Party System

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The party system allows players to adventure together and communicate more effectively.

Forming & Communicating

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Forming a Party

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Every party must have a party leader. The party leader is assigned by the system as soon as they add the first member to the group.

  • Add Member Command: /add

Communication

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To speak in party chat, prefix your message with a forward slash (/).

  • Example: /your cool message

Custom Party Interface

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The party system features a custom dynamic menu designed to make group hunts easier to manage. Open the menu at any time by typing .party.

The interface automatically scales based on the number of players in your party and provides real-time information at a glance.

Features

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  • Tracking: Displays the current health, stamina, mana, and location of everyone in the group.
  • Damage Meter: Tracks total physical damage dealt by each member during combat.
  • Quick Controls: Easily refresh the interface to update stats or toggle open invitations.

Visual Indicators

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  • Party Leader: Identified by a crown icon next to their name.
  • Life Status: Dead members are marked with a skull icon.
  • Murderers (PKs): Highlighted with red names.

Party Leader Controls

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As a party leader, the new interface gives you full control over the group’s management directly from the menu:

  1. Leadership Transfer: If you need to step down or log off, you can instantly pass the party leader status to another online member without having to remake the group.
  2. Open Invites: The party leader can toggle the “Everyone can invite” setting. When enabled, this allows any current party member to send out group invitations, rather than restricting the ability to the leader.
  3. Disband: disbands the entire party.
  4. Remove the specific player from the group.

Other Controls (Members & Leader)

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  1. Refresh: Updates the gump to check for new members, updated stats, or the latest damage numbers.
  2. Invites players to the group.
  3. Leaves the group.

Additional Mechanics

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  • Party Size Limit: Groups are limited to a maximum of 10 members.
  • Friendly Fire: Killing a party member (accidental or intentional) will not add a kill to your murder count.
  • Damage Tracking Scope: The damage meter exclusively records physical damage dealt to monsters via Melee and Archery.
  • Shared Progression: Progress for specific achievements and boss kills (such as Medusa, Isliah, and Jerushal in Shame) is shared among all nearby party members.