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29 August 2026

  • 19:1919:19, 29 August 2026 Enchanted Chests (hist | edit) [3,390 bytes] Jimmie (talk | contribs) (Created page with "== Enchanted Chests == These chests are found throughout the world, and there are many different types of Enchanted Chests. Each type contains a different selection of items. Each chest is opened with its corresponding key. For example, an Enchanted Despise Dungeon Chest is opened with an Enchanted Despise Dungeon Key, and so on. Keys are dropped by monsters or animals. Sometimes they drop near the chests; other times, they do not. These chests can contain Unique Colo...")
  • 19:0519:05, 29 August 2026 Daily Hunting Quest (hist | edit) [673 bytes] Jimmie (talk | contribs) (Created page with "== Daily Hunting Quest == The Daily Hunting Quest challenges you to hunt a list of monsters and earn rewards for completing the objective. === How to Access === You can open the Daily Quest menu in either of these ways: *Click the '''Quests''' button in your paperdoll *Type .dailyquest === How It Works === *Daily Quests are tied to the server clock and reset every day at midnight. *After you accept a quest, any required monster you kill will count automatically t...")
  • 19:0119:01, 29 August 2026 Cowpen (hist | edit) [481 bytes] Jimmie (talk | contribs) (Created page with "== Cowpen == Cowpen is located in West Britain, behind the player vendor area outside the guard zone. Cowpen is a safe zone created specifically for arranging and hosting 1v1 duels in arenas. In Cowpen, you can fight without losing your gear, and duels do not award kills or affect karma. === Arena Types === * '''Special Arena:''' Gear is provided for you. * '''Normal Arenas:''' Bring your own gear and fight. There is no cost to use either arena type. File:cowpen...")
  • 18:5818:58, 29 August 2026 Britain Telepads (hist | edit) [528 bytes] Jimmie (talk | contribs) (Created page with "== Britain Telepads == Britain has a public telepad hub that lets you teleport to several locations across the world. The hub is located northeast of Britain. Anyone can use these telepads; there are no restrictions. === Available Telepads === {| class="wikitable sortable" ! Telepad !! Destination |- | Honor || South of Trinsic |- | Sacrifice || Northeast of Vesper |- | Compassion || South of Minoc |- | Valor || Valor Island |- | Spirituality || North of Trinsic |- |...")
  • 18:5718:57, 29 August 2026 Black Market (hist | edit) [746 bytes] Jimmie (talk | contribs) (Created page with "==Black Market== The Black Market is a special vendor that lets players bid on rare items that are normally not available from NPCs or regular player vendors. These items aren’t one-of-a-kind, but they’re extremely difficult to obtain and very rare in the world. Madam Maia, the Black Market’s mysterious dealer, offers only one — sometimes two — items at a time. Each listing runs for up to 7 days, unless the item is purchased sooner. New items arrive every wee...")
  • 18:5418:54, 29 August 2026 Dungeons & Caves (hist | edit) [8,756 bytes] Jimmie (talk | contribs) (Created page with "== Dungeons & Caves == Dungeons within UO are located on all Facets. They are explorable areas where characters may encounter any combination of monsters, puzzles, NPCs, or traps. Defeating the monsters and solving the puzzles reward players with various types of treasure; the tougher the monsters/puzzles, the more rewarding the treasure. Some Dungeons are multi-layered areas, with stairs or hole-like openings that must be used to travel between the levels. Typically,...")
  • 18:5218:52, 29 August 2026 Towns & Cities (hist | edit) [11,747 bytes] Jimmie (talk | contribs) (Created page with "== Towns & Cities == JIMUO has a wide variety of towns and cities in all corners of the world. Some towns have guards protecting the people, and some are ruled by factions thus protecting its members, some are lawless, letting the criminals and murderers rule the cities and others are feared by everyone where monsters rule the lands. On this page, you’ll find out most of what there is to know about each and every town. === Towns Overview === *Britain...")
  • 17:5417:54, 29 August 2026 Macros & Hotkeys (hist | edit) [3,952 bytes] Jimmie (talk | contribs) (Created page with "== Macros & Hotkeys == The purpose of macros in Ultima Online is to give you fast, reliable access to the spells, skills, and actions you use all the time. That includes things like opening doors, opening your bank, buying from NPC shops, as well as your offensive and defensive spells, potions, and other utility actions. Macros are also highly personal. What works perfectly for one player may feel awkward for another. Use this guide as a starting point, then experiment...")
  • 17:4917:49, 29 August 2026 In-game commands (hist | edit) [3,535 bytes] Jimmie (talk | contribs) (Created page with "== In-Game Commands == We have many player commands available to make your experience more comfortable and enjoyable. While you may not know them all by heart, this is a complete list of every command available as a player at JIMUO. To bring up this list in-game, write .commands. == General Commands == {| class="wikitable sortable" ! Command !! Description |- | ! || Worldchat talking format: ! messagehere. |- | .voteq || Opens the voting dialog when a Game Master sta...")

27 August 2026

  • 18:4618:46, 27 August 2026 How to PvP (hist | edit) [3,315 bytes] Jimmie (talk | contribs) (Created page with "== How to PvP == It isn’t easy being good at PvP. You can have the best armor in the game, but if you don’t know how to use it, you will die very fast. The main way to PvP on this shard is by combining Magery and Combat Skills. === 1. Setting up the Macros === You need to configure your macros properly. Get familiarized with your keybindings before entering combat. === 2. You Won’t Be Good at First === You will need a lot of practice to get comfortable. You...")
  • 18:4518:45, 27 August 2026 Builds (hist | edit) [5,416 bytes] Jimmie (talk | contribs) (Created page with "== Builds == This guide gives you a baseline understanding of how common builds work on the shard. These are standard templates; you are not expected to copy them perfectly. Feel free to tweak anything to match your playstyle, preferred PvP style, or the content you do most. == Warrior == === Ratings === {| class="wikitable" ! Category !! Rating |- | PvP || 4/5 |- | Weapon Combat || 4/5 |- | Vs Mages || 4/5 |- | House Fights || 4/5 |- | Hunting / PvM || 4/5 |} === S...")
  • 18:4318:43, 27 August 2026 Tracking (hist | edit) [599 bytes] Jimmie (talk | contribs) (Created page with "==Tracking== Tracking is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. Do note that tracked invisible NPC’s are not revealed using tracking. Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected more reliably. It is currently most useful in PvP combat. Even with very...")
  • 18:4318:43, 27 August 2026 Stealth (hist | edit) [517 bytes] Jimmie (talk | contribs) (Created page with "==Stealth== Stealth allows one to walk while being hidden, but to hide, your required to have the hiding skill as well. The amount of steps you can take while stealthing is based upon total skill, and some random factors. Sometimes you get revealed after just a few steps, and sometimes you can walk away from your opponent. While hidden you can bandage heal and/or gather materials using Fishing, Lumberjacking or Mining. Please note, in order to start training Stealth yo...")
  • 18:4218:42, 27 August 2026 Meditation (hist | edit) [170 bytes] Jimmie (talk | contribs) (Created page with "==Meditation== Meditation skill improves the regeneration speed of your mana, allowing you to restore and regenerate mana at a much faster speed then players without it.")
  • 18:4218:42, 27 August 2026 Hiding (hist | edit) [609 bytes] Jimmie (talk | contribs) (Created page with "==Hiding== The Hiding skill allows a player to “cloak” their selves. The circumstance can vary, from fighting players, monsters, or even to hide yourself while gathering resources. Performing some actions while hidden such as casting spells, or moving, will reveal the person hiding. Others, such as mining, or healing, will not reveal the player. At 80% Hiding, you may begin to use the Stealth skill, which allows a player to walk while hidden, until they are attacked...")
  • 18:4218:42, 27 August 2026 Detection (hist | edit) [197 bytes] Jimmie (talk | contribs) (Created page with "==Detection== Detection is an alternative skill to the spell Reveal (Magery), with a larger range and speed. Depending on your amount of skill, it will reveal hidden players and npcs in your area.")
  • 18:4118:41, 27 August 2026 Mystic Lore (hist | edit) [668 bytes] Jimmie (talk | contribs) (Created page with "==Mystic Lore== Otherwise known as Evaluating Intelligence this is a lore skill related to magic. This skill not only allows you to obtain information about the magic abilities of other beings, but it also increases the effects of spell cast such as duration of fields and power of damaging spells. Mystic Lore also allows you to cast spells directly through scrolls, consuming no reagents and using only half the required mana. To perform such action you must have the eq...")
  • 18:4118:41, 27 August 2026 Item Lore (hist | edit) [771 bytes] Jimmie (talk | contribs) (Created page with "==Item Lore== Item Lore, also known as Item Identification yields information about the resources an item is made of, it’s market value and it’s magical effects, if any. On active use, it identifies weapons/armor, listing their properties (including magical effects) and removing the “(unidentified)” flag. Notice that you only take advantage of magical effects from weapons, artifacts and other magical items if they are identified (this doesn’t include non-magic...")
  • 18:4118:41, 27 August 2026 Creature Lore (hist | edit) [694 bytes] Jimmie (talk | contribs) (Created page with "==Creature Lore== Otherwise known as Animal Lore, Creature Lore is used primarily for two effects. For one it allows you to obtain a handful of information about creatures. It also allows you to benefit from dodge and damage bonuses from your mounts. Using Creature Lore on a creature also tells you about their race and hunger condition, and with over 30% skill, using the skill also yields the Taming skill required to try and tame the creature. For creatures which have...")
  • 18:4018:40, 27 August 2026 Arms Lore (hist | edit) [998 bytes] Jimmie (talk | contribs) (Created page with "==Arms Lore== On active use (using the skill upon a weapon/armour), it yields specific information on the item, including its damage/armour rating and condition, as well as all sort of properties related to the item material and crafting quality. It also marks the item as identified, if it isn’t magical. On passive use (clicking on an identified item), 30% Arms Lore allow you to read the numeric information of the item properties (eg, “30% Enhanced damage” as opp...")
  • 18:4018:40, 27 August 2026 Wrestling (hist | edit) [749 bytes] Jimmie (talk | contribs) (Created page with "==Wrestling== he Wrestling skill is a form of combat that requires no weapons. It is the fastest method of combat but also the one with lowest damage. The skill is most productive when used with Polymorph because the spell increases all your stats to the same ones as the monster you polymorph into, but it is also super productive when fighting in closed areas because you will be able to fizzle enemy spells much easier. This skill also allows you to perform special acti...")
  • 18:3918:39, 27 August 2026 Tactics (hist | edit) [201 bytes] Jimmie (talk | contribs) (Created page with "==Tactics== Tactics allows you to hit the opponents more frequently with your weapons and failing less. It can improve your attack damage. It’s a necessary skill to have combined with combat skills.")
  • 18:3918:39, 27 August 2026 Swordsmanship (hist | edit) [357 bytes] Jimmie (talk | contribs) (Created page with "==Swordsmanship== In-game called Blade Weapons, this skill allows you to fight with powerful one-handed katanas and broadswords, and strong halberds. A Swordsman can wield Broadswords, Cutlasses, Katana, Long Swords, Scimitars, Viking Swords, Bardiches, Axes, Battle Axes, Double Axes, Executioner’s Axes, Large Battle Axes, Halberds, Two Handed Axes…")
  • 18:3818:38, 27 August 2026 Songs of War (hist | edit) [2,879 bytes] Jimmie (talk | contribs) (Created page with "Songs of War Once known as Provocation, this is a Lore skill that gives you access to a series of songs for Musicians. The majority of the available songs with this skill can make you go criminal if used in certain fashions so make sure you consider your surroundings and the karma/kill counts of the person to which you are singing. There are several songs available with this skill, which require different amount of skill to sing and have different effects: *War Cry (0%...")
  • 18:2918:29, 27 August 2026 Shieldfighting (hist | edit) [1,286 bytes] Jimmie (talk | contribs) (Created page with "== Shieldfighting == Also known as Parrying, this skill is absolutely required in order to use shields effectively and to benefit from the Armor Rating they provide. There are five different kind of shields and the better your Shieldfighting skill is, the better shield you will be able to use. If you don’t have the appropriate skill to use a shield you will benefit from the shield’s Armor Rating but won’t be able to block and deflect attacks or even make progress...")
  • 18:2818:28, 27 August 2026 Resist Magic (hist | edit) [301 bytes] Jimmie (talk | contribs) (Created page with "== Resist Magic == While the name Resist Magic suggest that it helps with resisting all spells at all time, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time, and occasionally resists direct-damage spells.")
  • 18:2818:28, 27 August 2026 Necromancy (hist | edit) [3,861 bytes] Jimmie (talk | contribs) (Created page with "== Necromancy == Necromancy, could be referred to as dark magic. Although you can find some things that are similar to the Magery skill, necromancy is generally about summoning undead creatures. The skill is not as practical as magery when it comes to open world combat, but can be lethal in small and tiny spaces. To perform many of the spells necromancy uses a combination of skill, health, mana and even stamina in some cases, along with reagents. === Related Items ===...")
  • 18:2718:27, 27 August 2026 Poisoning (hist | edit) [622 bytes] Jimmie (talk | contribs) (Created page with "== Poisoning == Poisoning is a skill that you can use to apply poison to your weapons. After applying poison to the weapon every time you swing and hit the target will become poison. Not every weapon can be applied poison. Most fencing weapons can. That’s why Poisoning combines well with Fencing. Every poison is removed by or the Spell Cure or a Cure Potion, with the exception of Deadly Poison. Deadly Poison can only be removed with a Greater Cure potion. To apply...")
  • 18:2618:26, 27 August 2026 Musicianship (hist | edit) [203 bytes] Jimmie (talk | contribs) (Created page with "== Musicianship == Musicianship is the core Bard-themed skill. It is required for any of the other Bard-related skills to even have a chance of success. It is necessary to have this skill to be a Bard.")
  • 18:2518:25, 27 August 2026 Magery (hist | edit) [558 bytes] Jimmie (talk | contribs) (Created page with "== Magery == This is considered the main skill of the game and every build on every character uses magery. The reason for this it’s because it is a very useful skill. To use Magery you need to have a Spellbook, Reagents and Mana. Spellbooks range from the 1st circle to the 8th. For the first circle you need to have at least 10% Magery to use, for the Second Circle you need 20% and so on… To complete a spellbook you need to insert scrolls on them. To insert scroll...")
  • 18:2418:24, 27 August 2026 Macefighting (hist | edit) [470 bytes] Jimmie (talk | contribs) (Created page with "== Macefighting == In-game called Blunt Weapons, this skill allows you to fight with powerful one-handed maces and mauls, and strong wooden staves. While fighting with mace weapons you will notice your attacks are slow but deal more damage on impact. While in the other hand fighting with wooden staves you will attack faster but deal less damage. Blunt weapons are often the melee weapon skill desired by open world pvpers for their fast and deadly two-handed staves.")
  • 18:2418:24, 27 August 2026 Fencing (hist | edit) [129 bytes] Jimmie (talk | contribs) (Created page with "== Fencing == In-game called Piercing Weapons, this skill allows you to fight with powerful one-handed krysses and pole weapons.")
  • 18:2318:23, 27 August 2026 Assessment (hist | edit) [640 bytes] Jimmie (talk | contribs) (Created page with "== Assessment == Assessment, otherwise known as Anatomy, allows you to obtain information about your enemies, strongnesses and weaknesses. For that very same reason, it adds bonuses in combat by increasing the chance to score critical hits. It can improve your attack damage by as much as 20% as well as improve the amount of health healed using bandages. To use this skill manually, select it from the skill menu then click on your target. The success of using the skill p...")
  • 18:0918:09, 27 August 2026 Archery (hist | edit) [2,548 bytes] Jimmie (talk | contribs) (Created page with "== Archery == The archery skill allows players to equip and handle better bows. All bows have a skill requirement to equip them between 0.1% and 100.0%. When shooting arrows or bolts you need to be at least 1 tile away from your target and you have to be standing still. When swapping between bow and crossbow you might have to load ammunition into your weapon. This is done by double clicking on the arrows when using bows, or the bolts when using crossbows. === Related...")
  • 18:0818:08, 27 August 2026 Tinkering (hist | edit) [13,072 bytes] Jimmie (talk | contribs) (Created page with "== Tinkering == Tinkering is a skill which allows crafting of various utility and decorative items, mostly out of wood and metals. It is also the skill used to craft jewels which can be attached to weapons, armor, or clothing. Tinkers can at high level skill also create and control powerful Golems. Jewels are crafted with tinkering but applied using Arms Lore. === Related Items === * Tinkers Tools * Ingots == Versatile Parts == {| class="wikitable sortable"...")
  • 18:0618:06, 27 August 2026 Taming (hist | edit) [6,343 bytes] Jimmie (talk | contribs) (Created page with "== Taming == Taming is used to tame beasts and mounts so that they can be controlled by players. We refuse to tell players where specific steeds spawn as that would take the fun/adventurer spirit out of the taming system. However, you should know that all spawn points are easy to access. Some may be surrounded by monsters that you’ll have to clear your way through, some might be on an island where you’ll need a boat. Also, what may have spawned there the first time...")
  • 18:0518:05, 27 August 2026 Tailoring (hist | edit) [20,062 bytes] Jimmie (talk | contribs) (Created page with "== Tailoring == Tailoring is a skill that allows you to craft clothing, masks, and leather armor. It also enables you to use dyes to color clothing and certain other items. === Related Items === * Dyes - Purchased from NPC Tailors. * Dye Tubs - Purchased from NPC Tailors. * Copper Acid Vats - Crafted by Alchemists. * Fur / Hides - Obtained by skinning various dead animals. * Feathers - Obtained by skinning a dead bird. * Ingots - Crafted by...")
  • 17:5917:59, 27 August 2026 Mining (hist | edit) [1,873 bytes] Jimmie (talk | contribs) (Created page with "== Mining == The Mining skill is used for mining and smelting ores into ingots. The higher your Mining skill, the better the ore you can extract, and the greater your chances of successfully mining and smelting rarer ores. If you choose Mining as your starting skill, you will automatically be issued a pickaxe; however, you can also purchase one from blacksmithing and mining NPCs. Once you have enough ore, you can attempt to smelt it into ingots by applying coal to a fo...")
  • 17:5517:55, 27 August 2026 Lumberjacking (hist | edit) [892 bytes] Jimmie (talk | contribs) (Created page with "== Lumberjacking == Lumberjacking is a gathering skill used to gather logs from trees. To hack a tree you need an axe. Hatchet is the standard but it also works with other axes such as halberds, executioners axe and so on. Please note that some logs can only be harvested in certain areas of the world, for example, Myst logs are exclusively found in Yew, where Myst Reapers may spawn and attack unsuspecting lumberjacks. === Related Items === * Hatchet == Wood Type...")
  • 17:5517:55, 27 August 2026 Inscription (hist | edit) [3,582 bytes] Jimmie (talk | contribs) (Created page with "== Inscription == The inscription skill is used in copying scrolls, books, and inscribing runic characters in magical objects. Runebooks and Spellbooks are newbied. === Related Items === * Pen and Ink * Scribe Powder * Blank Scrolls * Reagents == Scrolls == The crafting of a scroll requires the same reagents the spell requires in order to be cast, and half the mana. {| class="wikitable sortable" ! Scroll !! Circle !! Inscription !! Magery |- | React...")
  • 17:5217:52, 27 August 2026 Fishing (hist | edit) [1,136 bytes] Jimmie (talk | contribs) (Created page with "== Fishing == Fishing allows players to gather fish from most areas with water or rivers. Ships, purchased from shipwrights, can also be used to perform this task, as well as storing your catch. Ships can also be purchased from players. You can catch various items from fishing such as fish, fishing weight, raw fish steaks, boots, fish heads, and the rare unknown fish. Most fishes when eaten give special bonuses. Those can affect the Stats, Skills, or Kills. === Relat...")
  • 17:3517:35, 27 August 2026 Cooking (hist | edit) [3,300 bytes] Jimmie (talk | contribs) (Created page with "== Cooking == Cooking allows one to produce a varied range of edibles, from loafs of bread to complex meals, some of which yield secondary effects. It is useful to keep your character well fed as it can affect the rate at which your health regenerates. Special food effects last for a timer; they are not permanent effects. === Related Items === * Mill * Oven * Mixing Bowl * Wooden Bowl * Cooking Pot == Unbaked Items == {| class="wikitable sortabl...")
  • 17:3017:30, 27 August 2026 Carpentry (hist | edit) [29,593 bytes] Jimmie (talk | contribs) (Created page with "== Carpentry == Carpentry is used to craft staves, furniture, and other miscellaneous wooden items. The skill is best combined with several other skills, such as Lumberjacking for gathering logs, Bowery for crafting ranged weapons and imbued cherry logs, Arms Lore for quality control, and Tinkering for crafting staff jewels. === Related Items === * Saw * Dovetail Saw * Lumber == General Craftables == === Storage Items === {| class="wikitable sortable" !...")
  • 17:2417:24, 27 August 2026 Bowery (hist | edit) [9,463 bytes] Jimmie (talk | contribs) (Created page with "== Bowery == The bowery skill allows one to create bows, crossbows and even a few special wood types of high quality. Using a dagger on logs, while carrying the correct resources, will allow you to craft items with this skill. You will require lumberjacking to gather logs, and tinkering for making hinges and wire for the better bows. To begin crafting, equip a Dagger and target a pile of logs with it. You will be prompted with a menu if you have the correct items. ===...")
  • 17:1917:19, 27 August 2026 Blacksmithing (hist | edit) [7,353 bytes] Jimmie (talk | contribs) (Created page with "== Blacksmithing == Blacksmithing is one of the most profitable skills. It allows you to craft high-quality armor and weapons using a variety of metals, some of which have unique, gameplay-affecting properties. To turn ore into ingots, you need coal and a forge. Coal can be purchased from Blacksmith NPCs (located in most towns), and forges are usually found inside blacksmith shops, as well as outside the Minoc bank. Forges can also be crafted by players. Once you have...")

25 August 2026

23 August 2026

  • 15:4015:40, 23 August 2026 Alchemy (hist | edit) [7,585 bytes] ZzZzZz (talk | contribs) (Created page with "{| class="wikitable sortable" ! Dye !! Resources !! Skill Required |- | Soft Purple || 20 Blood Moss, 20 Black Pearl, 20 Sulfurous Ash || 55% |- | Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales, 1 Venomous Tooth || 60% |- | Soft Green || 20 Bone, 20 Dragon Blood, 20 Serpents Scales || 60% |- | Pitch Black || 20 Obsidian, 20 Batwing, 20 Pig Iron, 20 Black Pearls || 63% |- | Soft Blue || 20 Obsidian, 20 Bone, 20 Eye of Newt || 64% |- | Blue || 20 Obsidian, 20 Bone,...")
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