JIMUO has a wide variety of towns and cities in all corners of the world. Some towns have guards protecting the people, and some are ruled by factions thus protecting its members, some are lawless, letting the criminals and murderers rule the cities and others are feared by everyone where monsters rule the lands. In this page, you’ll find out most of what there is to know about each and every town.
Towns
- Britain – The Capital of Britannia
- Buccaneer‘s Den – The Pirate’s Den
- Cove – Assassin’s Hold
- Jhelom – City of Valor
- Magincia – City of Order
- Minoc – City of Sacrifice
- Moonglow – City of Honesty
- Nujel‘m – The Holy Empire
- Ocllo – City of Peace
- Serpent’s Hold – City of Chaos
- Skara Brae – City of Spirituality
- Trinsic – City of Honor
- Vesper – City of Canals
- Yew – City of Justice
Britain
The Capital of Britainnia
Renamed when the entire realm was given its new title — when Lord Robert was defeated on the Crimson Plains — Britain is the capital city of Britannia. Lord British’s seat of power is located at what could be considered the interior vertex of the angular continent. It is situated beside a great river that runs from the eastern mountain range into Brittany Bay.
For its size, Britain is a clean city, looking much like an English city at the end of the Medieval era, just on the cusp of the Renaissance. Magnificent stone buildings intermixed with sturdy wood-and-plaster shops and homes. In the middle of the walled-city is Lord British’s marvelous castle, complete with moat and draw bridge. Overall, Britain represents the latest and best of every discipline imaginable, second only to those communities that specialize in particular disciplines (and only in the aspects relating to those specific disciplines).
Britain also host the home of the Mercenary faction, along with the unique Black Market NPC, selling only the finest rare’s and valuables, aswell as a large player vendor market area.
General Facts
- Theme: City of Compassion
- Associated Virtue: Compassion
- Government: Britannian Council
- Protection: Yes, Guards
Buccaneer’s Den
The Pirate’s Den
This uncivilized community is located on the large island on the southeast edge of Brittany Bay. Buccaneer’s Den is less of a city or town than it is a collection of hovels and huts where privateers and pirates can hole up to avoid the law or prepare for the next excursion. With the exception of a few blacksmiths who are there to provide weapon and armor repairs, nearly all items of technology found on the island are stolen from coastal cities or plundered from misfortunate shops.
General Facts
- Theme: Den of Pirates and Thieves
- Associated Virtue: None
- Government: None
- Protection: None
Cove
Assassin’s Hold
Cove is a tiny coastal village located between Britain and Vesper. This small community has but a handful of buildings surrounded by the Brotherhood outpost. The city serves only their true believers, members of the Brotherhood of Assassins, the keepers of faith.
There is a fortress to the south that has served in the past as a staging point for periodic Orc attacks on the town, today, only remains from the slain orcs can be sighted.
General Facts
- Theme: City of Faith
- Associated Virtue: Faith
- Government: The Brotherhood
- Protection: Yes, Faction Guards
Jhelom
City of Valor
Jhelom is located on the northern tip of the largest of the Valorian Isles, surrounded by sparse jungles and rocky beaches. Jhelom uses to be like a frontier town. The streets were filled with trainers and warriors giving you their salespitch on joining their factions, some newly trained, some veterans. But that was the past. Now Jhelom is filled with monsters. It’s a very scary place to go.
General Facts
- Theme: Factions Recruitment
- Associated Virtue: Valor
- Government: Monsters
- Protection: None.
Magincia
City of Order
On the central island between Buccaneer’s Den and Moonglow, Magincia was a natural target for plunder and magical side-effects. Perhaps the best way to describe Magincia at the time is “bright”, but perhaps too kind. Home of the largest diamond mine in the realm, the residents of Magincia had experienced the sensation of too much money. However, due to an attack on Magincia by a deadly group led by the former Britannian Knight, Fou-Lo, Britain decided to form their own clan in the war towards the Chaos, and the Order was found.
The Battle of Magincia went on for years, but after a decade of battles over the city, Fou-Lo decided to bring his warriors out of Magincia. Ryu, the Order leader rebuilt Magincia, and is now home of the Order faction.
General Facts
- Theme: City of Order
- Associated Virtue: Order
- Government: Britannian Council
- Protection: Yes, Faction Guards
Minoc
City of Sacrifice
Minoc is found in the northeastern region of the realm, nestled within the mountains. Although initially a community of artisans and gadgeteers, recently-discovered precious ores have turned it into a mining town. Minoc is essentially a rough-and-tumble frontier mining town. Furs are common, given the cold climate. It has very much the feel of a communitarian place, like an old Gold Rush city.
The Syndicate is located in Minoc in order to provide easy access to the materials they need: the metals and ores, and the raw lumber. Minoc produces most of the raw materials such as ore and lumber for Britain, Magincia, and Vesper. Its inventors and gadgeteers design many of the nifty things found on sale in Vesper, but manufacture of this things tends to be moved to Vesper after the initial design is done in Minoc, in order to have quicker access to the marketplace.
Mount Kendall, just to the east of town, is a towering peak with a system of caverns and rich mining prospects.
General Facts
- Theme: City of Sacrifice
- Associated Virtue: None
- Government: Britannian Council
- Protection: Yes, Guards
Moonglow
City of Honesty
Moonglow is found on the southern tip of Verity Isle, which was named to reflect the objective intellectual pursuits of the city’s populace. Although the buildings were designed and constructed by the architects and masons from mainland Britannia, the overall appearance of the city is one of function over form. Buildings are sturdy and devoid of superfluous accoutrements. The streets are narrow, but straightforward and well-connected. In many ways, the city looks like one large campus.
Not wanting to worry about inconveniences of daily life, the residents of Moonglow have worked hard to ensure they have every contemporary labor-saving device and invention known to the realm. Although nearly all is imported, the keen minds quickly dissect and analyze the latest gadgets, as their understanding of technology is usually quite strong.
General Facts
- Theme: City of Honesty
- Associated Virtue: Honesty
- Government: Britannian Council
- Protection: Safezone
Nujel’m
The Holy Empire
Nujel’m is an exotic and beautiful island city located in the eastern seas filled with lavish structures.
A long time ago, Nujel’m used to host the home of the Holy Knights, which however lost the war against the Darkonians. The city was left dead, leaving only fallen angels left in the city.
Now Nujel’m is filled with beautiful and dangerous creatures called Fallen Angels.
General Facts
- Theme: Holy Spirits
- Associated Virtue: None
- Government: Monsters
- Protection: None
Ocllo
City of Peace
Ocllo Island, the city of peace, protected by the greatest magicians of Britannia. Surrounded by a magical field protecting every citizen from harms way, it makes the perfect place to meet people. The bank, located on the south east end of the city is usually crowded with traders, dealing with the finest materials.
Ocllo’s infrastructure is also very friendly, providing all different shops available in the world.
General Facts
- Theme: City of Peace
- Associated Virtue: Peace
- Government: Britannian Council
- Protection: Safezone
Serpent’s Hold
City of Chaos
Constructed on the largest island just east and south of the Cape of Heroes, Serpent’s Hold is the training grounds for a huge part of the realm’s criminal population. Children are drilled into combat in their early days, thus later resolving in murderer and plunder. The town members has formed their own clan, the Chaos, which has been in a war with the Order for decades. But surrounded by the thick walls, Serpent’s Hold yet stands strong in the war on Order.
Just outside the fortress is the secret path into Fire Dungeon but beware, the place is surrounded by murderers.
General Facts
- Theme: City of Chaos
- Associated Virtue: Anarchy
- Government: Chaos
- Protection: Yes, Faction Guards
Skara Brae
City of Spirituality
Skara Brae, home of all fishermen, founded on the virtue of spirituality. Skara Brae is divided into two parts, the first and small part is located on main land, providing a near water home for farmers and shepherds. The other, being the large part located on an island just outside the shore.
Connected by a long bridge these two cities unite as one, forming Skara Brae.
General Facts
- Theme: City of Spirituality
- Associated Virtue: None
- Government: Britannian Council
- Protection: Yes, Guards
Trinsic
City of Honor
Trinsic was one of the main cities in Britannia. Trinsic was the home of the Academy, a warrior training program initiated by Lord British himself that is now extinct.
Surrounded by a large, imposing, picturesque wall, it provided false protection for its citizens.
Trinsic was invaded by Shadows. Trinsic is a place to avoid at all costs.
General Facts
- Theme: The Academy City
- Associated Virtue: Honor
- Government: Monsters
- Protection: None
Vesper
City of Canals
Vesper is located on the eastern coast of Britannia, the northernmost city on said coast. Its positioning almost makes it more a part of the culture of the Feudal Lords or Magincia, as it serves as a major trade port for the north part of the sea. Vesper is a city of shallow waterways and canals. These canals are largely man-made, but are rough-hewn and seem quasi-natural.
Vesper has the latest of everything, thanks to its position as both trading leader and as the main export center for inventions coming out of Minoc. The shops here carry gadgets from the useful to the inane.
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