\">+15% Damage Bonus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Katana<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Cutlass<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Battle Axe<\/td><td><\/td><\/tr><tr><td>Axe<\/td><td><\/td><\/tr><tr><td>Scimitar<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Thin Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Bardiche<\/td><td><\/td><\/tr><tr><td>Long Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Two Handed Axe<\/td><td><\/td><\/tr><tr><td>Broadsword<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Great Sword<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 6% Damage<\/td><\/tr><tr><td>Double Axe<\/td><td><\/td><\/tr><tr><td>Executioner&#8217;s Axe<\/td><td><\/td><\/tr><tr><td>Large Battle Axe<\/td><td><\/td><\/tr><tr><td>Halberd<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Hammer Pick<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Mace<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>War Hammer<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Maul<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>War Axe<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>War Mace<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Club<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Quarterstaff<\/td><td class=\"has-text-align-center\" data-align=\"center\">23% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Gnarled Staff<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><tr><td>Fine Staff<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Parry, 8% Undead Damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Dagger<\/td><td class=\"has-text-align-center\" data-align=\"center\">5% Critical Hit Chance<\/td><\/tr><tr><td>Short Spear<\/td><td class=\"has-text-align-center\" data-align=\"center\">15% Critical Hit Chance<br> 22% Dragon Damage<\/td><\/tr><tr><td>War Fork<\/td><td class=\"has-text-align-center\" data-align=\"center\">22% Dragon Damage, 15% Parry<\/td><\/tr><tr><td>Pitchfork<\/td><td class=\"has-text-align-center\" data-align=\"center\">22% Dragon Damage, 15% Parry<\/td><\/tr><tr><td>Kryss<\/td><td class=\"has-text-align-center\" data-align=\"center\">13% Critical Hit Chance<\/td><\/tr><tr><td>Spear<\/td><td class=\"has-text-align-center\" data-align=\"center\">15% Critical Hit Chance<br> 22% Dragon Damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>7. Damage Bonus<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each material has its own built-in damage bonus modifier. This modifier determines the additional damage provided by weapons made from that material and can be viewed using the Arms Lore skill.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>Material<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>Bonus<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Copper<\/td><td>1% Damage Bonus<\/td><\/tr><tr><td>Iron<\/td><td>10% Damage Bonus<\/td><\/tr><tr><td>Silver<\/td><td>20% Damage Bonus<br>60% Damage Against Undead<\/td><\/tr><tr><td>Gold<\/td><td>6% Damage Bonus<\/td><\/tr><tr><td>Titanium<\/td><td>30% Damage Bonus<\/td><\/tr><tr><td>Terathane<\/td><td>30% Damage Bonus<br>1% Critical Hit Chance<br>150% Damage Against Shadows<\/td><\/tr><tr><td>Agapite<\/td><td>30% Damage Bonus<br>10% Purity (Damage against Low Karma)<\/td><\/tr><tr><td>Shadow<\/td><td>30% Damage Bonus<br>10% Tainting (Damage against High Karma)<\/td><\/tr><tr><td>Verite<\/td><td>30% Damage Bonus<br>15% Mana Vampire<\/td><\/tr><tr><td>Valorite<\/td><td>30% Damage Bonus<br>15% Stamina Vampire<\/td><\/tr><tr><td>Skargard<\/td><td>20% Damage<br>2% Critical Hit Chance<br>20% Cold Damage<br>4% Drain Stamina<\/td><\/tr><tr><td>Blackrock<\/td><td>50% Damage<br>3% Critical Hit Chance<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Bronze<\/td><td>18% Damage Bonus<\/td><\/tr><tr><td>Steel<\/td><td>26% Damage Bonus<br>2% Critical Hit Chance<\/td><\/tr><tr><td>Stronghold<\/td><td>20% Damage Bonus<br>15% Damage Against Evil (Above 3 Kills or -3000 Karma)<br>+110% Damage Against Undead<br>+110% Damage Against Daemons<\/td><\/tr><tr><td>Verminard<\/td><td>20% Damage Bonus<br>15% Damage Against Good (3000+ Karma)<br>+150% Damage Against Dragons<\/td><\/tr><tr><td>Adamantine<\/td><td>40% Damage Bonus<br>3% Critical Hit Chance<\/td><\/tr><tr><td>Bloodrock<\/td><td>40% Damage Bonus<br>10% Health Vampire<br>3% Critical Hit Chance<\/td><\/tr><tr><td>Phoenix<\/td><td>35% Damage Bonus<br>35% Fire Damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Pine<\/td><td>1% Damage Bonus<\/td><\/tr><tr><td>Eucalyptus<\/td><td>8% Damage Bonus<\/td><\/tr><tr><td>Holly<\/td><td>14% Damage Bonus<\/td><\/tr><tr><td>Rose<\/td><td>14% Damage Bonus<\/td><\/tr><tr><td>Oak<\/td><td>20% Damage Bonus<\/td><\/tr><tr><td>Interleaved<\/td><td>28% Damage Bonus<\/td><\/tr><tr><td>Ironwood<\/td><td>30% Damage Bonus<\/td><\/tr><tr><td>Mahogany<\/td><td>32% Damage Bonus<\/td><\/tr><tr><td>Cherry<\/td><td>36% Damage Bonus<\/td><\/tr><tr><td>Composite<\/td><td>40% Damage Bonus<br>2% Critical Hit Chance<\/td><\/tr><tr><td>Imbued Cherry<\/td><td>30% Damage Bonus<br>3% Critical Hit Chance<br>+110% Damage Against Daemons<br>+110% Damage Against Dragons<br>+110% Damage Against Undead<\/td><\/tr><tr><td>Myst<\/td><td>45% Damage Bonus<br>3% Critical Hit Chance<br>5% Energy Damage<br>4% Drain Mana<\/td><\/tr><tr><td>White Oak<\/td><td>45% Damage Bonus<br>3% Critical Hit Chance<br>5% Cold Damage<br>4% Drain Stamina<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Historically, we never had a proper formula for balancing weapons. Damage values were largely adjusted through trial and error, which left room for guesswork and made it difficult to maintain a consistent balance between different weapons, materials, and weapon types. Weapon Rebalance Logic: 1. Fair Average Damage We used this formula to tie a weapon&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-462","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=462"}],"version-history":[{"count":19,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/462\/revisions"}],"predecessor-version":[{"id":485,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/462\/revisions\/485"}],"wp:attachment":[{"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/uo.jmaul.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}