This guide will provide you with some basic knowledge on how certain builds work in the Shard.
These are just standard build and we do not except you to follow any of these builds completely. Feel free to change anything you want according to your play style.
Warrior
The ratings for this build are the following:
Player Vs Player 4/5
Combat with Weapons 4/5
Combat with Mage 4/5
House Fights 4/5
Hunting 4/5
The build:
Str – 120 (140 with fluxes)
Dex – 90
Int – 65
High Str improves the damage you do with your weapons.
High Dex improves the speed you swing your weapons.
100% – Archery
100% – Assessment
100% – Blade Weapons or Blunt Weapons or Piercing Weapons
100% – Healing
100% – Hiding
100% – Magery
100% – Meditation
100% – Mystic Lore
100% – Resist Magic
100% – Shieldfighting
100% – Tactics
70% – Stealth
30% – Detection
Archery is good to have. It comes in handy in many situations.
Assessment and Tactics are a must have for any Warrior. It improves your combat skills immensely.
Blade / Blunt / Piercing is the skill of your choice. Each of these skills have it’s up sides.
Healing and Hiding are necessary.
Magery is going to be one of your most used skills.
Meditation and Mystic Lore are needed to keep your mana maxed and your spells strong.
Resist Magic and Shieldfighting is a must to protect you from Spells and Combat Damage.
Stealth and Detection is also good.
Trader
The ratings for this build are the following:
Player Vs Player 2/5
Combat with Weapons 0/5
Combat with Mage 3/5
House Fights 0/5
Hunting 1/5
The build:
Str – 120 (140 with fluxes)
Dex – 35
Int – 120
High Str will improve the weight you can carry. It’s useful to carry more things.
High Int improves the quality of the items you craft.
100% – Arms Lore
100% – Alchemy
100% – Blacksmithy
100% – Bowery
100% – Carpentry
100% – Hiding
100% – Lumberjacking
100% – Magery
100% – Mining
100% – Stealth
100% – Tailoring
100%- Inscription
Arms Lore is a must have for all traders. It improves the quality of the items you craft.
Alchemy and Tailoring are stand alone skills that don’t need others skills directly.Blacksmithy and Mining are needed together.
Bowery, Carpentry and Lumberjacking are also needed together.
Hiding and Stealth aren’t entirely necessary but it helps a lot to explore dangerous mines with great resources.
Magery and Inscription are needed together. Also Magery is used to protect yourself.
Mage
The ratings for this build are the following:
Player Vs Player 4/5
Combat with Weapons 0/5
Combat with Mage 5/5
House Fights 2/5
Hunting 4/5
The build:
Str – 110
Dex – 45
Int – 120 (140 with fluxes)
High Str will help you to stay alive longer.
High Int will let you cast more spells.
100% – Assessment
100% – Detection
100% – Healing
100% – Hiding
100% – Magery
100% – Meditation
100% – Musicianship
100% – Mystic Lore
100% – Necromancy
100% – Resist Magic
100% – Songs of War
100% – Stealth
Assessment is needed for your bandages to heal you further.
Detection, Hiding and Stealth are needed as much for farming or PvP.
Healing one of your main sources of healing, besides magery.
Magery, Meditation, Mystic Lore and Magic Resist a must.
Musicianship and Songs of War are your Bard Skills. Very useful for farming.
Necromancy is very useful for PvP and Farming.
Dex Healer
The ratings for this build are the following:
Player Vs Player 3/5
Combat with Weapons 5/5
Combat with Mage 1/5
House Fights 5/5
Hunting 4/5
The build:
Str – 120 (140 with fluxes)Dex – 120
Int – 35
High Str will help you give more damage.
High Dex will make you faster on bandage healing and with your weapons.
100% – Archery
100% – Assessment
100% – Piercing Weapons
100% – Healing
100% – Hiding
100% – Magery
100% – Poisoning
100% – Resist Magic
100% – Shieldfighting
100% – Tactics
100% – Tinkering
70% – Stealth
30% – Detection
Archery is good to have. With high dex you will become very fast.
Assessment and Tactics are a must have for any Warrior. It improves your combat skills immensely.
Piercing and Poisoning these two work better than any other.
Healing and Hiding are necessary if you want to stay alive.
Magery may come in handy sometimes.
Tinkering is needed to use Golems in a house fight.
Resist Magic and Shieldfighting is a must to protect you from Spells and Combat Damage.
Stealth and Detection is very good for house fights.
Combinations
Besides these standard builds you can combine others that aren’t mention here. Many things work very well together. Here are some.
Wrestling goes well with Magery. You can polymorph yourself into a powerful dragon and be crazy strong.
Taming on Mage Build. If you go as a hunter, you will explore many places in the world. As you explore those places you might encounter Rare Steeds. And Taming will come in handy.
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